**One year since the successful Kickstarter campaign and a few awards nominations, it's time to release this game on BGA!
**
There is a lot to say about such a deep game, so why not check about this nicely detailed text from the publisher?
After the great Chicago Fire of 1871, the brave men and women of Chicago sought to rebuild their once-great city, and rebuild it they did. Over the next 60 years Chicago experienced an economic golden age, making such great progress that it hosted The World's Columbian Exposition in 1893, followed not long after by a celebration of its Century of Progress at The World's Fair in 1933.
Many of the household brands we've come to know and love today had their start in Chicago during this time period; Oscar Mayer, Kraft, Quaker Oats, Nabisco, Swift & Co, Armour & Co, Schwinn Bicycles, Charles Schwab, and many others made a home here in this tall, bold slugger.
In City of the Big Shoulders players take on the roles of entrepreneurs and investors seeking to rebuild Chicago into a city fit for the world stage. In this unique merger of 18xx-style stock manipulation mechanics with euro-style gameplay, players start companies, trade in shares, hire employees, equip their factories, produce goods and sell them to be delivered to homes across the midwest.
Although City of the Big Shoulders features a large amount of strategic depth and rewarding gameplay, it does so in a shorter timeline than is typical of most heavy economic games. Players play just five rounds (also known as decades) in about two and a half hours. Each decade consists of five unique phases: A stock phase where players can buy and sell stock; a building phase where players rebuild the city of Chicago, placing action spaces on the board; an action phase where companies send their partners to make deals across Chicago; an Operating Phase where companies buy resources, produce goods, and ship them out of Chicago; and finally a cleanup phase where the board is set up for the following decade. At the end of the fifth decade, the game ends. Players then exchange shares that they have purchased over the course of the game for cash, are rewarded for any of the public goals they have accomplished over the five decades of play, and tally their money to determine who is Chicago's greatest resident.
CoBS is not a small game, but you could discover that you just enjoy it exactly for what it is: a big game of stock exchange that is not so much about stock exchanges but about worker placement and a unique economic engine.
If you have a thing for that kind of game, we can only recommend you to follow this link, and see by yourself:
[https://boardgamearena.com/gamepanel?ga ... shoulders
](https://boardgamearena.com/gamepanel?game=cityofthebigshoulders)
Sure that Monday releases are not for the faint-hearted.
The BGA Team would like to thank Parallel Games, as well as Raymond Chandler III - the game designer- to let us bring this beautifully strong game on our platform.
All of the development has been done by ggohierroy, our devoted developer who did an incredible job bringing City of The Big Shoulders to you, for your enjoyment.
***Now is your time to rule Chicago!
"Chicago is a town, a city that doesn't ever have to measure itself against any other city. Other places have to measure themselves against it. It’s big, it’s outgoing, it’s tough, it’s opinionated, and everybody’s got a story." —Anthony Bourdain.
1871年:巨肩之城-燃烧的芝加哥…
自游戏成功发起Kickstarter众筹并屡获殊荣已经过去一年了,是时候在BGA上发布这款游戏了!
这么一个特别深度的游戏,三言两语可说不清,不妨继续阅读下面这段出版社提供的详尽介绍?
在1871年的芝加哥大火过后,勇敢的芝加哥儿女试图重建他们从前伟大的城市,而他们也的确成功了。
在接下来的60年中,芝加哥经历了经济上的黄金年代,取得了如此巨大的成就,以至于在1893年举办了世界哥伦比亚博览会,不久后又于1933年举办了世界博览会,庆祝其”一个世纪的成就“。
今天我们认识和喜爱的许多家用品牌都是在这段时间在芝加哥起步的。奥斯卡·梅耶尔(Oscar Mayer),卡夫(Kraft),桂格麦片(Quaker Oats),纳比斯科(Nabisco),斯威夫特(Swift&Co),盔甲(Armor&Co),施温自行车(Schvinn Bicycles),查尔斯·施瓦布(Charles Schwab)等许多公司都在这个高大有力的城市安了家。
在“大肩膀城”中,玩家扮演创业者和投资人,企图将芝加哥重建为适合世界舞台的大都市。
这是18xx型股票操纵机制与欧式游戏性的独特结合,游戏中玩家可以创办公司,买卖股票,雇用员工,为其工厂配备设备,向整个中西部地区的家庭生产,出售并输送商品。
尽管“巨肩之城”具有大量的战略深度和可观的游戏玩法,但与大多数重度经济型游戏相比,它的时间线更短。
玩家只需在大约两个半小时内打五个回合(游戏中也被称为十年期)。
每个十年期包括五个不同的阶段:股票阶段,玩家可以买卖股票;在建造阶段,玩家重建芝加哥市,在棋盘上放置行动空间;在行动阶段,公司派其合作伙伴在芝加哥进行交易;在运营阶段,公司购买资源,生产商品并将其运出芝加哥;最后是清理阶段,在接下来的十年中建立董事会。
在第五个十年期的末尾,游戏结束。
然后玩家将他们在游戏过程中购买的股票兑换成现金,在50年的游戏过程中完成任何一个公开目标都会得到奖励,并计算他们的钱来决定谁是芝加哥最伟大的居民。
CoBS并不是一个小游戏,但是您会发现您只是完全享受它的本质:这是一个大型的股票交易游戏,它与股票交易所无关,而与工人安置和独特的经济引擎有关。
如果您对这种游戏感兴趣,我们只能建议您点击此链接,然后自己看看:
https://boardgamearena.com/gamepanel?game=cityofthebigshoulders
当然,周一发布的内容不适合胆小的人。
BGA团队要感谢Parallel Games以及游戏设计师Raymond Chandler III ,让我们在平台上带来这款精美而强大的游戏。
所有开发工作均由ggohierroy完成,我们的专注开发人员ggohierroy做出了令人难以置信的工作,将“大肩城”带给您,以供您欣赏。
现在是您统治芝加哥的时候了!
“芝加哥是一个小镇,一个城市,它不需要将自己与其他城市进行比较。
其他地方必须对此进行衡量。
它很大,很外向,很艰难,很自以为是,而且每个人都有一个故事。” —安东尼·布尔登(Anthony Bourdain)。