疯狂特务城
疯狂特务城是一款融合虚张声势、成套收集策略和抓捕对手的竞技卡牌游戏。游戏设定于多彩的拟人世界,玩家扮演退休间谍在郊区社区对抗,通过能计分及触发特殊效果的卡牌智斗。游戏艺术中生动呈现了这群动物间谍组成的怪诞社区。
游戏采用独特的“我出你选”机制,每回合玩家需打出一张正面朝上和一张正面朝下的卡牌。对手选择其中一张,从而影响双方策略。卡牌上的特工与工具将影响计分并在轨道上推进游戏,并推动这场“抓捕”赛来揭露敌方间谍。
通过策略性地成套收集特工并巧妙运用间谍工具智取对手。当某位玩家成功抓捕对手时游戏结束,完美融合策略深度与虚张声势元素。
疯狂特务城专为喜爱混合策略与轻松竞技的玩家打造,给予你同时伪装友善邻居及以间谍思维行动的挑战。
玩家人数: 2
游戏时长: 4 mn
复杂度: 2 / 5
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在线上玩 疯狂特务城 以及 1194 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
GAME FLOW
Every turn, you'll do the following:
STEP 1 : PLAY
Play 2 cards from your hand in the center of the table, 1 face up and 1 face down. They must have different card names. Draw cards from the agent deck until you have 4 cards in hand.
Optional: Before you play cards, you may choose a card from your hand and discard it face down in front of you to draw a new one. You can do this multiple times on the same turn, but only 4 times in the entire game.
STEP 2 : RECRUIT
The opponent must recruit 1 of the 2 agent cards you have played and put it face up in front of them. You must now recruit the other agent card by putting it face up in front of you.
Then both players move their meeple on the board. To move your meeple, look at the agent you have just recruited. Check how many agent cards with that same name you have in play, including the one you have just recruited.
- If you have only 1, look at its 1st icon on the top.
- If you have 2, look at its 2nd icon in the center instead.
- If you have 3 or more, look at its 3rd icon on the bottom instead.
Move your meeple forward (clockwise) on the board by the indicated number of spaces. If the number is negative, move it backward (counterclockwise) instead. If the number is zero or if the icon doesn’t contain any number, don’t move it at all.
Your opponent does the same with their meeple.
STEP 3 : END
After both meeples have moved, check whether the game ends:
- If a player catches their opponent’s meeple, they win the game. To do so, the position of their own meeple must reach or exceed the position of their opponent’s meeple.
- If a player has 3 Codebreakers in play, they win the game.
- If a player has 3 Daredevils in play, they lose the game.
Running out of cards: If neither player won or lost the game and the agent deck is empty and your opponent has less than 2 cards in hand, the game ends (because your opponent can’t play next turn). In that case, the player who is closer to catching their opponent’s meeple wins the game.
In the event of a tie, the player whose turn it is (the active player) wins the game. This occurs in the following cases:
- Both players fulfill a condition to win the game.
- Both players fulfill a condition to lose the game.
- Any player fulfills a condition to win the game and a condition to lose the game.
- Players “run out of cards” (see above) and both meeples are located at equal distance from each other.
REMINDERS & CLARIFICATIONS
- During the Play step, the 2 cards you play from your hand (1 face up and 1 face down) must have different card names. In the rare case that all the cards in your hand have the same card name, it is allowed to play 2 identical cards.
- If the agent deck is empty, you can’t discard an agent card from your hand to draw a new one.
- If the agent deck is empty, you draw no more agent cards and continue playing.
- There is no upper limit to the number of agent cards you can have in play or in hand.
- During the Recruit step, if you recruit your 4th, 5th, or 6th agent of the same name, you treat it as your 3rd.
- You can win the game only during the End step, not during the Recruit step. If your opponent recruits their 3rd Codebreaker, you continue playing until the End step. If you catch their meeple during the same turn, the player whose turn it is (the active player) wins the game.
- If you catch your opponent’s meeple but it “escapes” forward during the same turn, it doesn’t count as you catching it.
- To catch your opponent’ meeple, you don’t necessarily have to reach exactly its position. If the position of your meeple exceeds the position of their meeple, it counts as you catching it.
- If your opponent’s meeple moves backward and their position is now the same as yours or behind yours, it counts as you catching it.
