ONITAMA is brilliant. The number of awards this game has won is all the proof needed: UKGE Best Abstract game, Golden Geek award, Mensa, etc... and for good reason: it is simple, deep, fast and clever. The rules can even be explained in 2 minutes or less.
The game by Shimpei Sato is a perfect information abstract game. So you know exactly what is going on. No luck involved.
If you win, it is up to your skills.
If you lose... well, you will do better next time.
Ask Master Shifu...
In Onitama, players vie to either capture their opponent’s Master or move their Master across the board to the starting position of the opponent’s Master to win. To do this you will be armed with a handful of special and ancient maneuvers, presented on beautiful Tarot size cards, that manipulate the field of battle to your advantage. Will you use the Dragon to overpower your opponent, the Horse to outmaneuver them, or the Cobra to strike quickly?
These special moves are not yours alone, though. In Onitama, players shuffle the deck of moves, dealing two moves to each player to begin a game. In addition, a 5th card will be placed face up, to the side of the board. When it is your turn, you may choose to move any piece using your cards; however, the card you choose to use will then be exchanged with the card to the side of the board. This means your opponent will have access to that move after their next! Can you out-think, outmaneuver, and outwit your opponent?
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's Master pawn, or moving your Master pawn into your opponent's Master pawn's starting space, wins you the game.
Every card you play will be available to your opponent next. Should you keep the dragon so the other player cannot take your pawn on their next turn? Or should you play it to force him/her to move away using their tiger card?
That is all there is to Onitama. But it works perfectly well.
If you want to know more about the game, watch people fight, or simply start your own battle, click right below:
https://boardgamearena.com/gamepanel?game=onitama
We would like to thank Shimpei Sato as well as the people from Arcane Wonders for their authorization to bring the game to Board Game Arena.
Of course, nothing would have been possible without the help of Sydnique who did marvels to bring the game to the platform. Thanks!
Next week, be prepared for another surprise. A very big one that will probably make some noise.
*At least, for people who like farming.
*Until then, take care!
形意棋:明白了!一个适合 2 名玩家的优雅简单的游戏。
形意棋太棒了。
这款游戏获得的奖项数量足以证明:UKGE Best Abstract游戏、Golden Geek奖、Mensa等......
并且有充分的理由:它简单、深刻、快速和聪明。
游戏的规则可以在2 分钟之内讲清楚。
Shimpei Sato的游戏是一个完全信息抽象游戏。
所以你确切地知道发生了什么。
不涉及运气。
如果你赢了,这取决于你的技能。
如果输...
嗯,下次你会做得更好。
请问师傅...
在 形意棋 中,玩家要么俘获对手的大师棋子,要么将他们的大师棋子移动到对手大师棋子的起始位置来获胜。
而您将运用各式各样的古老招式来做到这一点。这些招式在塔罗牌大小的精美卡片上呈现,加以利用便可在场上优势尽显。
你会用龙形来压制你的对手,用马形来战胜他们,还是用蛇形来快速打击?
当然,这些特殊行动并不是只属于你一个人的。
在 形意棋 中,玩家将动作牌堆洗混,每个玩家抽取两张以开始游戏。
此外,第 5 张牌将面朝上放置在棋盘的一侧。
轮到您时,您可以选择使用您的牌移动任何棋子;但是,您选择使用的卡片将与在棋盘的一侧的卡片交换。
这意味着您的对手将可以在下一个动作之后使用该动作!
你能凭借智慧胜过你的对手吗?
移动到对手的一个棋子上会将该棋子从游戏中移除。
拿走对手的大师棋子,或将您的大师棋子移动到对手大师棋子的起始位置来赢得比赛。
而你打过的每张牌,对手接下来都可以使用。
您是否应该保留龙形,以免其他玩家在下一回合拿走您的棋子?
或者你应该打出它来强迫他/她使用虎形离开?
这就是 Onitama 的全部。
但它表现得非常出色.。
如果您想了解更多关于游戏的信息,观看其他玩家的游戏,或者只是开始自己的游戏,请点击右下方:
https://boardgamearena.com/gamepanel?game=onitama
我们要感谢Shimpei Sato以及Arcane Wonders的人们授权将游戏带到Board Game Arena 。
当然,如果没有Sydnique的帮助,就不可能将游戏带到平台上。
谢谢!
下周,准备迎接另一个惊喜吧。
一个非常大的,以致会引发出一些喧嚣的惊喜。
至少,对于喜欢农场的人来说是这样。
在那之前,保重!