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This is a Border State Value Token. It also conveys the Value of the Recruit from that State in , but Border

State Recruits always cost 4 , spread across two different colors of . This example costs

2 and 2 .

SYMBOL & TERMINOLOGY GLOSSARY

Booster Buck, the basic above-the-table currency in the game, used to run Marketing Campaigns and to

pay for Runners to transport Envelopes of Cash to Recruits.

A Recruiting Point (which people also call a “Star Point” because of the symbol) This is the game’s basic

victory point. You earn Recruiting Points by putting cards into play, by recruiting athletes, through clever card

combos, etc. The goal of the game is to get the most Recruiting Points.

Envelopes of Cash (ECs). These are the under-the-table currency of the game. ECs are used to pay Recruits

to join your program and to upgrade your personnel & facilities, improve your program’s culture, and

augment your fundraising (by putting cards into play). ECs can also fuel your Recruiting Bus as you move

across the country. The top symbol represents “Any EC” with the color chosen by the active player. The

others represent the EC of the specific color shown.

A Recruiting Bus. When shown in gray on a card, this refers to your recruiting bus, no matter the color.

This is a basic State Value Token. It conveys the Value of the Recruit in that state in , and the Cost of that

Recruit in . A Recruit in this example State has a base value of 5 and will cost 4 magenta .

This is the Card Type Symbol for a Culture (“Cult”) card. These cards represent the attitudes or approaches

that help you create a winning program and attract the best Recruits.

This is the Card Type Symbol for a Personnel and Facilities (“P&F”) card. These cards represent the

people you hire or the buildings you construct in order to attract the best Recruits.

This is the Card Type Symbol for a Fundraising (“Fund”) card. These cards represent the efforts to get

boosters to donate to the program. You’ll see Fund cards referred to generically with the first symbol or

specifically by region with one of the six colored symbols corresponding to the same colors as regions on

the game board.

This is the Card Usage Symbol that represents a card that can be used Once per Month. You may want to

place a Player Token on the card once you’ve used it to help you remember it has already been used

this turn.

This is the Card Usage Symbol that represents a card that only triggers at the End of the Game. Typically

these cards give you a number of during final scoring but have no impact on gameplay until then.

This is the Card Usage Symbol that represents a card that is a Program Upgrade. Program Upgrades are

always active and can be triggered as often as you want, assuming you meet the conditions on the card.

For example, a card might say it triggers whenever you sign a Recruit or run a Marketing Campaign, etc.

symbols sometimes show a number on them, indicating the quantity of that color of . The symbol on

the left could also have been represented by 4 individual magenta . You can always make change.

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IS THIS GAME FOR REAL?

Welcome to Envelopes of Cash. This a real board game

designed for people who love board games, not a political

statement disguised as a game. But it is also tackling (see

what we did there?) a serious topic in a way we hope you will

find to be enjoyable even while we also hope it proves thought

provoking. Above all, this is not “just” a game about sports.

Through a quirk of history and a heavy dose of propaganda, college

athletes have long been denied the economic right to compete for the

full value of their labor, leading to the ridiculous situation in which the

most valuable laborers in America’s second most popular sport, college

football, are not supposed to be paid. But of course, just because they

aren’t supposed to be paid doesn’t mean they don’t get paid, and this game

is designed to let you take a shot at managing this theatre of the absurd

where officially no one is getting paid, and everyone insists that while they

follow the rules, everyone else is handing out the game’s eponymous “Envelopes

of Cash” like candy.

You will try to score more points than your opponents by balancing a variety of

scoring mechanisms. During the course of the game, you can score points by paying

for the cards you draft each turn (drafting is free, but to actually use the cards, you

have to pay their cost in ). You’ll also be moving your Recruiting Bus around the

country, recruiting athletes. Thematically, this recruiting is the heart of the game, and

every time you recruit an athlete you potentially score points three ways. When you sign a

Recruit, you’ll immediately score points based on the quality of the athlete, measured in .

Each Recruit you land will also contribute to the two major end-of-game scoring mechanisms:

points for each unique position you recruit and points for depth of recruiting success in one

particular region of the country.

There are a few other ways to get points, but the heart of the game is (a) putting the cards you draft

into play for points, so you can then use the benefits those cards provide and (b) moving around the

country to recruit athletes to score points in multiple ways. You’ll be taking advantage of the amateur

system to maximize your own reward and sharing mere scraps with the athletes you recruit, but hey,

don’t hate the player, hate the game, right? 3