Congratulations to every winners of Season 3!
** ## Season 4 is NOW launched. **
During last season, we introduced new rules, especially on turn-based Arena. We also recently improved a lot of things in the Arena UX. Season by season, we will continue to improve Arena little by little, so please don't hesitate to post your feedback!
New rules for Turn-based Arena
Following your feedback and to avoid Arena ranking cheating, we established new rules:
-
For Arena turn-based game, for a given game, you are now forced to play on the table where it's your turn for the longest time. Example: if you have 2 Carcassonne games, you can't play on the game where it's you turn for 5 minutes before playing on the other one it's your turn for 5 hours.
-
You cannot start a Arena realtime game if you have a turn based game with the same game in progress where it is your turn to play.
-
At the end of the season, all turn based games will be stopped, and the player who consumed the most time will lost the game (all the opponents will be winners).
-
5 days before the end of the Season, this is not possible to create new turn-based table anymore.
Note: these changes have been made following a huge discussion with you to find the best way to address turn based Arena (read viewtopic.php?f=3&t=17703 for details). We'd like to thank all of you that help us to make this solution possible!
Arena interface improvements
[*] The Season number and end date of current season is now clearly displayed on the Arena lobby.
[*] Arena hall of fame: you can now access all the stats, rankings and results for current and past seasons, for all games.
[*] Your latest Arena results have been integrated to each game page.
Important: recent games are not concerned by the end of this season
All games published (= out of Beta) less than 1 month before the end of a season are not concerned by the end of the season (no trophies, no relegation).
** It's up to you to find the way of the elite!
**
May the odds be ever in your favor!
竞技场第4赛季-让我们开始吧!
祝贺第3赛季的每位赢家!
第4赛季现已开始。
在上个赛季,我们引入了新规则,尤其是针对回合制竞技场。
最近,我们还改进了竞技场 UX的许多功能。
随着赛季更迭·,我们将继续逐步改进竞技场,因此,请不要犹豫,随时发布您的反馈!
回合制竞技场的新规则
兼顾遵循您的反馈意见与避免竞技场排名作弊的现象发生,我们设定了新规则:
- 对于某一特定的回合制竞技场游戏,您现在会被强制玩等待您的回合的、剩余最长时间的游戏。 例如:如果您有2场Carcassonne游戏,则您不能先玩等待您回合的、剩余5分钟的游戏,而是要先玩另一场等待您回合的、剩余5小时的游戏。
- 如果您有轮到您的某一款回合制游戏,则不能启动相同的竞技场即时制游戏。
- 在本赛季结束时,所有基于回合的游戏都将强制终止,消耗最多时间的玩家将输掉该游戏(所有对手均为获胜者)。
- 在赛季结束前5天,将无法再创建新的回合制游戏桌。
竞技场界面改进
[]现在,竞技场大厅清楚地显示当前赛季的赛季编号和结束日期。
[]竞技场名人堂:您现在可以访问所有游戏的当前和过去赛季的所有统计数据,排名和结果。
[*]您最新的竞技场结果已集成到每个游戏页面。
重要提示:到本赛季末,最近发布的游戏将不再被启用
在赛季结束前不到1个月发布的所有游戏(=测试版之外)都不会在赛季结束前启用(没有奖杯,没有降级)。
成为精英之路由您选择!
愿您万事如意!