We are happy today to present you with a special abstract game, Isaac from designer Emiliano "Wentu" Venturini published by Nestorgames.
Isaac is special because the designer Wentu contacted us very long ago about creating an adaptation: it's always a really special moment to release a game that has been many years in the making! Getting a game online is often a long process with ups and downs. A first developer garcia1968 created a first version in 2013 but couldn't complete it, and it was four years before another experienced developer Victoria_La (who gifted the BGA community with a lot of other games already!) got interested and took over to make the necessary changes, rewrite part of the game and finish it!
This game is also special because its mechanics feel pretty different from other abstracts we know. In the placement phase, you'll set up rectangular tiles of varying length on a 10x10 squares board. Then, when no tile can be placed anymore, you'll proceed to the scoring phase. In the scoring phase, you'll remove the pieces and score according to the length of the piece and the number of other pieces intersecting the line following its longer side. And you'll score points directly on the board, with score markers interfering with scoring: if the score marker is placed over a piece, that piece cannot be scored until the marker is moved, and when scoring a piece if the score marker is on the line being scored it doubles the points being made. Of course, every time you score a piece you can decide not to take as many points as you could to get your score marker in a more strategic position to hinder your opponent or score more points later. Lots of possibilities to think about in advance during the first phase!
So we feel pretty sure that this game will tickle your brains in new and strange ways. Isn't that what we love games for? 😉
We would like to thank both developers garcia1968 and Victoria_La who worked on this game, as well as the designer Wentu and the publisher Nestorgames who created Isaac and made it possible to enjoy it online here on BGA!
A rules presentation video is available at this address: https://www.youtube.com/watch?v=r8pEfelYoUg
Have fun discovering this new game!
以撒
我们今天很高兴地向您介绍一个特殊的抽象游戏,以撒,由Emiliano "Wentu" Venturini设计,Nestorgames发行。
以撒是特殊的,因为设计师 Wentu 很久以前就联系我们制作在线版本: 发行设计多年的游戏一直是一个特殊的时刻!
发行在线游戏往往是一个漫长而跌宕起伏的过程。
首个开发商garcia1968在 2013 年制作了第一个版本,但未能完成,四年后另一个经验丰富的开发商Victoria_La (已经给 BGA 社区带来很多其他游戏!) 很感兴趣,接管并进行必要的更改,重写游戏的一部分,完成了它 !
这个游戏特殊之处在于其机制与其他抽象游戏截然不同。
在放置阶段,您将在10 X 10的版图上放置不同长度的方形板块。
当没有板块可以放置时,你会进入得分阶段。
在得分阶段中,你会移除板块并依板块长度和与较长边在一条直线上的板块数目得分。
你会直接在板图上计分,用分数标记干扰得分: 如果分数标记放在同一板块,则该板块不得分,直到标记被移走;当分数标志位于计分线上时,得分加倍。
当然,每次板块计分时你可以决定不赚取尽可能多的分数,而将得分标记放在更具战略性的位置以阻碍你的对手或以后得更多分。
第一阶段有无限可能!
所以我们非常肯定这个游戏会让你耳目一新。
这不就是游戏引人入胜之处吗?
我们要感谢开发者garcia1968和Victoria_La为此游戏做出的努力,以及设计师Wentu和Nestorgames创造以撒并使它在 BGA 发布 !
规则视频在此: https://www.youtube.com/watch?v=r8pEfelYoUg
在探索中发现游戏的乐趣 !
