#96006: "MSP pipelines give movement benefits only if they are not moved."
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细节描述
-
• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• 请说明你当时想做什么,你做了什么,然后发生了什么
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • 您正使用哪一款浏览器呢?
Mozilla v5
-
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • 您正使用哪一款浏览器呢?
Mozilla v5
-
• 哪个规则没有被BGA的设计小组写进游戏里?
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • 您正使用哪一款浏览器呢?
Mozilla v5
-
• 你当时是想做哪个游戏行动?
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• 你在想做什么的时候,触发了这个游戏选项?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a -
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • 您正使用哪一款浏览器呢?
Mozilla v5
案件历史
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
