*Come with meeeeeeeeeee
And you'll beeeeee
In a game of pure calculation
Take a look
And you'll see
A belt you're giving motion...*
Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience.
Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game.
During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers).
Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile.
Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.
Easy.
You can try now the game by clicking the link right below:
https://boardgamearena.com/gamepanel?ga ... atefactory
Action points, card drafting, pick-up and delivery, what else do you need?
That's another great release from Alley Cat Games, and thanks to them you can play it now on BGA!
Of course, we would also like to thanks Matthew Dunstan and Brett J. Gilbert, the candy designers. Yes, designing a game is a bit like being Willy Wonka.
And what about the Ommpa Loompas? The ones doing the hard work? We have one : Hersh. He developed the game beautifully, and thanks to his work, you can enjoy it pretty closely to the real game! Send him all the love you can.
*There is no
Life I know
To compare with
Boardgamification
Living there
You'll be free
If you truly
Wish to be....**
See you next Wednesday!
*(PS: sorry for the desperate attempt to translate and adapt the original song. You can propose your own version in the comments).
巧克力工厂:屏住呼吸。许个愿。数到三...
和我一起来
你会置身于
一款纯计算的游戏中
看一看
你会看到
你正赋予动力的传送带...
背景设置在 20 世纪初期的企业家和巧克力制造商尝试以新的方式制作和销售巧克力的过程中,您被分配了首席巧克力制造商的任务!
巧克力工厂是一款德式游戏,涉及所谓的工厂建设和移动(使用可推动的传送带组件)巧克力,您必须完成零售商所需的最大数量的巧克力才能获得最佳业绩。
该游戏还具有木制巧克力块和可移动的传送带的特色,使物理组件与德式机制相结合成为一种独特的体验。
每个玩家都会获得一个起始玩家图板,该图板将有两个适用于物理传送带的工厂部件。
玩家板的传送带部分包含一个长槽,有一个空白区域,可以在其中推动方形tile。
这些tile将容纳玩家将在整个游戏中操作的巧克力块。
在游戏过程中,玩家将首先轮抽新的工厂部件(以添加到他们的玩家图板)和专家(仅可使用一次的特殊能力卡牌) 。
然后每个玩家将“推”三次可可原料到他们的机器中。
在每次“推送”期间,玩家将能够使用燃料和他们的工厂部件来操纵他们的巧克力块。
需要仔细考虑游戏的空间元素,因为巧克力块只有在和工厂部件相邻的tile上被推动,才能进行操作。
玩家通过为公共和个人目标制作巧克力来得分。
最后得分最高的玩家获胜。
真的很简单。
您现在可以通过单击下面的链接来尝试游戏:
https://boardgamearena.com/gamepanel?ga~...~atefactory
行动点分配、卡片轮抽、配件选取和传输引擎,您还需要什么其他惊喜吗?
这是 Alley Cat Games发行的又一个绝妙大作,感谢他们,您现在可以在 BGA 上玩了!
当然,我们还要感谢Matthew Dunstan 和 Brett J.
Gilbert,他们是这些巧克力糖果的设计师。
是的,设计游戏有点像成为威利旺卡。
那么 Ommpa Loompas 呢?
那些努力工作的人?
我们有一个这样的例子:Hersh。
他开发了这款优美绝伦的游戏,而且归功于他的工作,您可以享受非常接近真实的游戏体验!
给他所有你可以给予的爱。
没有哪种
我所知道的生活方式
可以与
桌游化
的生活相媲美
你会获得自由
如果你真的
希望如此....*
下周三见!
*(PS:对于不顾一切地尝试翻译和改编原曲感到抱歉。
您可以在评论区发表您自己的观点)。