In Expeditions Around the World, players must reach as many of the destinations on the board as possible. At the start of the game, they receive a hand of cards, each of which indicates a destination.
To reach these destinations, players advance 3 different expeditions beginning in Northern Europe using arrows. However, these expeditions can be led by any player.
Each time a location in hand has been reached, the player concerned can lay down his card, even if it was another player who played the expedition arrow. Each card played in this way will earn its owner one point.
There are also six common destinations that everyone can try to reach, visible to all players. If an expedition passes through one of these cards, it is placed in front of the player who connected it and will also score a point. A new card is then revealed in the shared destinations.
Up to 2 tickets can be played on a player's turn, in addition to the arrow (before and/or after) for a bonus. These tickets can be used to play another arrow on an expedition, to remove the last arrow from an expedition, or to exchange one of 2 cards drawn at random from the deck.
If an expedition forms a loop back onto itself, the player can immediately restart it with an arrow leaving from from any point already reached by that expedition.
It is also worth noting that the earth is round, and it is possible to move from one edge of the board to the other.
But it would be too easy to have only destinations unknown to your opponents! In fact, at the start of the game, before starting the expeditions, players must each place 4 small tokens, each indicating one of the destinations they have in their hand.
In this way, the player reveals some of their destinations to their opponents, who will be sure not to lead an expedition to them.
If any player passes one of the tokens, it is retrieved by the owner and will give them an additional point.
In Expeditions Around the World, you will need to strategically manage the routes to destinations and cities, creating links using your tickets, looping, and replay possibilities. In this way, you will sometimes be able to cross long distances and lay down several cards in just one turn.
The game ends when a player has discarded all of their cards or if there are no more arrows available. Each player scores one point for each card placed in front of them, and one point for each token recovered, and loses one point for each of their cards in hand or tokens still on the board.
You can play the game right now on our platform by clicking here:
https://boardgamearena.com/gamepanel?game=expeditions
We would love to thank the wonderful Super Meeple publishing team and of course Wolfgang Kramer for having this unique kind of game on BGA.
All the kudos and shoutouts couldn't tell how thankful we are to have Mizutismask port this game to our platform. Merci.
And that's it for today.
As always,
*Until next week,
Take care and play fair!*
Wolfgang Kramer的《环球探险》全新上线!
在《环球探险》中,玩家必须尽可能多地到达世界版图上的目的地。
玩家会在游戏开局时收到一些代表着目的地的旅游卡;
为了到达这些目的地,玩家需要使用箭头从北欧开始进行 3 次不同的探险。
然而,这些探险活动可以由任何玩家领导。
每次到达手中的位置时,相关玩家就可以放下他的牌,即使是另一位玩家使用了远征箭。
以这种方式打出的每张牌都会为其所有者赢得一分。
还有六个每个人都可以尝试到达的常见目的地,并且对所有玩家都可见。
如果探险队穿过其中一张卡,它将被放置在连接它的玩家面前,并且也将得分。
然后,共享目的地中会显示一张新卡。
除了获得奖金的箭头(之前和/或之后)之外,玩家的回合最多可以玩 2 张门票。
这些门票可用于在探险中打出另一支箭,从探险中移除最后一支箭,或交换从牌堆中随机抽出的两张牌中的一张。
如果一次探险形成了一个循环,玩家可以使用从该探险已经到达的任何点出发的箭头立即重新启动它。
还值得注意的是,地球是圆的,可以从棋盘的一个边缘移动到另一个边缘。
但只让对手不知道目的地就太容易了!
事实上,在游戏开始时,在开始探险之前,玩家必须每人放置 4 个小标记,每个标记代表他们手中的目的地之一。
通过这种方式,玩家可以向对手透露他们的一些目的地,而对手肯定不会率领探险队前往这些目的地。
如果任何玩家传递了其中一个令牌,则该令牌将由所有者取回,并为他们提供额外的积分。
在《环球探险》中,您需要战略性地管理前往目的地和城市的路线,使用您的门票创建链接、循环和重播可能性。
这样,有时你就能跨越很远的距离,在一回合内打下几张牌。
当玩家丢弃所有牌或没有更多可用箭头时,游戏结束。
每个玩家面前放置的每张牌得一分,回收的每个标记得一分,手上的每张牌或仍在棋盘上的标记都失去一分。
您现在可以点击此处在我们的平台上玩游戏:
https://boardgamearena.com/gamepanel?game=expeditions
我们非常感谢出色的Super Meeple发行团队,当然还有Wolfgang Kramer在 BGA 上推出了这款独特的游戏。
所有的赞誉和欢呼都无法表达我们是多么感激Mizutismask将这款游戏移植到我们的平台。
谢谢。
这就是今天的内容!
一如既往地:
祝您安康,牌运隆昌!
我们下周再见!
