You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you!
Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it works. Just make sure you don't get erased first!
That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order.
To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4x4 board, with the start player having their focus token in the past while the other has it in the future.
On a turn, choose a single copy of yourself on the board where your focus token is located, then take two actions with this copy, with actions being movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Sure, you traveled to the past, but if you stick around long enough, you'll be right back where you started, so now you're there, too! At the end of your turn, move your focus token to a different board.
Under the basic rules, you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don't return to your reserve because that would be gross. If you run out of copies, you can no longer travel to the past since you can't leave a copy of yourself behind.
If on your turn, your opponent has copies of themselves on only one board, you win!
Play through four chapters of escalating difficulty, adding more wild time-travel shenanigans and unlocking more content as you master the game!
There is of course a nice tutorial you can play to learn about the game mechanics, and the link below will guide you to the gamepage:
https://boardgamearena.com/gamepanel?game=thattimeyoukilledme
Let's thanks the Pandasaurus Games team and the work done by Sir Heo to bring the game to the platform, with the authorization from Peter C. Hayward, the game designer.
Let's celebrate this very particular game today and let's play it to discover something really new and really cool!
That's it for your Monday breakfast.
See you on Wednesday, and until then...
Take care and play fair!
煞有其时:谋杀、时间和空间。
你和你的对手是敌对的时间旅行者,互相试图将对方从历史中抹去。为了证明你是时间旅行的真正发明者,你必须利用你的发明及时找到你的敌人并杀死他们——在他们抓住你之前!
不幸的是,由于你的敌人在时间线上散布了许多自己的复制体,你可能不得不多次做这种可怕的事情才能奏效。只要确保你没有被先抹去就行了!
《煞有其时》 是一款关于时间和谋杀的抽象叙事游戏,在游戏过程中引入了具有独特规则和配件的新场景。与任何关于跨越时间的游戏一样,您必须按照 严格、不可更改的顺序 游玩经历此内容。
在设置时,请将三个游戏板排成一行,分别代表过去、现在和未来。每个玩家在每个 4x4 板上的相同位置上都拥有一个玩家棋子,起始玩家的 焦点标记 代表过去,而另一个玩家的焦点标记代表未来。
在一个回合中,选择焦点标记所在棋盘上的一个自己的复制体,然后用这个复制体采取两个动作,动作包括移动到相邻的正交空间、时间旅行到下一个棋盘(不允许从过去旅行到未来),或者时间旅行回到上一个棋盘,在这样做的时候将自己的一个复制体留在当前位置。当然,你回到了过去,但如果你停留的时间足够长,你就会回到你开始的地方,所以现在你也在那里!在你的回合结束时,将焦点标记移到另一个棋盘上。
根据基本规则,你可以通过将对手的复制体推入游戏板的墙壁来杀死对手的复制体。你保留的复制体数量有限,被杀死的复制体不会返回到你的保留区,因为那太恶心了。如果你的复制体用完了,你就不能再回到过去了,因为你不能留下自己的复制体。
如果在你的轮次中,你的对手仅在一个棋盘上有自己的复制体,那么您就赢了!
玩完难度不断升级的四个章节,增加更多疯狂的时间旅行恶作剧,并在你掌握游戏时解锁更多内容!
当然,有一个不错的教程可以让你了解游戏机制,下面的链接将引导你进入游戏页面:
https://boardgamearena.com/gamepanel?game=thattimeyoukilledme
让我们感谢Pandasaurus Games团队和Sir Heo所做的工作,将游戏带到这个平台上,并获得游戏设计师Peter C. Hayward的授权。
今天让我们庆祝这个非常特别的游戏,让我们游玩在其中发现一些真正新颖而酷的东西!
这是本周的周一快讯。
那么我们周三见!
祝您安康,牌运隆昌!