疯王城堡
在《疯王城堡》(Castles of Mad King Ludwig)这款板块放置游戏中,玩家的任务是为巴伐利亚国王路德维希二世建造一座令人惊叹的奢华城堡......一次一个房间。国王喜欢城堡,曾建造了新天鹅堡(迪斯尼主题公园城堡的灵感来源)和其他城堡,而现在他委托您建造一座有史以来最大、最好的城堡--当然,这还要取决于他不断变化的奇思妙想。每个玩家都扮演一名建筑承包商,在自己建造的城堡中添加房间,同时还要向其他玩家提供服务。
在游戏中,每位玩家从一个简单的门厅开始。 一名玩家扮演 "建筑大师",他为一组房间设定价格,其他玩家可以购买这些房间,他可以从其他玩家支付房间费用后剩下的房间中挑选。 当一个房间被添加到城堡中时,建造它的玩家会根据房间的大小和类型获得胜利分,并根据房间的位置获得额外奖励。 当一个房间建成,并且其所有入口都连通城堡中的其他房间时,玩家会获得七种特殊奖励中的一种。
每轮购买结束后,一个新玩家成为主建筑师,他为一套新的房间设定价格。几轮之后,游戏结束,然后根据实现奖励目标、拥有最受欢迎的房间以及对国王需求(每个游戏都会改变)的响应程度来额外加分。最终得分最高的玩家获胜。
玩家人数: 2 - 5
游戏时长: 34 mn
复杂度: 3 / 5
在线上玩 疯王城堡 以及 1184 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
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在线上玩 疯王城堡 以及 1184 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Set up
Round Structure
1. Upkeep
- Place a coin (from the bank) on each room left in the market from the previous round.
- Refill empty spaces in the market by drawing cards from the room deck and taking a room from the indicated pile.
- Pass the Master Builder marker.
2. The new Master Builder rearranges the rooms in the market in any way they like.
3. Other players may each buy one room, paying the Master Builder. The room must be placed immediately in a legal position in the player's castle
- A player may buy a stairs or hallway from the supply instead of buying a room. The cost is always 3000 and is still paid to the Master Builder.
- A player may pass to take 5000 from the bank.
4. Finally, the Master Builder may buy a room from whatever is left in the market. The Master Builder pays the bank. They may buy a corridor or pass, as usual.
Game End: When the last card in the Room deck is drawn, players finish the current round, then end the game.
Room Placement
All rooms:
- Each new room must connect to the entrance of a room already placed.
- Rooms cannot overlap
- There must always be at least 1 external entrance to the castle.
Downstairs Rooms: Downstairs Rooms can only connect to the bottom of stairs, other downstairs rooms or a downstairs hallway.
Outdoor Rooms: The fenced edge of an Outdoor Room cannot touch another room.
Activity Rooms: Activity Rooms give penalties if they touch certain types of rooms, as indicated on the room.
Scoring
Rooms
Rooms are scored as they are played. This includes points for the new room (top left corner), connection bonuses/penalties of the new room, connection bonuses/penalties of surrounding rooms, and downstairs rooms, as well as completion rewards.
Connection bonuses require rooms to share a doorway; touching walls or a blocked entrance is not enough. Connections score per connected room, not per doorway: connecting two rooms by multiple doors does not count extra.
Connection penalties from activity rooms do not require doorways. Any adjacent room (of an indicated type) which is touching the activity room subtracts points.
Downstairs rooms do not require any adjacency. Bonus points from downstairs rooms score for any matching room in the castle.
King's Favours
King's Favours are scored at the end of game. Ties are split, e.g. if two players tie for 2nd, they each get 3 points (4+2 divided in two).
1st ⇒ 8 VPs
2nd ⇒ 4 VPs
3rd ⇒ 2 VPs
4th ⇒ 1 VPs
Bonus Cards
Each player scores points for their bonus cards.
Depleted Stacks
Each room whose stack is empty is worth an extra 2 points. For example, if the stack of 100-size rooms is empty, then each 100-size room on a player's board scores 2 points. Only the stack in the supply matters; some of the rooms might still be in the market, the bonus will score as long as the stack is depleted.
Money
1 VP for each 10 000 of money leftover
Completion Rewards
A room is completed when all of its entrances are connected to entrances on other rooms. A room with a blocked entrance (leading to a wall) cannot be completed. Each room type offers different rewards upon completion.








