TI-CHU (and not tissue) has been a successful trick-taking game since it was released last century (1991 to be exact.. yeah I'm feeling old too) taking many of its rules and mechanisms from "Zheng Fen," a traditional Chinese game, that itself takes some scoring from "Da Bai" and "Tuo la Ji," two other traditional games.
TICHU has evolved to worldwide popularity since its release thanks to Urs Hostettler, and here is why:
The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong. When it's your turn, you may either beat the current top card combination (single card, pair of cards, sequence of pairs, full house, etc.) or pass. If play passes all the way back to the player who laid the top cards, they win the trick, clear the cards, and lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.
The last player out in a round gives all the cards they won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses- but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to playing any cards. This indicates that the player thinks they can empty their hand first this round; if they do so, their team scores 100 points, and if not, their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).
The first team to 1,000 points wins.
Easy, simple and clever: that's everything you need to play on your commute, or chilling at home, and it's available here:
https://boardgamearena.com/gamepanel?game=tichu
Due to its immense popularity, the game is distributed worldwide, and we would like to thank the game designer, Urs Hostettler, the publisher Fata Morgana, and the fantastic work of our three developers: vinayakr, tchobello and Ginso.
So now you can play this classic gem on BGA in a... sneeze 😉
That's it for now, don't forget that there is an official CONSPIRACY tournament held on BGA that you can join until the 14th of June, to win some awesome prizes.
TICHU next time! 😉
来玩地主吧!
地主(不是纸巾)上个世纪(确切地说是 1991 年)发布开始一直是一款成功的吃墩游戏。
是的,我也觉得自己老了)它的许多规则和机制来自中国传统游戏“争分” ,而它本身也需要从另外两种传统游戏“大白”和“拖拉机”中获得一些分数。
其发布感谢乌尔斯Hostettler因为TICHU已经发展到风靡全球,原因是:
这套牌由标准的 52 张牌组成,又添加了四张特殊牌:狗、凤、龙和雀牌。
轮到您时,您可以击败当前的顶牌组合(单张牌、对牌、连对、三带二等)或跳过。
如果所有玩家跳过直到出牌的玩家,则他们赢得了这一墩牌,拿走卡牌,并领先开始下一轮。
领牌决定了该轮中可以打出的唯一牌组,所以如果单张牌是领牌,那么只打出单张牌;如果领牌是七张顺子,则只能打出七张顺子,以此类推。
一个回合中最后一个玩家将他赢得的所有牌交给最先清空手牌的玩家,最后一个玩家未出的手牌也要交给对方。
5、10 和 K 值 5、10 和 10 分,每副牌值 100 分(不计额外分) - 但额外分是游戏的动力。
在一轮开始时,每位玩家都可以在打出任何牌之前宣告“Tichu”。
这表示玩家认为本轮可以先清空自己的手牌;如果他们这样做,他们的团队将获得 100 分,否则,他们的团队将失去 100 分。
在一局开始时,一组8张,一组6张;玩家只能查看前八张牌用以宣告“ Grand Tichu ”以获得±200分奖励。
如果一支队伍的两名玩家在另一支队伍的任何一名玩家之前打完所有牌,那么卡牌不会计分,获胜的队伍获得 200 分(Tichu/Grand Tichu 奖金和处罚照常应用)。
第一个得到1,000 分的队伍获胜。
轻松、简单和聪明:这就是您在上下班途中玩耍或在家放松所需的一切,可在此处获得:
https://boardgamearena.com/gamepanel?game=tichu
由于其广受欢迎,该游戏在全球发行,我们要感谢游戏设计师Urs Hostettler 、发行商Fata Morgana以及我们三个开发人员的出色工作: vinayakr、tchobello 和 Ginso 。
所以现在您可以在 BGA 上玩这个经典的宝石......
喷嚏
现在就到此为止,不要忘记在 BGA 举行的官方 CONSPIRACY 锦标赛,您可以在 6 月 14 日之前参加,赢取一些很棒的奖品。
下次去TICHU!