It's cheesy, but you might not know about this very well-known card game that is pretty much available in any board game stores, or even toy stores.
Why is it so popular?
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).
Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.
The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.
After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.
After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.
A game you can discover right here:
https://boardgamearena.com/gamepanel?game=wizard
Yes, it's from 1984 and still relevant today. We can tell by the many tables currently open on Board Game Arena.
That's why we would like to thank the publisher AMIGO, the author Ken Fisher and our developer MGoulet who implemented this game for BGA.
It plays from 3 to 6, and lasts for 40 minutes.
So you can try to test your skills on this game, you'll always find someone to play it.
And don't forget that tomorrow, it'll be all about the eggs!
But for now, you're a wizard, Harry...
巫师:卡牌游戏中的老古董,但也是好东西
它虽然很廉价,但你可能不知道这款非常知名的卡牌游戏,几乎在任何一家桌面游戏店,甚至玩具店都能买到。
为什么这么受欢迎?
变戏法游戏《巫师》使用的是六十张牌,由传统的52张牌组成(1-13四种花色),同时还有四张巫师(高)和四张小丑(低)。
玩家根据人数进行多轮比赛,最后谁的分数最高谁就获胜。
在每一轮游戏中,玩家都会发一张牌--第一轮发一张牌,第二轮发两张牌,第三轮发三张牌,等等。
- 那么王牌是通过翻开未成交牌组的顶牌来决定的,如果有花色牌露出来,该花色牌就是王牌,而如果翻上来的牌是小丑,则被翻下来,该回合没有王牌。
如果翻出的牌是巫师,庄家从4种花色中选择一种作为王牌花色。
庄家不能选择 "没有王牌"。
在每个游戏的最后一轮,所有的牌都会被发完,所以没有王牌。
然后,玩家们就会说明他们预计在本轮比赛中会赢得多少技巧。
技巧的玩法和取胜多采用标准的技巧规则。 如果一个玩家领先一张合适的牌,如果可能,那么所有其他玩家必须跟随。 如果一位玩家领出小丑,那么第二位玩家决定所领的花色。 如果一个玩家带领着一个巫师,那么剩余的人就可以随心所欲的玩。 然而,在任何情况下,玩家总是可以打出一个巫师或小丑,即使他们持有花色领先的牌。
每位玩家打出一张牌后,按以下方式确定该把戏的赢家。如果打出一张或多张 "巫师 "牌,则第一张 "巫师 "牌的玩家获胜,收集牌,并进入下一局。 如果没有,谁打出的王牌最高,谁就赢了这一局。 如果没有,谁打出的花色最高的牌领先,谁就赢了这一局。 如果所有玩家都打出小丑,谁先打出小丑谁就赢。
在所有技巧玩完后,选手们统计自己本轮的得分。 如果一个玩家符合他们的出价,赢得的花牌数量与开始时所说的完全一致,他们得20分,每取一花牌加10分。 如果玩家错过了他们的出价,他们每偏离一招就会损失10分,无论他们拿的比预测的多还是少。
这款游戏你可以在这里发现:
https://boardgamearena.com/gamepanel?game=wizard
是的,这是1984年的作品,至今仍有意义。
这就是为什么我们要感谢出版商AMIGO、作者Ken Fisher和我们的开发者MGoulet,他们为BGA实现了这款游戏。
它的玩法从3到6人,持续40分钟。
所以,你可以尝试在这个游戏上测试你的技术,你总是可以找到一些对手的。
不要忘了,明天,将是鸡蛋的天下!
但现在,你是个巫师,哈利......。