#5425: "paying for development and worlds should happen after revealing"
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| # | Status | Votes | Game | Type | Title | Last update |
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• 请说明你当时想做什么,你做了什么,然后发生了什么
any game
• 您正使用哪一款浏览器呢?
Mozilla v5
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• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
any game
• 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• 您正使用哪一款浏览器呢?
Mozilla v5
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• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• 您正使用哪一款浏览器呢?
Mozilla v5
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• 哪个规则没有被BGA的设计小组写进游戏里?
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
any game
• 您正使用哪一款浏览器呢?
Mozilla v5
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• 你当时是想做哪个游戏行动?
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
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• 你在想做什么的时候,触发了这个游戏选项?
any game
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• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Mozilla v5
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• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
-
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
any game
• 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
-
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
any game
• 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Once all players have chosen which card to develop or settle, all cards are revealed and only then they are paid for. You should see the cards your opponents have played before chosing which ones to discard.
• 您正使用哪一款浏览器呢?
Mozilla v5
案件历史
I can't believe i'm the first person to give it a thumb. Clearly this bug report system is not ideal, especially since the developers only pay attention to multi-thumbed reports.
Not a true bug i think.
The gameplay impact is quite minor, and if implemented poorly, the fix could really hurt the gameflow by adding another synchronisation point rarely useful.
So, it's tricky to implement properly, but certainly not impossible (like they did with the mobile app).
I do agree that the rules say that it should be done like this, but I'm not sure it will improve the digital version of the game.
Because it would slow down things and because it would bring a whole new lot of potential timing issues like we already have with takeovers. (For instance, you shouldn't be allowed to use "Golden age of Terraforming" power to pay for itself. Nor play a green halo world and use its card on "Golden age of Terraforming" to pay for it. Or should you ? )
I have a potential solution for this for your consideration galehar -- it involves giving people the option to force a check, with the default option being as it is right now.
Taking inspiration from both Res Arcana's "Wait for previous player's collect" option and Welcome To's "Confirm (x)" prompts I think the following could be a workable middle-ground.
Firstly, before I say anything else the intent is that none of the existing logic gets thrown out.
What I'm thinking is the player selects what they want to make which invokes a call to server and the next phase regardless. They're then asked to say how they want to pay for it, this gets sent to server and validated... up until now this is how it's working right now.
So at this point the server knows what card is being played and can reveal to others AND knows the player can afford to buy it because they already submitted valid payment 'plan'.
The player then gets a prompt similar to Welcome To's countdown where no response in 10s is automatically finishing their turn/accepting what they've done as to not stall the game.
In this case it's however asking "Would you like to see what opponents have played, before using these cards to pay" with the options "[Commit to this payment (x)] [Wait to see] [Cancel]" -- the "(x)" in the option is a 10 second countdown, and if the other options is not clicked they commit to using their payment 'plan' to pay for their item. Giving them a clear "Cancel" option means the first time they see this or in a situation it may matter they're not required to decide in 10s when it could take longer to work out the implications.
If they DO click the other option that's where additional gamestate logic is needed to reveal all played cards to all players; and those that chose "Commit to this payment" go through as normal; those that chose "Wait to see" have to then select either the same, or a new combination of valid payment for the card they just played.
Perhaps the game remembers their planned payment and asks "How would you like to pay for %item%? [Pay using the cards previously selected] [Select alternative payment]" (The previously selected cards are rendered below similar to explore result, or have the big 'X' over them)
From a design POV and notwithstanding bugs we know they can't be in a state where a card was revealed and they can't pay for it because they were required to submit a valid payment for it, and that went through the existing logic to validate that works to pay. The game doesn't get slowed down where people don't opt to take additional turns; and it could possibly be controlled by a user-level preference if they even want to be asked this.
I can imagine other opportunities for bugs however, such as when the payment isn't just cards -- e.g. using New Military Tactics -- in the case where it was used in the first case that needs to be rolled back until they commit to it.
In the case of Arena and Tournament those that use this a lot will have more turns come up, thus more waiting time, and a higher likelihood of default loss on timeout in the event they overuse it.
Hopefully this helps as a potential solution to this, or at least inspiration for a way to make this happen!
So, unplayable cards will be greyed out and unselectable. Once the card has been chosen and played, a but "wait for reveal" will appear. At this point, you either directly select payment (including cards in tableau to activate or discard), or click the button to postpone the payment after all played cards are revealed.
So this won't slow the game down.
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
