**What does the llama say? **
The original game called L.A.M.A in German is also an acronym that stands for Lege alle Minuspunkte ab, that is, "lay down all the negative points."
Yeah, "LLAMA" is spelled with only one L in Germany and other countries. Why?
LL was originally pronounced “ly” - like the lli in the English word million. Although many- or even most- Spanish speakers pronounce it the same as the letter y nowadays, many- especially in Spain- still pronounce it "ly"- and that is the way it is pronounced in Quechua as well. So the correct pronunciation of "Llama" is "lyama" or “yama,” not "lah-ma".
Like Lloyd.
That's what I learned today.
Anyway, what about the game?
It is not a diversion to tell gamers we have some heavier games coming soon to the platform; we really like this game. And we wanted your heart to flutter in a light rhythm so you get a warm welcome back from your holidays, before some more serious stuff drops.
So as you probably guessed, the game is about dumping cards from your hand as quickly as possible. However, you might not be able to play what you want, so do you stop and freeze your hand or draw and hope to keep playing?
Each player starts a round with six cards in hand from the deck consisting of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player may play a card, draw a card, or stop. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you stop, you place your remaining cards face down and take no further actions in the round.
The round ends when one player empties their hand or all players have stopped. In either case, players collect tokens based on the cards in their hand. Each differently numbered card in hand gets you the number of white tokens equal to the value of the card (each worth 1 point), while one or more llamas gets you a black token (worth 10 points). (You can exchange ten white tokens for one black token at any time.) If you played all of your cards, you can return one previously collected token (white or black) to the supply. You then shuffle all of the cards and begin a new round.
The game ends after the round in which at least one player has forty or more total points. Whoever has the fewest points wins!
Curious about it? Play it right now by clicking here:
https://boardgamearena.com/gamepanel?game=lama
The game won multiple awards worldwide and is pretty famous, so there is no reason to skip it on Board Game Arena.
The team would like to thank the AMIGO team, as well as Dr Reiner Knizia for their help bringing this game to the platform.
And of course, no Llamas without developers, and this one has been done by the fantastic tsaunat. Thanks to him!
So what's next?
Take your time and relax. Good things will come to those who wait. 😉
Don't forget the LIVE event on MONDAY 6th September at 9PM (Paris time).
See you next week!
L.L.A.M.A:当 Reiner Knizia 丢掉所有负分时。
骆驼说了什么?
最初这个游戏在德国叫做L.A.M.A,也是代表一个缩写LegealleMinuspunkteab,也就是说,“放下所有的负分。”
是的,“LLAMA”在德国和其他国家的拼写只有一个 字母L。
为什么?
LL 最初发音为“ly”——就像英文单词 Million 中的 lli。
尽管现在许多甚至大多数讲西班牙语的人都将它的发音与字母 y 相同,但许多人——尤其是在西班牙——仍然将其发音为“ly”——这也是它在盖丘亚语中的发音方式。
所以“Llama”的正确发音是“lyama”或“yama”,而不是“lah-ma”。
像Lloyd。
这就是我今天学到的。
无论如何,游戏呢?
告诉游戏玩家我们有一些更重的游戏即将登陆平台并不是为了转移注意力;我们真的很喜欢这个游戏。
我们希望您的心脏以轻快的节奏颤动,以便您在假期结束之前受到热烈欢迎,在更严重的情形出现前。
因此,正如您可能已经猜到的那样,该游戏的目的是尽快从您的手中丢掉手牌。
但是,您可能无法出您想要的牌,那么您是停下来保留手牌还是抽牌并希望继续玩?
每个玩家从一副由骆驼牌和编号为 1-6 的牌组成的牌组开始一轮,每张牌各有八张。
在回合中,轮到的玩家可以打一张牌、抽一张牌或停止。
要打出一张牌,您必须打出与弃牌堆顶牌相同或高一个数字的数字。
如果弃牌堆上有 6,您可以打出 6 或美洲驼,如果有美洲驼在上面,您可以打出另一只美洲驼或 1。
如果停止,则将剩余的牌面朝下放置,并且在该轮中不再采取进一步行动。
当一名玩家清空他们的手或所有玩家都停止时,该回合结束。
在任何一种情况下,玩家都会根据手中的牌收集代币。
手中每张不同编号的卡片都会为您提供与卡片价值相等的白色代币数量(每个价值 1 分),而一只或多只美洲驼为您提供黑色代币(价值 10 分)。
(您可以随时将 10 个白色代币换成 1 个黑色代币。)如果您打出所有牌,您可以将之前收集的一个代币(白色或黑色)归还。
然后洗牌所有的牌并开始新一轮。
游戏在至少一名玩家总分超过四十分的回合结束后结束。
谁的积分最少,谁就赢!
对此感到好奇吗?
单击此处立即开玩:
https://boardgamearena.com/gamepanel?game=lama
该游戏在全球赢得了多个奖项并且非常有名,因此没有理由在Board Game Arena上跳过它。
团队要感谢AMIGO 团队以及Reiner Knizia 博士帮助将这款游戏带到平台上。
当然,没有开发人员就没有美洲驼,而这个是由出色的tsaunat完成的。
感谢他!
下一个是什么?
慢慢来,放松一下。
等待的人会有好事发生。
不要忘记 9 月 6 日星期一晚上 9 点(巴黎时间)的现场活动。
下周见!