We are excited today to introduce on Board Game Arena a first game about real world military strategy, The Battle for Hill 218 from game designer Darwin Kastle published by Your Move Games.
In The Battle for Hill 218, you'll be a WW2 military commander trying his best to get control of a crucial strategic asset marked on the map as "Hill 218". That's the order from HQ: you have no choice on the matter. The trouble is, on the other side of the Hill dwells an army as determined and well equipped as your own, so you'll have to be the best at deploying your units while maintaining a proper supply line, and find the weak points of the enemy's front line to attack where he won't be able to recover.
Each player starts with a military base on his side of the hill, and must deploy from there to try and occupy the enemy's base to win the game. Each unit has specific characteristics: range of attack, range from which they can draw supply, range in which they can offer support to attack an enemy unit. All units except Tank and Artillery need support from another unit to be able to destroy an enemy target, and all units except Paratroopers can be put in play only in a place where they can draw from an uninterrupted line of supply to the base. When they are put in play, units** immediately attack** one enemy unit in their range (if they have the proper support to attack that target, or don't need support). Then they stay in play to provide a relay in the supply line to allow for further advances. Each side can also call headquarters to request an Air Strike (at most two times) to gain a decisive advantage or get out of a tough spot.
The Battle for Hill 218 is a quick and tense game for two players, in which you'll have to select carefully from your hand which units to play, which ones to keep for later, and where to take and hold positions. The places on the map you'll occupy are actually as important - if not more - than any target you'll destroy: you'll quickly discover that even though it's simple to learn, this game has **a lot of strategic depth **that will keep you engaged game after game!
We would like to thank both the developer Daniel Holmes (dhau) who took over a project that had been started by several developers along the years to bring it to completion, and the publisher Your Move Games for contacting us and giving us the opportunity to have this much appreciated card game here on BGA!
So, will you get your flag on this Hill 218 or not?
218希尔战役
我们今天兴奋地介绍BGA上首个关于真实世界的军事战略游戏, 由Darwin Kastle ,Your Move Games发行。
在218 小山战役中, 你将是一个 WW2 的军事指挥官, 试图在地图上标上 "希尔 218" 的关键战略资产。
这是总部的命令: 您在该问题上没有选择。
麻烦的是, 在山的另一边住着一支军队作为自己的决心和装备, 所以你必须是最好的在部署您的单位, 同时保持一个适当的供应线, 并找出敌人的前线的弱点钉在那里他将无法恢复。
每个玩家从一个军事基地开始在他的一侧的山丘, 并必须部署从那里尝试和占领敌人的基地, 以赢得比赛。
每个单元都具有特定的特性:攻击的范围, 它们可以从其中绘制供应的范围, 它们可以在其中提供支持攻击敌方单位的范围。
所有单位除了坦克和火炮需要从另一个单位的支持, 以能够摧毁一个敌人的目标, 所有单位的伞兵除外只能在一个地方, 他们可以从一个不间断的供应线的基地。
当它们被放在游戏中时, 单位立即攻击其范围内的一个敌方单位 (如果他们有适当的支持攻击该目标, 或者不需要支持)。
然后, 它们将继续发挥作用, 在供应线路中提供中继以允许进一步的进展。
双方还可以致电总部请求空袭(最多两次), 以获得决定性的优势或摆脱困难的地方。
为希尔218的战斗是一个快速和紧张的游戏两个球员, 在其中你必须选择仔细从你的手, 哪些单位播放, 哪些保留后, 和在哪里采取和保持位置。
你将占据的地图上的位置实际上同样重要--如果不是更多--比任何你将要摧毁的目标: 你很快就会发现, 即使它是简单的学习, 这个游戏有很多战略深度, 将保持你从事游戏后游戏!
我们要感谢开发人员 Daniel Holmes (dhau), 他接手并完成了一个几年前就开始了的项目, 而出版商Your Move Games与我们联系并使这个优秀的卡牌游戏在BGA上线!
你能占领218高地吗?
