Stefan Dorra is a famous game designer for a reason: he brings his own feel to any mechanism.
Stefan is an explorer.
And that's why we're proud to bring you one of his best titles: Medina.
See for yourself: TricTrac gold award, International Gamers Awards, Deutscher Spiele Preis...
The game is quite a reference for more than 20 years, and that is why it was re-released with updated components in 2014.
That is the game you can play on BGA NOW.
*But what is all the fuss about?
*A medina describes an old city center in North Africa, mostly in Morocco.
The year is 1822. After years of decay, it is time to rebuild the medina, located at the foot of the Atlas mountains. The architects and engineers of the city work to erect large and beautiful palaces and to renovate the damaged city wall. As the reconstruction of the old city progresses, the city's inhabitants flock through the alleys and the contours of the new city gradually reappear!
Each turn, players must place two pieces on the board, either augmenting an existing building or starting a new building if the current building of that color is finished. Each player will claim one building of each of the four colors by the end of the game, gaining one point per wooden piece attached to it.
Also, owning the largest building of a particular color will earn you a bonus for that color. Finally, there are bonuses for the player who most recently connected one of their buildings to the walls, which grow from the four corners of the city.
It's that simple. And you can play it by clicking this link:
https://boardgamearena.com/gamepanel?game=medina
We would like to thank Stefan Dorra, but also White Goblin Games for their authorization, as well as our awesome developer, Lymon Flowers, who did a remarkable job on this adaptation that you can play "on-the-go"' or at home, on BGA.
Don't forget that you will be able to discover another title on Board Game Arena this week being released Wednesday, 2PM CEST.
As usual.
BGA is improving everyday, thanks to your help. Don't hesitate to click on the "community" tab to learn more about game translations provided by the community: you can help a game reach players that don't speak any foreign languages. And we think that is beautiful.
See you on Wednesday!
麦地那:来自“Intrigue”和“For Sale”游戏设计师的另一款宝石般的桌游
Stefan Dorra之所以成为著名的游戏设计师是有原因的:他为任何机制都带来了自己的感觉。
Stefan 是一位探险家。
这就是为什么我们很自豪地为您带来他设计的最好的桌游之一:麦地那。
亲眼看看: TricTrac 金奖、国际游戏玩家奖、 Deutscher Spiele Preis...
该游戏已经成为20 多年以来很多设计桌游的参考,这就是它在 2014 年重新发布并且还更新了组件的原因。
您现在就可以在BGA 上玩到本桌游。
但是有什么好大惊小怪的呢?
麦地那描述了北非的一个古老的市中心,主要在摩洛哥。
年份是 1822 年。
经过多年的衰败,是时候重建位于阿特拉斯山脉脚下的麦地那了。
这座城市的建筑师和工程师们致力于建造宏伟而美丽的宫殿,并修复受损的城墙。
随着旧城改造的推进,城内的居民涌入小巷,新城的轮廓逐渐重现!
每回合,玩家必须在棋盘上放置两块棋子,要么扩充现有建筑物,要么在该颜色的当前建筑物完工后开始建造新建筑物。
到游戏结束时,每位玩家将获得四种颜色中每一种的一座建筑,每连接一个木块获得一分。
此外,拥有特定颜色的最大建筑物将为您赢得该颜色的奖励。
最后,最近将建筑物之一连接到城墙的玩家可以获得奖励,城墙是从城市的四个角落长出来的。
就这么简单。
您可以通过单击此链接来播放它:
https://boardgamearena.com/gamepanel?game=medina
我们要感谢Stefan Dorra ,还要感谢 White Goblin Games的授权,以及我们出色的开发人员Lymon Flowers ,他在此改编方面做得非常出色,您可以随时“在路上”或在家中的BGA上玩到它。
不要忘记,您将能够在本周周三中欧夏令时间下午 2 点Board Game Arena上等待另一款游戏的发布。
一切如常。
谢谢您的帮助,BGA 每天都在进步。
不要犹豫,单击“社区”选项卡以了解有关社区提供的游戏翻译的更多信息:您可以帮助游戏覆盖不会说任何外语的玩家。
我们认为这是很美好的事。
星期三见!