#81228: "Wrong owner assigned to Landmines"
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| # | Status | Votes | Game | Type | Title | Last update |
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• 请说明你当时想做什么,你做了什么,然后发生了什么
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 • 您正使用哪一款浏览器呢?
Google Chrome v109
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• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 • 您正使用哪一款浏览器呢?
Google Chrome v109
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. • 您正使用哪一款浏览器呢?
Google Chrome v109
-
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. • 您正使用哪一款浏览器呢?
Google Chrome v109
-
• 哪个规则没有被BGA的设计小组写进游戏里?
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 • 您正使用哪一款浏览器呢?
Google Chrome v109
-
• 你当时是想做哪个游戏行动?
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• 你在想做什么的时候,触发了这个游戏选项?
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 -
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v109
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 • 您正使用哪一款浏览器呢?
Google Chrome v109
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. • 您正使用哪一款浏览器呢?
Google Chrome v109
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
Allied unit moved onto them, and they didn't detonate: Many times, including turn 123 (movement) and turn 62 (taking ground).
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them: Many times, including turn 6.
The Pacific Theater rulebook on page 10 says, "An Engineer unit that moves onto a Minefield hex and that is eligible to battle must clear the Minefield hex instead of battling."
Axis unit moved onto them, and they detonated: Turn 49 • 您正使用哪一款浏览器呢?
Google Chrome v109
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Scenario description says, "Mines are laid by the Axis." I emailed the scenario's creator, and he confirmed that this is correct in the Scenario Editor. (This scenario also was used in a tournament in Memoir Online several years ago, and no bugs were reported.)
The scenario treated the Mines instead as if they had been laid by the Allies:
Allied unit moved onto them, and they didn't detonate.
Allied Engineer moved onto them. It didn't automatically remove them, and it was unable to remove them. I got an error message, instead, saying that I couldn't remove them.
Axis unit moved onto them, and they detonated. • 您正使用哪一款浏览器呢?
Google Chrome v109
案件历史
> Infantry moving onto D4: boardgamegeek.com/image/7343168/memoir-44-league
> Infantry taking ground onto B5: boardgamegeek.com/image/7343169/memoir-44-league
Allied Engineer moved onto them and was unable to remove them: boardgamegeek.com/image/7342264/memoir-44-league
Axis unit moved onto them, and they detonated: boardgamegeek.com/image/7342263/memoir-44-league
A similar report was made in another scenario, but the response was that it was not a bug and the player should check with the scenario's creator. boardgamearena.com/bug?id=76180 However, in the present case I have checked with this scenario's creator and confirmed it.
Without a mechanism to verify mines in advance, all SFTF scenarios that employ mines are potentially invalid.
Without a mechanism to verify mines in advance, all SFTF scenarios that employ mines are potentially invalid. --> this not the case, I have checked a lot of them on BGA and there is no issue.
The scenario was also used in a Memoir Online tournament in 2014 without problems.
Here is a turn from one of my DOW game replays where two Japanese units don't trigger their mines: www.daysofwonder.com/memoir44-online/en/battle/?id=39469345#replay:turn=10
In my 8 games at that scenario on DOW, the only Allied units to go onto the mines were Engineers, so I don't have any examples of the mines detonating.
But here is a turn where Marine Engineers move onto the mines without detonating (because they removed the mines, though the tokens still appear in the replay): www.daysofwonder.com/memoir44-online/en/battle/?id=39469714#replay:turn=3
Here is the link in the SFTF database: www.daysofwonder.com/memoir44/en/editor/view/?id=13346
The Scenario Editor Wiki says, <Important note: "Only Allies" means that mines are placed by Allies and will hit Axis. "Only Axis" means that mines are placed by Axis and will hit Allies. "No/Any Side" does not have owner and will hit any side that enters minefield.> (m44sed.daysofwonder.com/)
This confirms that the BGA implementation is contrary to the scenario's specification in the Scenario Editor.
I have tested the scenario you provided and yes there is an inconstency with Memoir44 online, thank you for raising that issue.
This has just been corrected and implemented and will be released very soon.
For the -1 dice flame thrower, I reproduce it, the unit is not recognised as flame thrower unit as it should be but like standard armor, I need more time to investigate why.
The flamethrower tank issue is bug report #81193. boardgamearena.com/bug?id=81193
On that thread, Duncan TMS commented, "The flamethrower tank works when you choose armored elite unit and not armored unit."
Unfortunately, that is not a solution, because nearly 20 years of scenario builders have never needed to use an elite armor unit with the flamethrower badge. In fact, as you undoubtedly know, the only tanks referred to as Elite in Official scenarios are 4 figures. So it appears that flamethrower privileges should be based on the badge. (I look forward to when there are future updates on that thread.)
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
