Gaia Project is another game in the Terra Mystica line. Similarly to in the original Terra Mystica, fourteen distinct groups live on seven different types of planets and every group requires their own home planets type to survive; therefore, in order to create and develop new territories, they must terraform adjoining planets. What's more, Gaia planets can be utilized by all groups for colonization and Transdimensional planets can be changed into Gaia planets.
Each group can work on their abilities in six distinct spaces of improvement: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, and Research, prompting cutting edge technological and uncommon rewards. To do all of that, each race has unique abilities and capabilities.
The playing board is made of ten areas, permitting a variable set-up and thus a much greater replay enjoyability than its archetype Terra Mystica. A two-player game is facilitated on just seven areas.
How It Works
Gaia Project is a perplexing Euro game for two to four players. Players control extraordinary extraterrestrial societies and attempt to colonize the system with their structures. The player with the most points wins.
To begin, each player receives a unique alien race, represented by a faction board. The modular board tiles are arranged, and the technology tiles are randomly assigned to the nine spaces on the technology board. A random advanced technology is assigned to each technology track, two end-game scoring conditions are randomly chosen, one round-scoring bonus tile is randomly assigned to each round, and round boosters are randomly chosen based on the number of players. Players set their buildings on their individual faction boards, choose starting locations on the main board, and in reverse turn order choose a round booster for the first round. The first player begins.
The game is played over six rounds. A round in Gaia Project consists of four phases: income, Gaia Project, actions, and cleanup. In income, players get resources based on which buildings they have on the board, their technology tiles, and certain technology tracks. In the Gaia Project phase, players’ Gaia Projects transform planets. The bulk of the game happens during the action phase, when players take actions, one per turn, in turn order until every player passes. On a turn, there are eight possible actions:
*- Build a mine (colonize a new planet)
-
Upgrade a building
-
Start a Gaia Project
-
Move up a technology track
-
Form a federation
-
Use a once-per-round “power action,” making it unavailable to other players
-
Use a once-per-round, player-specific special action
-
Pass*
There are four fundamental assets in the game: metal, credits, knowledge, and "quantum Intelligence cubes" (or QICs). Players need to painstakingly manage their assets to achieve their objectives. Every player likewise has a different pattern of sustainable power that can be utilized to purchase the four fundamental assets in the game or to make uncommon moves on the board. Players charge their power cycle through payments or by being in close proximity when other players construct or update.
In Gaia Project, mines are the only new buildings that may be built on planets, and in order to build on a new planet, the planet must be in range and the player must first terraform it to fit their race’s unique needs. If players want to place their bigger and better buildings on the board, they must upgrade their mines to trading stations and then upgrade their trading stations into other buildings. Each race has a “planetary institute,” which unlocks a unique power for the race when the player upgrades to it. There are also science buildings, which grant new technology tiles to the player. (Technology tiles advance players on technology tracks, which unlock new abilities for the player, and give them either one-time or ongoing bonuses.)
Most planets are differently terraformable for each race (that is, each race has planet types that are more and less accommodating to them), but green Gaia planets are equally terraformable for each race. There are also purple “Transdim” planets that are uninhabitable without using the titular Gaia Projects.
There are six technology tracks in Gaia Project, which grant players abilities the farther they climb them. The terraforming track makes it cheaper to make planets inhabitable; the navigation track extends a race’s range for colonization; the artificial intelligence track rewards players with QICs; the Gaia Project track allows players to use Gaia Projects; the economy track boosts players’ income; and the research track boosts a player’s knowledge, which can be used to move up technology tracks.
Players acquire points principally by framing alliances (connecting their structures on the board), ascending technology tracks and taking technology tiles, pursuing the end-game targets, and scoring the round's reward. Each cycle, another scoring opportunity is accessible to players that rewards them for working on something specific during the round (for instance: climbing a technology track, setting a mine on a Gaia planet, or moving up to their planetary organization).
The game ends after the 6th round. Players score end-game points for how far they have scaled the innovation tracks, for extra assets, and for their situation in the end-game scoring goals. Whoever has the most points wins...
Players who definitely know and love Terra Mystica will know pretty much what is in store with Gaia Project. The bones of the game are something very similar: players are attempting to extend their impact by building little structures and upgrading to better structures, the structures put on the board give some sort of benefit each round, and every player benefits from a race with a new power that defies the guidelines of the game in support of themselves somehow or another. Up to this point, it is natural.
Be that as it may, Gaia Project distinguishes itself from Terra Mystica both by making a few things more muddled and by smoothing out other parts of the game.
Gaia Project is an astounding new take on Terra Mystica. It streamlines the game in ways that make sense while opening the system to new strategic avenues. Indeed, the game can be long (presumably over two to three hours with a full table of experienced players); but it is worth giving it time to be fully appreciated. And that is certainly why the game received so many awards worldwide.
Take a look at the game page here:
https://boardgamearena.com/gamepanel?game=gaiaproject
Obviously, the whole BGA team would like to thank Feuerland Spiele, the publisher, as well as Jens Drögemüller and Helge Ostertag, the game designers, for their autorization to bring Gaia Project to the platform.
There are plenty of super-humans on earth, and we are proud that some of them are part of the BGA developers team: We send our deepest thanks to Kayvon and Mogri, the ones that made this game playable on Board Game Arena by developing it. Send them the warmest thanks, that surely was not an easy job!
But there's MORE!
Also, you will be glad to know that if you are a Terra Mystica enthusiast, the FIRE & ICE option is now available for all to play.
Another way to discover or re-discover this gem of a game for serious boardgamers all around the world.
That's it for today, thanks for your time!
And see you next week for another great release!
盖亚计划:神秘大地系列游戏 + F&I 扩展
盖亚计划是神秘大地系列中的另一款游戏。
与最初的神秘大地类似,十四个不同的种族生活在七种不同类型的星球上,每个群体都需要自己的母星星球类型才能生存;因此,为了创造和开发新的领土,他们必须对相邻的星球进行改造。
更重要的是,所有种族都可以利用盖亚行星进行殖民,超维星球也可以改造成盖亚星球。
每个种族都可以在六个不同的研究领域中发挥自己的能力:改造、导航、人工智能、盖亚改造、经济和研究,促进尖端技术和不寻常的奖励。
要做到这一切,每个种族都拥有独特的能力和技能。
游戏版图由十个星系组成,允许进行可变设置,因此比其原型神秘大地具有更大的重开乐趣。
两人游戏中仅会用到七个星系。
如何游玩
盖亚计划是一款适合两到四名玩家的重策的德式游戏。
玩家控制着一个非凡的外星社会,并试图用他们的能力来殖民这个星域。
得分最多的玩家获胜。
首先,每个玩家都会收到一个独特的外星种族,由派系个人面板表示。
星域版图将被设置完成,技术板块会被随机分配到技术板上的九个位置。
每个技术轨道随机分配一个先进技术,随机选择两个游戏终局得分条件,每轮随机分配一个回合得分奖励板块,并根据玩家数量随机选择回合助推器。
玩家在各自的阵营图板上设置他们的建筑,在主板图上选择起始位置,然后以反向顺位顺序为第一轮选择一个回合助推器。
从第一个玩家开始。
游戏共进行六轮。
盖亚计划 中的一轮包括四个阶段:收入阶段、盖亚阶段、行动阶段和清理阶段。
在收入阶段,玩家根据他们在板上的建筑物、他们的技术板块和某些技术轨道来获得资源。
在盖亚计划阶段,玩家的盖亚计划会改造星球。
大部分游戏发生在行动阶段,当玩家采取行动时,每人回合一个行动,依次顺序,直到每个玩家都跳过。
在一个回合中,有八种可能的动作:
- 建造一个矿场(殖民一个新星球)
- 升级建筑物
- 启动盖亚项目
- 提升技术轨道
- 组建联邦
- 使用每轮一次的“强力动作”,使其对其他玩家不可用
- 每轮使用一次专属于玩家的特殊动作
- 跳过
游戏中有四种基本资源:矿物、钱、知识和“量子智能立方体”(或 QIC)。
玩家需要精心管理他们的资源以实现他们的目标。
同样,大部分玩家的种族都会拥有不同的被动能力,可用于购买游戏中的四种基本资源或在版图上做出不寻常的动作。
当其他玩家建造矿场或升级建筑时,玩家可以通过靠近他们的建筑并支付分数来为自己的能量循环充电。
在盖亚计划中,矿场是唯一可以在星球上建造的新建筑,为了在新星球上建造,星球必须在玩家的航行范围内,玩家必须首先对其进行地形改造以满足他们种族的独特需求。
如果玩家想把更大更好的建筑放在版图上,就必须先将自己的矿场升级为交易站,然后再将交易站升级为其他建筑。
每个种族都有一个“行星学院”,当玩家升级到该建筑时,它会为该种族解锁独特的力量。
还有科学建筑,可以为玩家提供新的科技板块。
(技术板块让玩家在技术轨道上前进,为玩家解锁新能力,并为他们提供一次性或持续奖励。)
大多数星球对每个种族都有不同的改造难度(也就是说,每个种族都有越来越不适应他们的星球类型),但绿色盖亚星球对每个种族都具有相同的改造难度。
还有一些紫色的超维星球,如果不使用盖亚项目对他们进行改造,它们就无法居住。
盖亚计划中有 6 条技术轨道,玩家可以通过爬升他们以获得能力。
改造轨道使星球的改造难度降低;导航轨道扩展了一个种族的殖民范围;人工智能轨道用 QIC 奖励玩家; 盖亚计划轨道允许玩家使用盖亚计划;经济轨道提升玩家的资源收入;研究轨道可以提升玩家的知识,可以用来提升技术轨道。
玩家主要通过建立联盟(连接他们在棋盘上的结构)、上升技术轨道和获取技术板块、追求最终目标以及获得回合奖励来获得分数。
每个轮次,玩家们都可以获得另一个得分机会,奖励他们在该轮中完成特定的事情(例如:攀登技术轨道、在盖亚星球上建设矿场或将建筑升级到行星级组织)。
比赛将在第 6 轮后结束。
玩家根据他们在科研轨道上的攀爬程度、剩余资源以及他们在最终游戏得分目标中的情况来得分。
谁的积分最多,谁就获胜...
绝对了解和喜爱神秘大地的玩家会了解盖亚计划中的大部分内容。
游戏的框架非常相似:玩家试图通过建造小结构并升级到更好的结构来扩大他们的影响,放置在棋盘上的结构每轮都会带来某种好处,每个玩家都利用新的力量来迎合整局游戏的总体计划,并以某种方式来支持自己。
目前为止,这是理所当然的。
尽管如此,盖亚计划与神秘大地的不同之处在于,它使一些事情变得更加混乱,并使游戏的其他部分变得更加流畅。
盖亚是神秘大地的一个令人震惊的新版本。
它以有意义的方式简化游戏,同时将系统提升到新的战略高度。
事实上,游戏可能会很长(如果有经验丰富的玩家满桌,大概需要两到三个小时);但值得花时间充分欣赏它。
这当然也是这款游戏在全球获得如此多奖项的原因。
看看这里的游戏页面:
https://boardgamearena.com/gamepanel?game=gaiaproject
显然,整个 BGA 团队要感谢发行商Feuerland Spiele以及游戏设计师 Jens Drögemüller和Helge Ostertag ,感谢他们授权将Gaia Project引入平台。
地球上有很多超人,我们很自豪他们中的一些人是 BGA 开发团队的一员:我们向Kayvon 和 Mogri致以最深切的感谢,他们通过开发这款游戏让这款游戏在Board Game Arena上线.
向他们致以最热烈的感谢,这肯定不是一件容易的事!
但还有更多!
此外,您会很高兴知道,如果您是神秘大地的爱好者,现在所有人都可以玩FIRE & ICE 选项。
为世界各地的严肃棋盘游戏玩家发现或重新发现这款游戏瑰宝的另一种方式。
今天就到这里,感谢阅读!
我们下周再见!