桌游竞技场小组 联络我们

Do you mean rules have to be explained _before_ playing?
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
社区仲裁者

Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.

Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a day or 2 to learn it and I will ask for a rematch once.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi un jour ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
游戏开发者

开发完成的游戏: 排列, Tranquility: The Ascent, 炼狱猎犬, Nylon-ppong, 风滚草, 弑君者, Twin Palms, 二十一点, 冰雪连天, 斗地主, 玉攻棋, 拯救小恐龙, Yaniv, Art Thief, 六百间, Paint the Roses, 憋七, 生活, Fruit Picking, 钓鱼趣, Minhwatu, Sasaki, 五子棋, Coupell, 大老二, Pyrga, 进击的螃蟹, Pier 18, Seotda, Hoola, Spite and Malice, Bahama Taxi, regidice
A floating octopus adorabilisNow back to my virtual tabletop game sessions. To contact me send a mail.

开发完成的游戏: Balloon Pop!, 摩洛哥, 王后 & 国王 ...跳棋游戏, 逻辑对决, BuyWord, Rainbow, 战士, 锡匠的足迹, 欲罢不能极速版, 母亲之路:66号公路, 变脸维洛娜, 寿司狗派对!, 里斯本集市, 纵横股海, 动物园大亨, My First Castle Panic, 小小工厂, 金字塔扑克, The Gnomes of Zavandor, 我是大老板, Herooj, 国王与我, 诡计, Dice Theme Park, 宝石集市

开发完成的游戏: 尼达维尔, Equinox, 王国建造者, 砰!, 潜航员, 圣托里尼, 劳哈, 欢迎来到, Number Drop, 抢地盘, 洞穴农夫, 语破天机, Simplicity, 黑色七号, 强国争坝, 宇航员, 农场主, 阿尔罕布拉宫, Memoir '44, Yin Yang
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

开发完成的游戏: 俄罗斯铁路, 意大利贵族, Kabaleo, 拼布艺术, 明治维新, 时空旅行者, 地城宠物, 龙道, 人类起源, Eminent Domain: Microcosm, 马德拉, 终极铁路, 战舰(纸笔版), 多米诺王国, 虫虫蜂房, 香料之路, Lewis & Clark, 浩瀚领土, 以撒, 文明绘卷
I enjoy playing boardgames and also develop them for BGA in my spare time

开发完成的游戏: Gopher, Rive, Hadron, 破冰船, Fractal, Coins, Zola, Redstone, Diablo, Silo, Mod Ten, Cephalopod, Herd, Dodo, Oust, 僵局
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/ukXZfJrPRE

开发完成的游戏: 印象艺廊, 美丽新世界, Astra, 太阳之外, 跃迁引擎, Caper: Europe, Blue Skies, 冰极洪荒, 村民, 不速之礼, 盖亚计划, Streets, 国家公园:自然之旅, 空间站:凤凰号, 斑点
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

开发完成的游戏: 花砖物语, Garden Nation, Nicodemus, 请上车:纽约&伦敦, Lumen: The Lost World, 东京之王, 诺亚 方舟, 仰望星空, 索贝克: 对决, 铁路环游, Sea Salt & Paper, 深渊密谋, 逐光者, MOW
BGAddict

开发完成的游戏: 国家公园:自然之旅, 空间站:凤凰号, 斑点, 印象艺廊, 美丽新世界, Astra, 怪兽工厂, 跃迁引擎, Caper: Europe, 冰极洪荒, 村民, 盖亚计划, Streets
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

开发完成的游戏: 农场主, 强国争坝, 尼达维尔, Memoir '44, 古文明建筑师, Equinox, 锻骰物语, 潜航员, 中世纪建筑师, Number Drop, 洞穴农夫
Let's roll :)

开发完成的游戏: 文明绘卷, 山谷原人, 快乐城市, Buttons, 巫术学院, 九子回纹棋, Veletas, 大五月花号, Exploration: Warzone, 卡卡颂, Mammalath

开发完成的游戏: 卡拉拉的王宫, 步步为营, 量子战争, 时间大师, 索贝克, 马尼拉地铁惊魂, 汽车之父, 席迪特战记, 图尔奈
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

开发完成的游戏: Stir Fry Eighteen, GORami, Skat, 鲁尔区:煤炭交易的故事, Solo, Big Time Soccer, Ice Cold Ice Hockey, 山谷原人
Stets auf der Suche nach frischem Löwenzahn...

开发完成的游戏: Egocentric World, 地主, 战争之匣, 地城旋风, Worldwide Tennis, 马基亚维利, 师父, 希腊传奇
I can move move move any mooountaaaain

开发完成的游戏: Rift Valley Reserve, Ghost At Home, Roll Into Town, EKONOS, Go Goa, Strands, SETUP, Lielow

开发完成的游戏: 世界巡游:澳洲篇, Imhotep, 数来运转, Fai-fo, 世界巡游:美国, 世界巡游:欧洲, 薛定谔的猫
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

开发完成的游戏: 寂静迷航, 历史巨轮, 卓尔金历:玛雅日历, 战斗羊, 多米诺王国, 历史巨轮:文明新篇章
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

开发完成的游戏: Takara Island, 印加宝藏, 圣托里尼, 火山岛, Dragon Keeper: The Dungeon, Veggie Garden
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

开发完成的游戏: Palace, Saint Poker, Commander Chess, 侦探扑克, Finity
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.

开发完成的游戏: 龙龙公园, 航队阵, Bug, 失落的阿纳克遗迹
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

开发完成的游戏: 独家暗语, Simplicity, 砰!, 火星骰
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

开发完成的游戏: 地球, 熊熊公园, 猫岛, 西部掘金
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth.

开发完成的游戏: 美女与野兽, For-Ex, 铁道诡计, 龙年
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles (in alpha now), and Three Kingdoms Redux.

开发完成的游戏: 法国塔罗, 创世发明, Tock
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

开发完成的游戏: 劳哈, Dice Hospital: ER – Emergency Roll, Hydroracers
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

开发完成的游戏: Tic-Tac Match, 宇航员
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

开发完成的游戏: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

开发完成的游戏: Ponte Del Diavolo, Steam Works
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

开发完成的游戏: 麦地那(Medina), 玩命赛道
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

开发完成的游戏: 银河竞逐
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

开发完成的游戏: 创世发明
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice

开发完成的游戏: 骨米诺
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)

开发完成的游戏: Iwari
We don't stop playing because we grow old; we grow old because we stop playing.

开发完成的游戏: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

开发完成的游戏: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

开发完成的游戏: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

开发完成的游戏: 斯瓦希里播棋
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

开发完成的游戏: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

开发完成的游戏: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

开发完成的游戏: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

开发完成的游戏: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

开发完成的游戏: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

开发完成的游戏: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

开发完成的游戏: Kingdoms
I absolutely love playing games on BGA! It's great to be able to play any game any time!I have an inner desire to try every single game on BGA :-) but I will need to work a lot harder to make that happen :-)
I am currently playing in the Allround League, and I am a team captain for United We Stand Season 5 - team Crazy Eight.
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