We are proud to introduce today 3 new improvements of the BGA time management system:
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Fast turn-based.
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Better "initial time" and "additional time" values.
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"No time limit" improvements.
On Board Game Arena we have chosen to give an high importance to the game clock, because when you play against strangers over the Internet there is nothing more frustrating than waiting for an opponent who takes way too long to play each move (or who decides to stop playing).
But our focus is to allow you to play with your preferred game speed: fast if you don't want to wait, slow if you don't care. And we have built these 3 new improvements exactly for this.
1. Fast turn-based
Since some years now, BGA has been supporting 2 modes: realtime and turn-based.
Realtime is good because it is really like a real boardgame. Turn-based is also cool because you are not stressed with the timer and can take your time for each move.
However, the drawback of turn-based is that a single game may takes weeks - and sometimes months - to be played. The fastest available speed on BGA is 4 moves / day (ie: 6 hours per move), and even at this speed a single game may be veeeeeery long.
At first, we didn't want to propose faster speeds: it makes no sense to play a 8 moves / day turn based game because it means that you would have only 3 hours / move. Even boardgamers must sleep sometimes...
However, we wanted to propose something between realtime and turn-based. Something that would allow turn-based players to make sure a game will not last more than 2-3 days, with the comfort of a turn-based game. So we are happy to launch now the "Fast Turn Based" feature.
Fast turn based introduces 3 new speeds for turn-based: 8 moves / day, 12 moves / day and 24 moves / day. But the most important thing is that you can define, for each tables some Playing Hours. A playing hours period is a 12 hours slot, for example "10:00 to 22:00". During the playing hours period, everything is like a normal Turn-based game. On the contrary, outside of the selected playing hours period, during the "night", the clock is not decreasing. Of course, you can play during the night if you want, but all clocks are "frozen" during this period.
Consequently, playing a Fast Turn based 12 moves / day (10:00 => 22:00) means that you get +1 hour additional thinking time on each move, and that the clock is frozen between 22:00 and 10:00.
Of course, all clock times are always displayed in your local time.
Note: this new feature is also particularly appropriate for turn-based tournaments, since in a tournament you expect each match to be played in a short time.
We hope you'll enjoy this new game speeds 🙂
2. Better "initial time" and "additional time" values.
When playing on BGA, whatever the game speed, the game clock has an "initial time" (which is also a maximum time) and an "additional time per move" values. These values are different for each game.
Ex: 3mn + 45s / turn.
We introduced a few weeks ago a new algorithm to compute the best values for each game. It is now based on the actual average time the players community is using to play each game on BGA, so it's really more accurate now.
With this new algorithm, we'd like to avoid some situations you may have encountered before:
Situation 1: you start a very quick game which should last only 3-4 minutes, but a player leaves the game and you have to wait 5 long minutes to expel him/her. With the new algorithm, we tried to reduce the maximum time for quick games so that you don't have to wait very long.
Situation 2: one of your opponents decides to take 3 minutes for each move, while most players play usually in 10-15 seconds. With the new algorithm, it's impossible to have an additional time really too long compared to the average thinking time, so your opponents cannot do this anymore.
Situation 3: in a turn based game with 1 move / day, your opponent plays 10 moves during a day to accumulate a lot of time, then does not play during 5 days. The new algorithm sets a more appropriate maximum time for turn based game so that a X moves / day game stays close to a X moves / day game, as expected.
Please note that for real-time the introduction of this algorithm decreased the allotted time for "fast" and "normal" speeds, and increased the time for "slow" speed for a majority of games. If you think the new allotted time is too short for you, please switch to "slow" speed for more comfort when setting up your game.
3. "No time limit" improvements.
A lot of you like to play with the "No time limit" option, for example to play with friends without worrying about the clock, or just because they don't want to have to pay attention to the clock.
So we made this option a little more visible and attractive when setting up the table options, and in addition, we actually removed the clock from the interface for games using "No time limit". So now they really look like "No time limit" games 🙂
Enjoy!
快速回合制游戏和其他计时机制的改进
今天我们很自豪地介绍 BGA计时系统的3项新改进:
(一)
快速回合制游戏。
(二)
更好的“初始时间” 和“额外时间”。
(三)
“无时间限制”的改进。
在BGA上, 我们高度重视游戏计时机制,因为当你在互联网上与陌生人比赛时,没有什么比等待一个对手磨磨蹭蹭 (或者决定退出比赛) 更令人沮丧了。
所以我们尽力让你以自己喜欢的游戏速度比赛:如果你不想等待,速度快,如果你不在乎,速度慢。
我们已经为此做出了3个新的改进。
(一)
快速回合制
几年以来,BGA一直支持两种模式:即时制和回合制。
即时制游戏很好,因为它给人以真实桌游的体验。
回合制游戏也是很酷的,因为你不会为倒计时产生压力,可以步步为营。
然而,回合制游戏的缺点是一场游戏可能需花数周——有时甚至几个月——才能完成。
BGA 上最快的可选速度是4个行动/天 (即:每6小时动作一次), 即使在这样的速度下,一场游戏也可能需要很长很长时间。
起初,我们不想提供更快的速度:8个行动/天的回合制游戏是没有意义的,因为这意味着你只有3个小时/行动。
即使游戏玩家有时也要睡觉……
然而,我们想提供一个介乎即时制和回合制之间的方案。
它可以让回合制玩家确保游戏不会持续超过2-3天,并保持回合制的舒适性。
因此,我们很高兴现在推出“快速回合制”功能。
快速回合制引入了3种新的速度:8行动/天,12行动/天和24行动/天。
但最重要的是,你可以为每一张游戏桌自定义游戏时间。
一个游戏时间周期为12小时,例如“10:00至 22:00”。
在游戏时间内,一切都像一个普通的回合制游戏。
相反,在选定的游戏时间外,[b]夜间不会计时。
当然,如果你愿意,你可以在晚上玩,但在这段时间里, 所有计时都是“冻结”的。
因此,玩快速回合制的12个行动/天(10:00至22:00)意味着每个行动获得 +1小时的额外思考时间,并且计时会在22:00到次日10:00之间冻结。
当然,所有计时都会以你的本地时间显示。
注意:这个新功能也特别适合回合制的比赛,因为你当然希望每场比赛都能在短时间内进行。
我们希望你能享受这个新的游戏速度
(二)
更好的“初始时间”和“额外时间”值。
在BGA上玩游戏时,无论游戏速度如何,游戏计时都有一个“初始时间”(同时也是时间上限)和一个“每次行动额外时间”。
这些值在每个游戏都是不同的。
例如:3分钟+ 45秒/回合。
几周前, 我们推出了一种新的算法来计算每个游戏的最佳值。
现在它基于玩家在 BGA 上玩每场比赛的平均实际时间,所以更加准确。
使用这个新算法,我们希望避免您以前可能遇到的一些情况:
情况1:你开始一场快速游戏,应该只持续3-4分钟,但是有玩家中途离开游戏,你必须等待5分钟来踢除该玩家。
有了新的算法,我们试图减少快速游戏的最长时间,这样你就不用等很长时间了。
情况2:你的其中一位对手每次做决定都要花3分钟,而大多数玩家通常在10-15秒内行动。
有了新的算法,不可能发生额外时间比平均考虑时间还要长的情形, 所以你的对手不能再磨蹭了。
情况3:在1行动/天的回合制游戏,你的对手在一天内一口气做了10个动作来积累很多时间,然后5天内完全不动。
新算法为回合制的游戏设置了更合适的最大时间,以便X 行动/日的游戏名副其实
请留意对于即时制,该算法减少了“快速”和“中速”的时间分配,并为大多数游戏增加了“慢速”的时间。
如果你认为新分配的时间太短,请切换到“慢速”模式,以获得更多的舒适性。
(三)
“无时间限制”的改进。
很多人都喜欢“无时间限制”选项,例如和朋友一起玩而不用担心计时,或者只是因为他们不想留意计时。
因此,我们让这选项在设置表选项中更明显和更有吸引力。此外,当我们使用“无时间限制”时,会从游戏界面中删除计时器,
好让他们看起来像是真正的“无时间限制”游戏
好好享受吧!
