#54265: "UX appraoch is confusing"
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| # | Status | Votes | Game | Type | Title | Last update |
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
Google Chrome v95
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• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Google Chrome v95
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• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• 您正使用哪一款浏览器呢?
Google Chrome v95
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• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• 您正使用哪一款浏览器呢?
Google Chrome v95
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• 哪个规则没有被BGA的设计小组写进游戏里?
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
Google Chrome v95
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• 你当时是想做哪个游戏行动?
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• 你在想做什么的时候,触发了这个游戏选项?
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• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v95
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• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
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• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v95
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• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• 您正使用哪一款浏览器呢?
Google Chrome v95
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
-
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Google Chrome v95
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
I think the current approach of "select ship, then SACRIFICE or select a ship/system to use its power" seems the worst of both worlds, confusing for new players and clunky for returning ones.
• 您正使用哪一款浏览器呢?
Google Chrome v95
案件历史
However, the current module is basically the worst:
New players don't get a menu of what they can do, so it's really easy for them to miss options or just select the wrong one.
Existing players can't just select the action the ywant; they have to make the non-decision of deciding -how- to do it and choosing between the ship itself and oher ships/systems when it doesn't matter.
For experienced players it would also be nice to be able to initiate a grow/swap by clicking on a piece in the stash first (and then get prrompted for whether you want to grow that piece or trade for it if both options are on the table, and then click on the system you want to grow in or the ship you want to swap it for), and initiate an attack by clicking on the enemy you want to attack. But obviously that wouldn't help novice players much while a clearer flow really would.
"You may choose a ship or star to use its power."
"You may choose a ship in the same system to activate it with ${color} power."
One nice thing about power-first would be that the UI could limit your choices rather than force a ship selection -- you'd select "Grow" and it would then show you which ships you could grow across your empire (without a sacrifice). Or you'd choose "sacrifice" and could then sacrifice any ship.
I haven't tried; does the system warn you if you're trying to end your side (like by sacrificing your only ship)?
I haven't understood your suggestion very well, but I was proposing "power first" as a solution. In particular, I apparently haven't at all grasped what you meant by
"they have to make the non-decision of deciding -how- to do it and choosing between the ship itself and oher ships/systems when it doesn't matter."
Can you clarify?
It sounds like you might be saying you want more buttons with text on them (like a "grow" button). I want to avoid text-based interface elements where possible because clicking pieces is both cleaner and easier to write. The presence or absence of a color in a system automatically limits what kind of action a player can take, which I expect to be instructive for new players.
* When using red power, you could infer you are using your biggest ship in system to do it, meaning you could directly go to take any possible ship in the system
* When using green power, you could also directly highlight in the bank the options, depending on ship colors in the system
A)
1. Select action: Build, Change, Move, Capture, Sacrifice
2. Select ship. Ships that can perform the action are highlighted (or other ships are greyed out). In the capture case, you'd directly select an enemy ship.
B)
1. Select own ship.
2. Select action: Build, Change, Move, Capture, Sacrifice. Actions that this ship cannot perform because the color is not available in the system are greyed out.
It will probably take a while to get this done because of life things, but I'll get there!
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
