...and you are gonna move a lot of tiles and animal-shaped meeples.
Puzzling and animal breeding: Designer Uwe Rosenberg is at his best!
New York Zoo is what is called a polyomino puzzle game. The idea is that you want to be the first player to have their zoo board filled with multiform Tetris-like puzzle pieces, each representing a cage or enclosure.
Build animal enclosures, introduce new animals, and raise their offspring. The game play is straight forward as you have only two turn options: puzzle a new enclosure tile into your zoo area or gain new animals to populate your animal enclosures. But be sure to time your actions well since you want your zoo to participate in as many animal breedings as possible.
You start with a zoo board and two animals, which are placed in the "indoor enclosures" on the left side of the board.
After that, players take turns moving the elephant on the center board with one to four (or three based on your player count) squares to grab a tile with an outdoor enclosure or two animals for your zoo.
If you choose to grab an outdoor enclosure, you will need to place it in your zoo and add an animal that comes from your indoor cage or from one of the other enclosure tiles in your zoo. If you take animals, you can place them in one of your pens or on one of the cages on your board. It is important to note that each outdoor enclosure tile can only contain one type of animal.
As the elephant walks around the center board, it also passes the so-called breeding areas. When this happens, animals can multiply, but only when there are two of the same on a field tile, a third is added.
Once one of your areas is full of animals, move it from your board back to the supply, keep one in an indoor enclosure if you wish, and get an attraction tile to fill up your zoo faster. The game ends when the first player completely fills their zoo with accommodation and attraction tiles. He or she is the winner.
It is as simple as that. And it is brilliant.
You can learn it right now from the included tutorial, thanks again to Nekonyancer for this. Or simply click the link below to start a game:
https://boardgamearena.com/gamepanel?game=newyorkzoo
We would love to thank Feuerland Spiele for their authorization to bring the game on BGA, as well as the game designer and the whole team behind this title. Of course, nothing could be played online without the dedication of a developer, and this brilliant adaptation has been done by Mizutismask. Thanks and love to her for this!
That's it for this Monday!
Enjoy a few games, and as always,
Take care and play fair!
We like to.... MOVE IT!
纽约动物园:移动!不择手段地移动!
...指的是移动很多板块和动物模型。
拼图与动物繁殖: 设计师 Uwe Rosenberg 将其完美地结合到了一起!
纽约动物园 是一种被称为多米诺拼图游戏的桌游。游戏目标是成为第一个用类似俄罗斯方块的拼图将自己的动物园棋盘填满的玩家,其中,每个拼图代表一个动物笼子或一片围栏。
建造围栏,引进新动物,培育它们的后代。游戏玩法非常简单,你只有两种操作:在你的动物园里新建围栏,或是将新的动物放入围栏。但请一定要合理规划,以确保动物园里有更多的动物。
一开始,你的动物园只有两只动物,它们被放置在棋盘左侧的“室内栏舍”中。
之后,玩家轮流移动位于中央棋盘上的大象,移动一到四个方格(或根据玩家数量为三个)来获取一个带有室外栏舍或两只动物的拼图,用于你的动物园。
如果你选择获取一个室外栏舍,你需要将其放置在你的动物园,并添加来自你的室内笼子或你的动物园中其他栏舍拼图的动物。如果你选择动物,你可以将它们放在你的一个栏舍或者你棋盘上的一个笼子上。需要注意的是,每个室外栏舍拼图只能容纳一种类型的动物。
当大象在中央棋盘上行走时,它也会经过所谓的繁殖区域。当这种情况发生时,动物可以繁殖,但只有当在一个场地拼图上有两只相同的动物时,第三只才会被添加进去。
一旦你的某个区域里充满了动物,就将它从你的棋盘上移回供应区,如果你愿意,可以在一个室内栏舍中保留一只动物,并获得一个吸引力拼图,以更快地填满你的动物园。游戏在第一个玩家完全用住宿和吸引力拼图填满他们的动物园时结束。他或她是赢家。
就是这么简单,就是这么有趣。
你可以通过游玩游戏教程来学习这款桌游的玩法,在这里也再次感谢Nekonyancer制作了这个教程。如果你知道这款桌游该怎么玩,也可以点击下方链接开始游戏:
https://boardgamearena.com/gamepanel?game=newyorkzoo
我们非常感谢 Feuerland Spiele 授权我们在 BGA 上推出这款游戏,也非常感谢游戏设计师以及幕后的团队。当然,如果没有开发人员的奉献,我们就无法在线上玩到这款桌游,这次完美的移植是由 Mizutismask 完成的。感谢她为此做出的贡献!
这就是本周一的全部内容了!
一如既往尽情享受几款游戏吧
友谊第一,玩的开心!
让我们……尽情地移动这些板块!
Discard the best cards from your hand in order to score the least points.
To win, you will need to have the least points at the end of the game. You can do this by discarding the highest cards OR keeping only those of the same suit.
Mojo is an abstract family game about hand management and matching. The idea is that players will play their cards trying to have the least value in their hands when the round is over and points equal to the numbers on the cards. However, only one card of each color scores, the highest value. The players who gets down to 3 cards (or 2 cards, in 2p games) continue their gameplay by placing these 3 cards on the table and revealing them one by one when it is their turn.
Once someone is out of cards or when someone reveals their 3rd card, the round is over and players count their points. The person who was out of cards (or who revealed the 3rd card, if no one was out of cards) gets the Mojo card, which carries a danger: if the person who has this card is not the person with the lowest score for the round, they will get +10 points added to their total. The game ends in the round when someone has 50+ points, and the person with the lowest score is the winner!
Do you have the Mojo card? Be good or you may regret it!
Want to try this relaxed and fun game? Check out the tutorial included or click the link below and invite your friends:
https://boardgamearena.com/gamepanel?game=mojo
All of our thanks go to Moof for porting it to our platform, but also to Antoni Guillen (the game designer) & The Flying Games publishing team for their authorization to welcome this game on Board Game Arena!
Short and amusing, that's it for today. A relaxing day for many countries. A perfect time to enjoy a fun game.
Just a way to cool off your brain before our next releases.
What's next? You'll discover it soon.
Until next week, as always,
Take care and play fair!
MOJO: 今晚听我说,因为我的感觉……实在是太对了!
丢掉手中最好的牌,然后获得最少的分数。
想要获胜,你就得在游戏结束时获得最少的分数。丢掉分数最高的牌或是只留下同一种颜色的牌,这样,你就能夺得桂冠。
Mojo 是一款关于手牌管理和匹配的抽象家庭游戏。在游戏中,玩家要打出他们的牌,并在回合结束时让自己的得分最低。但是,每种颜色只有一张最高分的卡牌会得分。当玩家剩下3张牌(在2人游戏中是2张牌)时,他们会继续游戏,将这3张牌放在桌上,轮到他们时逐张翻开。
一旦有人没有牌可出或者某人翻开他们的第三张牌,该回合结束,玩家开始计算分数。没有牌可出的玩家(或者如果没有人没有牌可出,那么翻开第三张牌的玩家)获得 Mojo 牌,但这也带来一定的危险:如果持有该牌的玩家不是该回合得分最低的玩家,他们将额外增加 10 分。游戏在某人获得 50 分或更多时结束,得分最低的玩家获胜!
你拥有Mojo卡吗?好好的,否则后果可能不堪设想!
想要尝试这款轻松有趣的游戏吗?请查看教程,或者点击下面的链接邀请你的朋友:
https://boardgamearena.com/gamepanel?game=mojo
感谢 Moof 将其移植到我们平台上,同时也感谢游戏设计师 Antoni Guillen 和 The Flying Game 出版团队的授权,让这款游戏能够在BGA上受到欢迎!
简短而有趣,今天就到这里。对许多国家来说,今天(5月1日)一个放松的日子。这是享受一款有趣的游戏的绝佳时机。
在我们下一次发布之前,这只是放松一下大脑的方式。
接下来会发生什么?你很快就会发现的。
下周再见,像往常一样,
保重身体,并公平竞争!
Become the best metro network planner Paris has ever seen. Use overhead crossings to link the capital’s iconic monuments, all while taking advantage of shortcuts through the central platform!
The city of Paris has commissioned you to redesign its underground network! Optimise connections, serve as many sights as possible, and exploit the tunnels that pass under the Seine. Be careful to respect the specifications set by the city.
- Reveal the next Station card.
- Draw a new section
- Optimise the 4 tube lines
Which of you will be the best project manager?
Third in the NEXT STATION series, it is a very simple yet addictive flip-and-write game you can try from your browser easily:
https://boardgamearena.com/gamepanel?game=nextstationparis
Be quick to try it right now: the game is available for FREE to all for a full month. Do not miss your chance! (or grab a Premium upgrade)
Remember you can also play Next Station: London and Next Station: Tokyo that are already available here. Which do you like best?
It is all thanks to the amazing Matthew Dunstan who designed it, and the Blue Orange team that we are welcoming this game to our platform.
Let's not forget the work done by darhf and BloucleMed for their work developing the game for Board Game Arena and be sure to thank them!
That's it for this Monday.
See you on Wednesday for our Wednesday Release Time (WRT) and until then...
Take care and play fair!
下一站:巴黎,又一款必玩的游戏!
成为巴黎有史以来最出色的地铁网络规划师。利用高架桥连接首都的标志性建筑,同时利用中央平台的捷径绘出更快的道路!
巴黎市委托您重新设计其地下网络!优化连接,服务尽可能多的景点,并利用塞纳河下的隧道。注意遵守城市设定的规范。
- 抽取下一张站点卡。
- 绘制新的路线 3.优化4条线路
谁会成为最好的项目经理?
这是** NEXT STATION **系列的第三部作品,是一款非常简单但又令人上瘾的点灯游戏,您可以便捷地在浏览器中游玩:
https://boardgamearena.com/gamepanel?game=nextstationparis
现在就赶快尝试一下:该游戏免费向所有人开放一个月。不要错过机会! (或取得高级升级)
请记住,您还可以玩下一站:伦敦和下一站:东京,这些已在此处提供的内容。你最喜欢哪一个?
这一切都要感谢出色的Matthew Dunstan设计了这款游戏、Blue Orange发行了这款游戏,我们才能将这款游戏引入我们的平台。
不要忘记 darhf 和 BloucleMed 为Board Game Arena开发游戏所做的工作,一定要感谢他们!
这就是本周一的全部内容。
在我们的周三发布时间见,在此之前...
照顾好自己,以及公平竞争!
Adapt in an ever-changing ecosystem where food is scarce and predators lurk. (Sounds familiar, right?)
Evolution relies on good management of resources and the multiple characteristics of the species in our possession. A game is divided into several rounds, each of which is divided into 3 stages. First, all players secretly decide on the potential food available in the dedicated space. The strategy starts now, as the food pool is shared by all players... so whoever eats first (in turn order) has a clear advantage. Once this choice has been made, players are invited to select the cards of their choice in order to perfect the species they own, design new ones, increase populations, or even increase the size (and therefore the defence) of a species. A large number of cards are available, each with its own criteria.
Once this stage is complete, each player's population, defences, and characteristics are laid out in front of him. The available food is revealed, and each player has access to it in turn order, with a few subtleties if the cards played beforehand suggest so.
The round ends as soon as all the animals have been fed, or there is simply no food left... all animals without food perish. Food points acquired are accumulated and added up for each player. They are then taken into account at the end of the game.
Once all the rounds have been completed, the points are tallied. They take into account the food ingested, whatever the diet, the characteristics of the species and the number of species still alive.
At the beginning, the difficulties are even less, as the herbivores feed in a totally passive way, and the impact on the rest of the players is minimal. A little gumption is enough to win the game by multiplying your populations while keeping an eye on available food.
The game becomes progressively more difficult with the addition of carnivores... which, in turn, inevitably have an impact on the other players. Carnivores, the offspring of transformed herbivores, require meat, and will therefore aggressively attack neighboring populations. A definite asset, but one to be handled with great care. Indeed, prey must be smaller and unguarded, and the latter have many strategies at their disposal to avoid attack- but in the case of a successful aggression, the attacked player quickly finds himself deprived of a large part of his population!
Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.
This game won many awards, such as the Golden Geek, and that is a solid reason for you to try it right now if you have not played yet. Like usual, click the link below:
https://boardgamearena.com/gamepanel?game=evolution
Of course, no games without developers, and this one has been beautifully adapted to our platform by stst. A lot of thanks to him, and of course, the whole team of North Star Games and the game designers Dominic Crapuchettes, Dmitry Knorre & Sergey Machin for their authorization to bring this brilliant title on Board Game Arena!
No doubt you can handle this wonderful game with a few friends or random opponents here and there. But will you climb the Arena ladder to the top?
Let's discover it!
And that's it for today.
See you around in a few days.
Until next week, take care, and...
Play fair!
进化:你敢获胜吗?
适应瞬息万变的生态系统,这里食物匮乏,天敌潜伏。(听起来很熟悉吧?)
进化依赖于对资源的良好管理和我们所拥有的物种的多种特性。游戏分为几轮,每轮分为三个阶段。首先,所有玩家秘密决定专用空间中的潜在食物。战略从现在开始,因为食物池由所有玩家共享......所以谁先吃到食物(按顺序),谁就有明显的优势。做出选择后,玩家就可以选择自己喜欢的卡牌,以完善自己拥有的物种、设计新物种、增加种群数量,甚至扩大物种的规模(从而提高防御力)。游戏中有大量卡片可供选择,每张卡片都有自己的标准。
完成这一阶段后,每个玩家的人口、防御和特征都会摆在面前。可用的食物会显示出来,每个玩家都可以按顺序依次获得,如果事先出的牌有提示,还可以有一些微妙的变化。
一旦所有动物都吃饱了,或者食物所剩无几......所有没有食物的动物都会灭亡。每个玩家获得的食物点数都会累积起来。游戏结束时,这些分数将被计算在内。
所有回合结束后,将计算积分。计算时会考虑摄入的食物、食物种类、物种特征以及仍存活的物种数量。
刚开始时,难度会更小,因为食草动物完全是被动进食,对其他玩家的影响微乎其微。只要有一点魄力,就能在关注可用食物的同时增加种群数量,从而赢得游戏。
随着食肉动物的加入,游戏难度逐渐增加......而食肉动物的加入又不可避免地会对其他玩家产生影响。食肉动物是草食动物转化后的后代,它们需要肉食,因此会攻击邻近的种群。这是一笔宝贵的财富,但也要小心处理。事实上,猎物必须体型较小,而且无人看守,后者有很多策略可以避免攻击--但如果攻击成功,被攻击的一方很快就会发现自己失去了大部分种群!
对于一款规则简单的游戏来说,进化包含了令人惊讶的多样性。这种多样性来自于特质卡之间的协同作用,以及牌桌上不同的个性。有些玩家喜欢创造食肉动物,对同伴造成严重破坏。而另一些玩家则喜欢保护好自己,管好自己的事情。进化》为这两种玩法提供了多种通往胜利的途径。而正是桌上游戏风格的组合最终决定了玩家适应的生态系统。召集你的朋友,看看谁最能适应周围不断变化的世界。
这款游戏获得了许多奖项,例如金极客奖,如果你还没有玩过这款游戏,现在就来试试吧。像往常一样,点击下面的链接:
https://boardgamearena.com/gamepanel?game=evolution
当然,杰出的游戏离不开努力的工作人员,这款游戏已由为我们的平台stst精心改编。非常感谢他,当然还有North Star Games的整个团队,以及游戏设计师Dominic Crapuchettes、Dmitry Knorre 和 Sergey Machin,感谢他们授权将这款出色的游戏带到 Board Game Arena 上!
毫无疑问,您可以和几个朋友或随机对手一起玩这款精彩的游戏。但是,您能在竞技场的阶梯上攀登高峰吗?
一起探索它吧!
这就是今天的全部新闻。
几天后见。
保重身体,下周再见,并且...
公平竞争!
108 cards.
4 colors with values from 1 to 4.
In turn, each player draws a visible or hidden card and places it in their playing area.
When a pile is empty, the game stops and the points are counted.
Each player tries to score points by forming colored areas of at least 5 adjacent cards.
But players also try to respect the way of grouping the cards.
Otherwise they will lose points.
- a "4" must be in a group of exactly four "4s"
- a "3" must be in a group of exactly three "3s"
- a "2" must be in a group of exactly two "2s"
- a "1" must not be in contact with any other "1"
Butterflies present on certain cards earn a point if they are adjacent to a card of their color.
That's it. Simple. But beautiful. And you do not have to handle the scoring on Board Game Arena! ;)
You can play it right from your browser by clicking the link below, or discover more information about the game (rules, etc). Click:
https://boardgamearena.com/gamepanel?game=flowers
We would like to thank Paul-Henri Argiot and the team from Actarus Publishing for bringing this game to the platform, as well as the efforts from Galeelox to make this adaptation!
That's it for today, see you on Wednesday for another release!
Until then, take care and play fair. :)
花:力量!
108张卡片。
4 种颜色,从 1 到 4。
每位玩家依次抽取一张可见或隐藏的卡片,并将其放置在自己的游戏区域内。
当一个牌堆为空时,游戏停止并计算分数。
每位玩家至少要将 5 张相邻的纸牌组成彩色区域,以此来得分。
但玩家也要尽量尊重分组方式。
否则,玩家就会丢分。
- 一个 “4 ”必须正好与四个 “4 ”组成一组
- 一个 “3 ”必须正好在三个 “3 ”的组中
- 一个 “2 ”必须正好在两个 “2 ”的组中
- 一个 “1 ”不能与任何其他 “1 ”接触
如果某些牌上的蝴蝶与同色的牌相邻,就能获得一分。
就是这样。很简单 但是很美。而且您不必在棋盘游戏竞技场上处理计分!;)
您可以点击下面的链接,在浏览器中直接进行游戏,或了解有关游戏的更多信息(规则等)。点击:
https://boardgamearena.com/gamepanel?game=flowers
我们要感谢 Paul-Henri Argiot 和 Actarus Publishing 的团队将这款游戏引入平台,并感谢 Galeelox 为改编游戏所做的努力!
今天就到这里,我们周三再见!
在此之前,请保重身体,并公平竞争。)
2212: Ginkgo Biloba, the oldest and strongest tree in the world, has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them, and humanity must now develop cities that maintain a delicate balance between resource production and consumption. Habitable space is scarce, however, and mankind must now face the challenge of building ever upwards. To develop this new type of city, you will gather a team of experts around you, and try to become the best urban planner for Ginkgopolis.
In Ginkgopolis, the city tiles come in three colors: yellow, which provides victory points; red, which provides resources; and blue, which provides new city tiles. Some tiles start in play, and they are surrounded by letter markers that show where new tiles can be placed.
Begin with three Character cards which grant you starting resources and bonuses to power your game actions. On a turn, players choose a Construction or Urbanization card from their hand simultaneously. Players reveal these cards, adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you do not play is passed on to your left-hand neighbor, so keep in mind how your play might set up theirs!
When you build over a tile, you add its “power" card to your tableau, which provides you additional abilities during the game, allowing you to scale up your building and point-scoring efforts.
Build upwards as well as outwards to control the most buildings in a future eco-city!
Of course you are curious about it! Fortunately, if you have never played it, you can try it right now from your browser and learn it through its wonderful interactive tutorial included. Or click the link below to the setting page to find your next game partners, and table:
https://boardgamearena.com/gamepanel?game=ginkgopolis
No games without game designers, and it is all thanks to Xavier Georges and the people from Pearl Games (Hello Seb!) who gave the authorization to bring this game online on our platform. And let's thank a lot locerol who joined the team for his efforts to make it playable from any devices!
That's it for today ;) It's spring, and you deserved a more complex game all about nature to relax while thinking your next moves...
What will be our next one ?
You have a week to guess.
Until then, take care and play fair!
银杏……银杏……银杏城,这一切都是关于城市……城市反乌托邦!
2212:银杏,世界上最古老、最强壮的树,已经成为一种与自然共生的城市建设新方法的象征。人类已经耗尽了地球提供的资源,人类现在必须发展能够保持资源生产和消费之间微妙平衡的城市。然而,可居住空间稀缺,人类现在必须面对不断向上建设的挑战。为了发展这种新型城市,你将召集一支专家团队,努力成为银杏城最好的城市规划师。
在 Ginkgopolis 中,城市瓷砖有三种颜色:黄色,提供胜利点数;红色,提供资源;蓝色,提供新的城市瓷砖。有些瓷砖在游戏开始时就被字母标记包围,这些字母标记显示可以放置新瓷砖的位置。
从三张角色卡开始,这些卡会为您提供起始资源和奖励,以增强您的游戏行动。在回合中,玩家同时从手中选择一张建筑或城市化卡。玩家展示这些卡,在城市边界的适当位置添加新牌或将牌放在现有牌之上。您手中未打出的每张卡都会传递给您左边的邻居,因此请记住您的打法可能会为他们设置什么!
当你在一张版块上进行建造时,你就会把它的 "力量 "牌添加到你的玩家版上,在游戏过程中它会为你提供额外的能力,让你可以扩大你的建造规模和得分能力。
向上和向外建造以控制未来生态城市中的大多数建筑物!
当然你对此很好奇!幸运的是,如果你从未玩过它,你可以立即从浏览器中尝试并通过其[附带的精彩交互式教程](https://boardgamearena.com/tutorial?game=ginkgopolis)学习它。或者点击下面的链接进入设置页面,找到你的下一个游戏伙伴和桌子:
https://boardgamearena.com/gamepanel?game=ginkgopolis
没有游戏设计师就没有游戏,这一切都要归功于 Xavier Georges 和 Pearl Games 的工作人员(你好 Seb!),他们授权将这款游戏在我们的平台上线。让我们非常感谢加入团队的 locerol,感谢他的努力,使这款游戏可以在任何设备上玩!
今天就到这里 ;) 春天来了,你值得玩一款更加复杂的关于大自然的游戏来放松自己,同时思考下一步的行动……
我们的下一个游戏会是什么?
您有一周的时间用以猜测。
在此之前,请多保重并公平竞争!
In Looot, you need to gather resources and capture buildings to develop your fjord. Fill your longships and complete your construction sites in order to rack up your victory points. Store up the most riches, and you will be crowned Jarl of the Vikings!
Seeing the sails of your proud longships on the horizon, the inhabitants of this land bravely fled. Seize the many goods and buildings left almost defenseless, and take them back to your fjord to become the next Viking king!
CHOOSE A SQUARE
Choose a square adjacent to another Viking or drakkar.
PLACE YOUR VIKING
Place your Viking on the selected square, then take the resource corresponding to your square from the reserve. If you meet the conditions for taking a building, you can also capture it.
ARRANGE YOUR TREASURES IN YOUR FJORD
Arrange your treasures on your land to complete objectives and score the most points.
A Viking plundering atmosphere in a game with great replayability thanks to its modular board!
It's simple, brilliant and all that matters is your strategy! Try it now by clicking the link below:
https://boardgamearena.com/gamepanel?game=looot
The physical version release is estimated for MAY 2024. But the publisher Gigamic was kind enough to release the game on Board Game Arena first for you to discover and enjoy it before it hits the shelves of your favorite shops!
We would love to also thank Charles Chevallier (Abyss) and Laurent Escoffier, the game designers, for their authorization to bring the game to our platform.
The game adaptation has been done by dahrf and he deserves some love for his overall work done here: you can play this game from any web-enabled devices, thanks to him.
And that's it for today!
We have plenty of viking-based games available on BGA now. Which one will get your favor?
Let us know in the comments!
Until next week, as always,
Take care and play fair!
维京人上船了!——新游《掠夺》抢先体验
在 掠夺 中,您需要收集资源并占领建筑物来开发您的峡湾。填满您的长船并完成更多的建筑,以积累您的胜利点数。积攒最多的财富的玩家将会被加冕为维京人的领主!
你引以为傲的长船扬着帆出现在地平线之上时,这片土地上的居民毅然决然地逃走了。你可以夺取这些几乎不设防的货物和建筑物,将它们带回你的峡湾,成为下一任维京国王!
选择一个正方形
选择与另一个维京人或海船相邻的方格。
放置你的维京人
将你的维京人放在选定的格子上,然后从储备中获取与你格子对应的资源。如果你满足夺取建筑物的条件,你也可以占领它。
在你的峡湾中整理你的宝藏
在您的土地上布置宝藏以完成目标并获得最高分。
由于采用了模块化棋盘,游戏中的维京掠夺氛围具有很高的可重玩性!
它简单、精彩,最重要的是你的策略!点击以下链接立即尝试:
https://boardgamearena.com/gamepanel?game=looot
实体版预计在 2024 年 5 月 发行。但发行商 Gigamic 非常贴心地先在Board Game Arena上发布了这款游戏,让您在线下商店上架前就能抢先体验!
我们还要感谢游戏设计师Charles Chevallier(Abyss)和Laurent Escoffier授权将该游戏引入我们的平台。
游戏改编由dahrf完成,他值得为他在这里所做的整体工作而受到一些赞赏:感谢他,您可以从任何支持网络的设备玩这个游戏。
这就是今天的所有内容!
目前BGA上有很多以维京人为主题的游戏。哪一款会受到您的青睐?
在评论区告诉我们!
请一如既往的期待下周的新消息,
保重并公平竞争!
Congratulations to all participants and winners from the previous season!
But wait, what exactly is "the Arena?"
The Arena is the competitive mode on BGA. If you master a game and want to play it competitively, this is THE mode to use, so you can challenge the best players and get the most experience points.
The Arena is organized in seasons of 3 months each. Achievements are awarded to the best players at the end of each season.
To play in the Arena: select "Play" and then choose "Arena" instead of "Simple game."
Arena format and Gurus
In the previous seasons, it was you (more exactly the gurus) who chose the game formats for the Arena: player number, options used, ...
We are very happy to see that this way of doing things contributed to making the Arena more popular: thank you to all gurus for their smart suggestions and their votes!
Rules updates
No Arena rules are changing this season. It does not mean we are 100% satisfied with how the Arena is running, but you seem to appreciate the current rules so we want to keep them as they are for now.
Season 17 is NOW Launched.
The new Arena is now open for its new season.
Some Explanation About: Relegations
At the end of each season, after winners have been awarded, you are relegated.
Some custom relegation rules may have been applied to games for some reason (ex: we decided to update the number of leagues), but in general here is what happens:
- For games with 6 or 5 different leagues, all players are decreased by 3 leagues.
- For games with 4 different leagues, all players are decreased by 2 leagues.
- For games with 2 or 3 different leagues, all players are decreased by 1 league.
- For all games and all leagues, your number of Arena points is reset to 1, and your AES ("Arena Elo") is reset to 1500.
It's up to you to find the way to the elite!
May the odds be ever in your favor!
You'll find soon below the updated options for each game for this new arena season
竞技场第 17 赛季:在春天给他们整个大活儿!
祝贺上一赛季的所有参赛者和获胜者!
但是等一下,“竞技场”模式到底是什么?
竞技场是 BGA 上的 排位模式。如果您精通一款游戏并想打排位,那么你就应该来试一试,这样您就可以挑战最优秀的玩家并获得最多的经验值。
竞技场每季举办 3 个月。每个赛季结束时,最佳玩家都会获得成就奖励。
要进入竞技场模式:在游戏房间创造界面,选择“竞技场”而不是“简单游戏”。
[了解有关竞技场模式的更多信息](https://boardgamearena.com/faq?anchor=faq_arena)
竞技场格式和大师
在之前的赛季中,是你(更确切地说是大师)选择了竞技场的游戏格式:玩家人数、使用的选项……
我们很高兴看到这样的做事方式,有助于提高竞技场的受欢迎程度:感谢所有大师的明智建议和投票!
规则更新
本赛季竞技场规则没有改变。这并不意味着我们对竞技场的运行方式 100% 满意,但您似乎很欣赏当前的规则,因此我们希望暂时保持原样。
##第 17 季现已推出。
新的竞技场现已开放,迎接新赛季。
关于降级的一些解释
每个赛季结束时,在计算分数后,您将被降级。
由于某种原因,一些自定义降级规则可能被应用于游戏(例如:我们决定更新段位数量),但一般情况下会发生以下情况:
- 对于有 6 个或 5 个不同段位的比赛,所有玩家都会减少 3 个段位。
- 对于有 4 个不同段位的比赛,所有玩家都会减少 2 个段位。
- 对于有 2 个或 3 个不同段位的比赛,所有玩家都会减少 1 个段位。
- 对于所有游戏和所有联赛,您的竞技场积分数将重置为 1,并且您的 AES(“竞技场 Elo”)将重置为 1500。
成为精英的道路由你来寻找!
祝您好运常在!
您很快就会看到下面这个新竞技场赛季每场比赛的更新选项
You know the road to take, but can not remember the name of the places to go? This one is for you, confused tourists.
In Word Traveler, you and your friends are tourists who are checking out the sights of a new city. Each player has their own secret map of locations that they want to visit, and they will need help from the other players to reach them.
Taking turns playing the traveler and the locals, you all work together to visit as many of these locations as possible, ideally collecting all of the golden souvenirs that you find.
You know only a few words of the local language, however, so the locals- that is, the other players- will do their best to interpret your clues to help get you where you want to go...without getting lost in translation.
It is a very fun game for people who love to scratch their head on how to communicate an idea to others. We had a blast playing it, and a lot of laughs.
So, gather your friends, turn on your mic, and try to find the place your partners wants to go!
It's all available here, in many languages, and it's also a good way to learn new ones:
https://boardgamearena.com/gamepanel?game=wordtraveler
We should thank the Office Dog publishing team, as well as Thomas Dagenais-Lespérance for their authorization to adapt this amazing communication game to Board Game Arena. And let's not forget the work beautifully done by LeSteffen for adapting, developing and bringing this game live to your desktop!
That's it for today.
Don't get lost in the next releases: there's a lot of novelties coming your way!
Until Wednesday for our WRT (Wednesday Release Time),
Take care, and... Play fair!
字迹探险队:向前直走五十米,左拐到第一个路口,向西走到一个公共厕所,再这么转一下,你就能看到地铁站了。
知道该走哪条路,却记不住要去的地方叫什么?这款游戏就是为你这样的路痴量身定制的!
在字迹探险队中,你和朋友们扮演游客,探索一座新城市的景点。每位玩家都有一张秘密地图,上面标注了想要参观的地点。你们需要互帮互助才能顺利抵达目的地。
轮流扮演旅行者和本地人,齐心协力参观尽可能多的地点,最好还能收集到沿途的黄金纪念品。
不过,你们只懂几句当地语言。所以本地人,也就是其他玩家,要竭尽全力去解读你的线索,帮你到达想去的地方……而不是在翻译中迷失方向。
对于喜欢绞尽脑汁思考如何向他人传达想法的玩家来说,这是一款非常有趣的游戏。玩起来笑声不断,乐趣无穷!
所以,召集你的朋友,打开麦克风,试着找到搭档想去的地方吧!
这里提供多语言支持,这也是学习新东西的好办法:
https://boardgamearena.com/gamepanel?game=wordtraveler
我们要感谢 Office Dog 出版团队,以及 Thomas Dagenais-Lespérance 授权我们将这款精彩的沟通游戏移植到 Board Game Arena 平台。还有 LeSteffen 为游戏改编、开发和上线所做的精美工作,同样值得称赞!
今天就到这里。
别错过接下来的新品发布:还有很多新玩意儿等着你呢!
我们周三发布时间再见,
照顾好自己,记得……公平竞争!
The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river.
In the two-player game Mandala, you are trying to score more than your opponent by collecting valuable cards- but you will not know which cards are valuable until well into the game! Over the course of the game, players play their colored cards into the two mandalas, building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors, the players take turns choosing the colors in the mountain and adding those cards to their "river" and "cup." At the end of the game, the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins.
The linen playmat shows two circular mandalas, with each being divided by a horizontal space (the mountain) to create one "field" for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game.
To begin, each player receives a hand of six cards. Each player receives two random cards face down in their cup, then two random cards are dealt face up into the central mountain strip of each mandala.
On your turn, you may play either a single card into one of mountains, or one or more matching cards into one of your fields. All cards played into a mandala must follow the "Rule of Color": Once a color has been played into one of the three areas of a mandala, then later cards of the same color can be played only into that same area. Thus, once your opponent has played red cards into their field, you can no longer play red cards in your field, and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain, draw three new cards from the deck at the end of your turn; if you played cards into one of your fields, do not draw new cards.
A mandala is completed once it contains all six colors of cards. When this happens, the players "destroy" the mandala, taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied, the player who did not complete the mandala chooses first. The first time you claim cards of a specific color, lay one of these cards in the lowest-valued empty space in your river, then place the rest into your cup. The spaces in your river are valued 1-6 in order, so cards of the first color you claim will be worth 1 point each, cards of the second color you claim worth 2 points each, and so on.
Once a mandala has been destroyed and all the colors in the mountain claimed, cards played in the fields are discarded, two new cards are dealt face up into the mountain, and the game continues.
The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup, based on the position of the colors in their river, and whoever has the higher score wins!
You can learn to play it through our tutorial, or simply by reaching the dedicated game page and start a game:
https://boardgamearena.com/gamepanel?game=mandala
Developed by Sir Heo, we would love to thank him for bringing this game to the platform, as well as the game designers Trevor Benjamin and Brett J. Gilbert. Of course, no games without a publisher, and this title is, again, available thanks to the Lookout Games team!
Send mandalas of appreciation!
That's it for this week. But be prepared, more amazing titles are coming your way!
And for those who are interested in our workforce, please welcome two new Admins to the BGA Staff to reinforce our team, strengthen, and improve (there's so much to do):
Thoun & Lymon Flowers!
They're now part of our team and we wish them a warm welcome. Send some love :)
That's it for today. As always...
Take care and play fair!
曼陀罗: 快快乐乐涂涂画画!
曼陀罗:在古老神圣的仪式中,曼陀罗象征着宇宙。彩色沙子铺成一幅象征世界的图案,然后在仪式中被破坏,沙子被撒入河中。
在双人游戏 曼陀罗 中,你要努力比对手获得更多分数,方法是收集有价值的卡牌——但直到游戏进行到一半,你才会知道哪些卡牌有价值!在游戏过程中,玩家将彩色卡牌放入两个曼陀罗中,构建中央共享的"山脉",并将卡牌放入自己的"田野"。一旦一个曼陀罗拥有全部六种颜色,玩家就轮流选择山中的颜色,并将这些卡牌加入他们的"河流"和"杯子"。在游戏结束时,你杯中卡牌的分值取决于它们在你河流中的位置。杯中分数更高的玩家获胜。
这款亚麻布游戏垫展示了两个圆形曼陀罗,每个曼陀罗都被一个水平空间(山脉)分割,为每个玩家创造了一片"田野"。游戏垫在每个玩家面前有七个空间,用于放置他们的河流(单张面朝上的卡牌)和杯子(游戏结束时面朝下的得分卡牌堆)。
开始时,每个玩家都会收到六张手牌。每个玩家的杯子里随机放入两张面朝下的卡牌,然后在每个曼陀罗的中央山脉区随机发放两张面朝上的卡牌。
在你的回合,你可以在山脉中打出一张卡牌,或者在你的一片田野中打出一张或多张相同颜色的卡牌。打入曼陀罗的所有卡牌必须遵循"颜色规则":一旦某个颜色的卡牌被打入曼陀罗的三个区域之一,则后来同色的卡牌只能打入同一区域。因此,一旦你的对手在他们的田野中打出红色卡牌,你就不能再在你的田野中打出红色卡牌,你和你的对手都不能再在中央山脉打出红色卡牌。如果你在山中打出一张卡牌,在回合结束时从牌堆中抽取三张新卡牌;如果你在田野中打出卡牌,则不要抽取新卡牌。
当一个曼陀罗包含全部六种颜色的卡牌时,就算完成。当这种情况发生时,玩家"破坏"曼陀罗,轮流选择山中出现的一种颜色并获得该颜色的所有卡牌。在田野中打出更多卡牌的玩家先选;如果打平,则没有完成曼陀罗的玩家先选。第一次获得特定颜色的卡牌时,将其中一张放在你河流中最低点数的空位上,然后将其余的放入你的杯子。你河流中的空位按顺序记为1-6分,所以你获得的第一种颜色的卡牌每张价值1分,第二种颜色的卡牌每张价值2分,以此类推。
一旦曼陀罗被破坏,山脉中的所有颜色都被认领,田野中打出的卡牌被弃掉,在山脉中重新发放两张面朝上的卡牌,游戏继续进行。
当牌堆用尽或一名玩家在河流中加入第六种颜色时,游戏结束。然后,两名玩家根据杯中卡牌颜色在河流中的位置计算所有卡牌的分值,得分较高者获胜!
您可以通过我们的教程学习如何游玩,或者直接在专门的游戏页面开一局游戏:
https://boardgamearena.com/gamepanel?game=mandala.
该游戏由 Sir Heo 开发,我们非常感谢他将这款游戏带到平台上,同时也感谢游戏设计师 Trevor Benjamin 和 Brett J. Gilbert。当然,没有发行商就没有游戏,而这款游戏再次感谢 Lookout Games 团队的帮助!
送上曼陀罗般的感谢!
本周就这些。不过请做好准备,更多精彩游戏即将来袭!
对于那些对我们团队感兴趣的人,请欢迎两位新管理员加入BGA员工队伍,以加强、改进我们的团队(有太多工作要做):
Thoun & Lymon Flowers!
他们现已成为我们团队的一员,让我们热烈欢迎他们。送上一点小心心 :)
今天就到这里。一如既往......
保重,身体健康并公平游戏!