#68042: "Introduce a turbo variant where you pick all you diplomacy bonuses at the start of your turn "
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
Google Chrome v103
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• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Google Chrome v103
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• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• 您正使用哪一款浏览器呢?
Google Chrome v103
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• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• 您正使用哪一款浏览器呢?
Google Chrome v103
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• 哪个规则没有被BGA的设计小组写进游戏里?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
Google Chrome v103
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• 你当时是想做哪个游戏行动?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• 你在想做什么的时候,触发了这个游戏选项?
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• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v103
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• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
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• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v103
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• 您正使用哪一款浏览器呢?
Google Chrome v103
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
-
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Google Chrome v103
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
It is a great implementation but the asynchronous games are very slow, mostly to the constant picking of the diplomacy bonuses in higher player games. I think the gain in game speed (the new total playtime will be something like 1/x of the current playtime where is x is number of players) greatly would outdo the disadvantages (you can make your diplomacy benefit decisions with total knowledge of what resources you will start your turn with). An example of this is the oracle of delphi implementation on yucata which results in much faster gameplay.
• 您正使用哪一款浏览器呢?
Google Chrome v103
案件历史
Here's the way it'll work:
1) For each diplomacy track, you'll be able to select "always ask", "2 GEMs", "1 VP", "Resource", or "last reward taken for this track"
2) If the indicated reward is available for that track when the action is taken, the game will automatically pick it for you. (If not, it'll ask you like normal.)
3) If you ever advance on that diplomacy track, the game will automatically reset your choice to "always ask" so that you don't forget to switch it to a better choice. Otherwise, it's up to you to change your choice when you no longer want that particular reward. If you think you'll want two different rewards on before it comes back to you, you should set it to "always ask"
The selection was chosen because it strikes a balance between flexibility (choosing what you want) and interface simplicity (as opposed to a pull-down menu with every possible combination of which two elements you could pick at some tiers or programming in a long sequence of what you want).
I've just completed testing the backend logic to ensure that everything works. It'll require the other developer to implement an interface for it, which may take a little while. Still, you'll hopefully appreciate an update of what's in the works.
an example metal-point-food-water-2gems-1gem
then it will pick the highest possible rewards according to the slider. it also works for the double rewards
The method described was chosen because it strikes a balance between flexibility (choosing what you want) and interface simplicity.
We'll keep an eye on it. If it's causing more player confusion than it solves, we may tweak or remove it.
There were some early implantation issues causing it to spontaneously reset, but those should be resolved now.
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
