No intel. No blueprints. Just a dropship, kind of a map, and a mission briefing that boils down to "kill the Queen and hope you're still human when it's over." Nemesis: Retaliation delivers on every word of that.
You play a squad of marines sent into a Facility crawling with alien horrors. Sounds cooperative, right? Well, it isn't… not really. Everyone's got a shared Mission Task, sure, but you're also secretly holding a Private Objective, and that hidden agenda might mean leaving a teammate behind, or worse, sabotaging the whole plan for a payday. This is a game where the person watching your back might also be quietly hoping you don't make it back to the shuttle.
Each turn, you get 2 Actions. You can move, shoot, search, patch a wound, whatever keeps you breathing. Move through unexplored corridors and you flip new rooms into existence, building the Facility as you go, never knowing what's behind the next door. Make noise, and something might hear you. Roll badly, and a creature crawls out of the dark and into your face.
Combat is tense rather than tactical; bullets don't guarantee kills. Fire spreads. Oxygen runs out. And that little Larva bite you shrugged off? It might be quietly turning you into something else entirely, something you won't find out about until it's far too late.
Trust is the real currency in Nemesis: Retaliation, and it runs out fast. You'll share ammo with someone one turn and wonder if they're planning to leave you behind the next. Every promise made over comms could be true, or just enough to keep you moving toward someone else's goal. By the end, the scariest thing in the Facility might not be the Queen at all, it's realizing you never really know who is on your side.
Need some tips? Communicate and don’t die!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
We would like to thank Adam Kwapiński, the game creator, and Awaken Realms, the publisher, for this opportunity to let aliens infest our platform. And our thanks also go to Tisaac and KuWizard for surviving waves of horrors long enough to deliver this BGA port.
This was your Wednesday release.
In the end, there is one thing you must do above all: survive. Take care and play fair…
复仇女神号:反击 - 离她远点,你……
没有情报。没有蓝图。只有一艘空投艇、一张勉强能看的地图,以及一份任务简报,归根结底就是“杀死女王,并祈祷一切结束时您还是人类。”复仇女神号:反击完全兑现了这句话的每一个字。
你们扮演一支陆战小队,被派往爬满外星恐怖生物的研究设施。听起来像是合作游戏,对吧?嗯,并不是……至少不完全是。每个人都有一项共享任务目标,没错,但你同时还秘密持有一项私人目标,而这个隐藏议程可能意味着抛弃队友,或者更糟——为了赏金破坏整个计划。在这款游戏中,那个替你望风的人,可能也在暗暗希望你别活着回到穿梭机。
每回合,你获得 2个行动。你可以移动、射击、搜索、包扎伤口,做任何能让你活下去的事。穿过未探索的走廊时,你会翻出新房间,随着前进逐步构建设施,永远不知道下一扇门后有什么。发出噪音,可能会有东西听见你。掷骰结果糟糕,就会有生物从黑暗中爬出,扑到你脸上。
战斗紧张刺激,而非讲究战术;子弹并不能保证击杀。火势会蔓延。氧气会耗尽。而你轻描淡写地忽略的幼虫叮咬?它或许正在悄无声息地将你变成另一种截然不同的生物,直到为时已晚你才会发现。
在复仇女神号:反击中,信任才是真正的货币,而它很快就会耗尽。您可能这一轮还与某人分享弹药,下一轮就怀疑他们是否打算把您抛下。通讯中许下的每一个承诺都可能是真的,也可能只是为了推着您走向别人的目标。到最后,设施里最可怕的东西可能根本不是女王,而是您意识到您永远无法真正知道谁站在您这边。
需要一些建议吗?沟通交流,别送命!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
我们要感谢游戏创作者 Adam Kwapiński 和发行商 Awaken Realms,感谢他们给予我们这次机会,让外星人入侵我们的平台。同时,我们还要感谢 Tisaac 和 KuWizard,感谢他们克服重重困难,最终完成了这款 BGA 移植版游戏。
这是您周三发布的版本。
到最后,有一件事高于一切,是您必须做的:活下去。保重,公平游戏……
