桌游竞技场小组 联络我们

We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.
社区仲裁者

A penny farthing is an old fashioned bicycle. Apparently sales of penny farthings increased 200% during the pandemic!

Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.

Love to learn new games! What do you want to play?
Happy to be an Alpha tester - invite me to a game.
Just remember it is ONLY a game. Someone will win and someone will lose. How we handle ourselves in EITHER situation speaks VOLUMES!!!
Laugh, have fun and play again!
Happy to be an Alpha tester - invite me to a game.
Just remember it is ONLY a game. Someone will win and someone will lose. How we handle ourselves in EITHER situation speaks VOLUMES!!!
Laugh, have fun and play again!
游戏开发者

开发完成的游戏: 红心大战, 排列, Art Thief, 寻山珍, 扑克骰子, Gin Rummy, Five Three Five, Indian Chief, 炼狱猎犬, 正中红心, 抵抗!, 军士长, 英国十字戏, 斐波那契玉米片, 风滚草, 妖怪七重奏, 表情, 大老二, Whist, Nap, Cradle to Grave, Claim, 五子棋, Twin Palms, Tiến Lên, 果丛, Mia, Euchre, 林中狐:二重奏, Pinochle, 冰雪连天, Sasaki, Dungeon Rummy, German Whist, ECK, Enemy Anemone, 玉攻棋, 拯救小恐龙, 凯纳斯特纸牌, Spite and Malice, 500, Rummy, Dobro, Pescado Novo, Yaniv, 钓鱼趣, 深海迷途, Golf, 沙夫科夫, Kings in the Corner, Crisps!, 总统, 六百间, Seotda, 为了北境森林!, 黄瓜, Cheez-Tricks, Dickory, Durak, 生活, 游园人生, 林中狐, Kaiser, 明牌十三张(菠萝扑克), Qu4to, 钓鱼, 摘水果, 进击的螃蟹, Blot, 31, 1000, Schnapsen, 福尔摩斯13, Briscola, Minhwatu, Tranquility: The Ascent, Lepidoptery, Knockout Whist, 多米诺骨牌, Greasy Spoon, 憋七, Coupell, Nylon-ppong, 斯芬克斯, Mighty, HUND, Lunar, Pyrga, Regidice, 钻石, 夏威夷花札, Crash, Écarté, Stonks, Onda, 快艇骰子, 18号码头, 二十一点, 果园, Farkle, 42, Bacon, 黄色矮人, Hoola, 斗地主, Shut the Box, t
A floating octopus adorabilis

开发完成的游戏: 德古拉 大战 范海辛, 伞, Betta, 永恒之谷, Garden Rush, 海图传奇, Dicy Cards, 十二筹码戏, Giraffe Raffe, 血色狂怒, 扬翻夺宝, 转运熊猫, Vaalbara, 小小世界, 完美单词, The Yellow House, 瘟疫危机, 美丽新王国, 金字塔:被遗忘的宝藏, 传城事记, 驼铃响叮当, 恐龙小吃, Dobble Connect, Capybara'n'Capybara, 富饶之城2, 遥远之地, Kado, 古惑骰, 夏至, 小事一桩, 数字, Zenith, 化身博士:天人交战, My City: Roll & Build, 回声, Roll'n Bump, Mojo, 纸上世界, 口袋猫猫, 中世纪

开发完成的游戏: 砰!, 太空议会, 星际探险队:深海任务, 圣托里尼, 方舟动物园, 欢迎来到, 奇境幻旅, Number Drop, 欢迎来到月球, 地毯商人, 劳哈:创世, 语破天机, 未知行星, Simplicity, 镰刀战争, 黑色七号, 洞穴农夫, 星际探险队, 火爆狂飙:全速前进, 农场主, 煤矿大亨, 阿尔罕布拉宫, 强国争坝, Yin Yang, 亘古真知, 尼达维尔, Gold’n’Crash, 二战回忆录, 王国建造者, 雅典卫城
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

开发完成的游戏: 西洋跳棋, 多巴哥岛, Lines of Action, 五子棋, 银杏城, 大漠商豪, 波多黎各, 萨米板棋, 缤纷彩球, 七变万画, Djambi, 秘密月亮, 矮人矿坑, 米勒山谷狼人, 精灵国度, Eminent Domain: Microcosm, 东海道, Diam's, 神秘大地, 花札, 方鸟, 国际象棋, 栗子叔叔的桌游, 法外之徒:最后的胜利者, 斋普尔, 寿司狗!
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --

开发完成的游戏: Balloon Pop!, 摩洛哥, 王后 & 国王 ...跳棋游戏, Dice Theme Park, BuyWord, 彩虹, 战士, 逻辑对决, 欲罢不能极速版, 火车岛:全员出发, 母亲之路:66号公路, 变脸维洛娜, 锡匠的足迹, 里斯本集市, Empire Plateau, 动物园大亨, My First Castle Panic, 寿司狗派对!, 金字塔扑克, 纵横股海, 我是大老板, Herooj, 小小工厂, 诡计, The Gnomes of Zavandor, 撒马尔罕

开发完成的游戏: 村民, 不速之礼, Envelopes of Cash, 冰极洪荒, 墨神的呼唤, Streets, 曙光计划, 盖亚计划, Harvest, The Great Split, 狗运当骰, 印象艺廊, Strawberry Sunset, 空间站:凤凰号, Astra, 太阳之外, 迷你游侠, 美丽新世界, Caper: Europe, Blue Skies, 马拉开波, 跃迁引擎, 马拉开波海盗
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!

开发完成的游戏: Micro Dojo, 动物乐园, 暹罗棋, GrumbleStone, 杯子里的哈巴狗, Belladone Bluff, Vault A Solitaire Dice Game, Lines of Action, 母鸡啊, Rolling Pins, 决心, Block Arena, Vault A Den of Thieves, 石来运转, Dance of Muses, 运动会, Inverted Dice, 怪兽去哪儿, Micro Midgard, Zefiria, Xxung, Geek Out! Masters, Nacho Pile

开发完成的游戏: 七大奇迹:建筑师, 一色令, 下一站:巴黎, 提戈梅公会, 灵栖之森, 光合作用, 峡湾领主, 逃离绝命岛, 星物语, Mech A Dream, 重塑火星, 织女鸟, Lost Explorers, 下一站:伦敦, 石连一线, Slide, 璀璨宝石, 卡坦岛, 下一站:东京, 超级大奖, 奥法之战

开发完成的游戏: 战舰(纸笔版), 多米诺王国, 虫虫蜂房, 香料之路, Lewis & Clark, 浩瀚领土, 以撒, 文明绘卷, 俄罗斯铁路, 意大利贵族, Kabaleo, 拼布艺术, 明治维新, 时空旅行者, 地城宠物, 龙道, 重塑火星, 人类起源, Eminent Domain: Microcosm, 马德拉, 终极铁路
I enjoy playing boardgames and also develop them for BGA in my spare time

开发完成的游戏: 矩阵密室, 希腊传奇, 御竹园, 猎户座决斗, 时空旅行者, 世界巡游:欧洲, Caïrn, 人类起源, 玩具大战, Egocentric World, 战争之匣, 地城旋风, 啤酒与面包, 世界巡游:澳洲篇, Worldwide Tennis, 马基亚维利, Le Roy des Ribauds, 地主, 师父, 西北航道, 灵犀连线
"My dear doctor...they’re all true. Even the lies? Especially the lies"Elim Garak

开发完成的游戏: Envelopes of Cash, 冰极洪荒, 墨神的呼唤, Streets, 曙光计划, 盖亚计划, Harvest, The Great Split, 狗运当骰, 印象艺廊, Strawberry Sunset, 空间站:凤凰号, Astra, 怪兽工厂, 迷你游侠, 美丽新世界, Caper: Europe, 马拉开波, 跃迁引擎, 马拉开波海盗, 村民
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

开发完成的游戏: D.E.I.: 分而治之, Inori, 洛可莫莫, 自然之灵, Norsemen, 荣耀之城, Tiny Turbo Cars, Battle Spirits Saga, 自然法典, 苍翠之星, 字迹探险队, 卡卡颂:猎人与采集者, 创造宇宙, 花与邻, 时间线扭曲, Kami, 死亡细胞, 当家做猪

开发完成的游戏: 牌库冲突, Volto, 矩阵密室, 远足12, 赛马彩票, Rallyman: GT, 超级梦幻大乱斗, 西国建筑师, 神话之战:诸神黄昏, 星际探险队, 时空乱序, 哈德良长城, 脉轮, 文明时代, DIG UP Adventure, 步行天下

开发完成的游戏: 海商传奇:文艺复兴, Odicey, 小岛, Sahwari, 鼠城之夜, 降妖伏怪, 雨林, Flowers, Leaders, Maps of Misterra, 猎头季, Potions of Azerland, Scriptoria, Gosu X, Eternitium, 阿尔马迪

开发完成的游戏: Gopher, Rive, Hadron, Mod Ten, 破冰船, Fractal, Coins, Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, 僵局
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD

开发完成的游戏: Gold’n’Crash, SUPER, OASIS New Hope, 特雷欧斯:寻药之旅, 欧西洛特爵士的洞穴, 劳哈:创世, Boreal, 大西部开拓者:埃尔帕索, Dice Hospital: ER – Emergency Roll, 未知行星, Nirds, Hydroracers, 森森不息, Flowers: A Mandala Game, Colorado
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

开发完成的游戏: 方舟动物园, 农场主, 洞穴农夫, 尼达维尔, 强国争坝, 欢迎来到月球, 古文明建筑师, 二战回忆录, 镰刀战争, 锻骰物语, 星际探险队:深海任务, 奇境幻旅, 中世纪建筑师, Number Drop
Let's roll :)

开发完成的游戏: 姬路城, Quibbles, 爆炸猫, 地城建筑师, 陵寝探宝, Forever Home, 奥尔良, 天合小队, Festival, 萌犬公园, 王国制图师, 流画溢彩, Fromage
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!

开发完成的游戏: 山谷原人, 彩虹小镇, Buttons, 巫术学院, 九子回纹棋, Veletas, 大五月花号, Exploration: Warzone, 回忆三重奏, 卡卡颂, Mammalath, 文明绘卷

开发完成的游戏: Expeditions: Around the World, 暗谍魅影, 嗒宝, 自然和弦, 获得麦格芬, Festi’vibes, 就爱甜点, Nimalia, 五巫斗法大赛, 四季物语, 纽约动物园, 超级商场 3000

开发完成的游戏: 玛他他亥, Bunny Boom, 寻径背包客, Stalk Exchange, 高楼大厦, Unrest, 咖啡, Cafe, 矮人洞穴, 翻转 7, 水果庄园, Dédale

开发完成的游戏: 冠军挑战者, Roll Into Town, Ghost At Home, Go Goa, EKONOS, 连线计划, Strands, Lielow, Rift Valley Reserve, Churn

开发完成的游戏: 巫师的魔法书, 大洋之下, 神机妙算, Classified Information, 13道线索, 超限炼金, 地城骰, Goblin Hood, Cannonades, 树木园
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire

开发完成的游戏: 地城旋风, 卡卡颂, 龙年, 石器时代, Donuts, 银河竞逐, 大力士棋, 失落的城市, 骇客戏法, 阿尔罕布拉宫
Let's be serious: it's a game.

开发完成的游戏: Cookie Addict!, Bunny Drops, Qango, Queen of Scots, Metz, Diced Veggies, Amazonas, Pacifica, Bauer, Streetcar
Boardgamer for ages and enjoying playing and developing new games on BGA

开发完成的游戏: 席迪特战记, 图尔奈, 卡拉拉的王宫, 步步为营, 量子战争, 时间大师, 索贝克, 马尼拉地铁惊魂, 汽车之父
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

开发完成的游戏: 骷髅牌, 深渊领主, Rest In Peace, Karvi, 犯罪聚焦: 肮脏交易, Botanicus, 城邦:霸权争夺, 奥丁的盛宴
Rashly grab a demo for tabletop play (9)

开发完成的游戏: 熊熊公园, 糕点大师, 猫岛, Draft & Write Records, 西部掘金, 皇冠拉米牌, GOLDblivion, 地球
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth (and Abundance), GOLDblivion, Romi Rami, Draft & Write Records and Cake Master.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth (et Abundance), GOLDblivion, Romi Rami, Draft & Write Records et Cake Master.

开发完成的游戏: 鲁尔区:煤炭交易的故事, Solo, Big Time Soccer, Ice Cold Ice Hockey, 山谷原人, Stir Fry Eighteen, GORami, Skat
Stets auf der Suche nach frischem Löwenzahn...

开发完成的游戏: Quirky Quarks, Age of Champagne, The Great American Fox Hunt, 太空帝国:4X, Dice Mission, Talon, 军需官:东线, 无条件投降!二战欧战风云

开发完成的游戏: 数来运转, 会安港, 世界巡游:美国, 世界巡游:欧洲, 薛定谔的猫, 世界巡游:澳洲篇, 印何阗
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

开发完成的游戏: 独家暗语, Simplicity, 砰!, 欢迎来到月球, 火星骰, 第51州, 3000夺宝狂徒
Hi! I am a developer of Martian Dice, Just One and 51st State, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

开发完成的游戏: Roll to the Top: Journeys, Twinkle Twinkle, boop., 羊羊山劫, 河谷玻璃厂, 沉船之谜, On Tour
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!

开发完成的游戏: 印加宝藏, 圣托里尼, 火山岛, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

开发完成的游戏: 卓尔金历:玛雅日历, 绵羊争牧场, 多米诺王国, 历史巨轮:文明新篇章, 寂静迷航, 历史巨轮
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

开发完成的游戏: Saint Poker, Auntie Mildred's list of random tasks, Commander Chess, 侦探扑克, Finity, Palace
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
War Chest.
Super Fantasy Brawl.

开发完成的游戏: 龙龙公园, 航队阵, Sneferu: Builders of the Pyramids, Bug, 阿纳克遗迹
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

开发完成的游戏: Framework, 苹果杰克, Splitter, Knister, Road to 300
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft

开发完成的游戏: 龙年, Perikles, 美女与野兽, For-Ex, 铁道诡计
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.

开发完成的游戏: 神话之灵, 金之川, 煤矿大亨, Flip Freighters, 狼和羊
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 4 games are released

开发完成的游戏: 达尔文的旅程, 火山棋, Tuned, Iwari
We don't stop playing because we grow old; we grow old because we stop playing.

开发完成的游戏: 法国塔罗, 创世发明, Tock
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

开发完成的游戏: 五大部落, FIKA, 爆珠发明
When we hit our lowest point, we are open to the greatest change---
Journey before destination

开发完成的游戏: Kamon, Oxono, 和塔棋
Hello! Je fais des portages de jeux de société sur BGA. Si vous voulez que votre jeu soit disponible sur BGA, n'hésitez pas à me contacter ! :D

开发完成的游戏: Pook, 大怪兽, 太空议会
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)

开发完成的游戏: Tic-Tac Match, 星际探险队
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

开发完成的游戏: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

开发完成的游戏: Steam Works, Ponte Del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

开发完成的游戏: Ninjan, 维京怒火
Designer of P for Pizza and Don't Flock Up. Developer of Odin and Ninjan on BGA.

开发完成的游戏: 八八, cucco
Japanese boardgame player.I like to play games very much, but I'm not a good player.

开发完成的游戏: 银河竞逐
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

开发完成的游戏: 创世发明
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 326 () ->241220
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 111 on 241220, bonus card points 24
ranks not tied to elo/date, just when I notice

开发完成的游戏: 骨米诺
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.I also have a YouTube channel where I share my love of board games: https://YouTube.com/@BirdsOnBoard112

开发完成的游戏: 反射
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509If you like it, why not buying me a coffee ? https://en.tipeee.com/board-game-arena-chrome-extension

开发完成的游戏: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

开发完成的游戏: 沉船之谜
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!

开发完成的游戏: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

开发完成的游戏: 斯瓦希里播棋
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

开发完成的游戏: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

开发完成的游戏: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

开发完成的游戏: 匈牙利塔罗
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).

开发完成的游戏: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

开发完成的游戏: 斩合:对决
Master of CS (ASU). Game Software Engineer. AGS Money Charge Ying Da, Boo Bucks (Unity+HLSL). ETBIM Construction Safety (VR+Interactions). BGA: Kiri-ai

开发完成的游戏: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.

开发完成的游戏: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

开发完成的游戏: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

开发完成的游戏: Reflections in the Looking Glass
I love board games in real life and online! I am the president of the Colorado Game Designers Guild and I have one game here on BGA: Reflections in the Looking Glass. I'm also usually ranked in about 5 games on BGA at any given time. Let have some fun!

开发完成的游戏: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.

开发完成的游戏: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
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