In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.
In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.
To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.
After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.
If you're fond of these kind of games, you absolutely need to play this one. It has won many awards worldwide and the fact that it will require a lot of analysis should prove how deep it is, all while being accessible.
**Check the game page by clicking this link:
**https://boardgamearena.com/gamepanel?game=paxpamir
Designed, published and all crafted by Cole Wehrle, we would like to thank him for the authorization to bring his game to our platform. We would also love to thank Thalack for the development of the game. It plays beautifully, and if you like it, don't forget to support the publishers and grab a copy of the game.
That's it for today!
Next week is gonna be more relaxed. I see animals and another big release.
Like we have done for a few years now!
Thanks for your support, play fair and... take care!
帕米尔和平:一场专业且紧凑的权力游戏!
在《帕米尔和平》中,玩家扮演十九世纪的阿富汗领导人,在杜兰尼帝国崩溃后试图建立一个新国家。
西方历史经常将这一时期称为“大博弈”,因为欧洲列强试图利用中亚作为自身竞争的舞台。
在这款游戏中,这些帝国是严格从阿富汗人的角度来看待的,他们试图为了自己的目的而操纵闯入的弗伦吉人(外国人)。
在游戏玩法方面, 帕米尔和平是一个非常直接的场面建造游戏。
玩家大部分回合都从中央市场购买纸牌,然后在他们面前的一排空位(称为朝廷)中打出这些纸牌。
纸牌将单位添加到游戏地图中,并允许执行其他操作,从而扰乱其他玩家并影响游戏进程。
最后一点值得强调。
尽管每个人都在构建自己的牌列,但游戏为玩家提供了多种直接或间接干扰彼此的方式。
为了生存,玩家将组织成联盟。
在整个游戏过程中,当解决一张称为“优势检定”的特殊卡时,玩家将评估不同联盟的主导地位。
如果单个联盟在其中一次检定中处于绝对领先地位,那么忠诚于该联盟的玩家将根据他们在联盟中的影响力获得胜利分数。
然而,如果阿富汗在其中一次检定中仍然四分五裂,玩家将根据他们的个人权力基础获得胜利分数。
每次优势检定后,都会检查胜利,并且游戏将部分重置,为玩家提供实现其野心的新尝试。
当单个玩家能够领先四个或更多胜利点时,或者在第四次也是最后一次统治力检查解决后,游戏结束。
如果你喜欢这类游戏,那么你绝对需要玩一下这款游戏。
它在世界范围内赢得了许多奖项,而且它需要长考的事实证明了它的深度,当然它也易于理解。
点击此链接查看游戏页面:
https://boardgamearena.com/gamepanel?game=paxpamir
由Cole Wehrle设计、发布和制作,我们要感谢他授权将他的游戏带到我们的平台。
我们还要感谢Thalack对游戏的开发。
它玩起来很流畅,如果您喜欢它,请不要忘记支持发行商并获取游戏的实体版本。
今天就这样!
下周会比较轻松。
我看到了动物和另一个重大发布。
就像我们几年来所做的那样!
感谢您的支持,公平竞争,并...
保重!