#53874: "Suggested algorithm for map configurations (same as hol.es algorithm) "
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
The existing algorithms for placing down a map and having the last player rotate the tiles is not an excellent balancing mechanic, especially in a 4 player game where the third player is not likely to get a great choice of faction.
The now-defunct website gaia-project.hol.es had an algorithm which basically everyone liked a lot. This algorithm is described in this BGG thread boardgamegeek.com/thread/1960859/online-game-generator-map-board-smartphone-friendl/page/2, and I will repeat it for clarity here:
The algorithm is this:
1. Randomly place the required number of tiles, using the correct side of tiles 5, 6, and 7 as appropriate to the number of players, and rotate them randomly.
2. No clusters of 5 contiguous planets of any type (including transdim) are allowed. Check to see if there are any clusters of 5 or more. If there are any, discard this map and roll again.
3. Only one cluster of 4 contiguous planets of any type (including transdim) is allowed. Check to see if there are any clusters of 4 contiguous planets. If there are 2 or more such clusters, discard this map and roll again.
4. The closest that 2 planets of the same homeworld type may be to each other is Nav3. If there are any planets of any type except gaia or transdim which are within Nav2 range of each other, discard this map and roll again.
5. Every planet must have another planet of any type within Nav2 range of it. If there is any planet that is at least 3 hexes away from any other planet, discard this map and roll again.
6. Use this map -
• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
Google Chrome v96
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The existing algorithms for placing down a map and having the last player rotate the tiles is not an excellent balancing mechanic, especially in a 4 player game where the third player is not likely to get a great choice of faction.
The now-defunct website gaia-project.hol.es had an algorithm which basically everyone liked a lot. This algorithm is described in this BGG thread boardgamegeek.com/thread/1960859/online-game-generator-map-board-smartphone-friendl/page/2, and I will repeat it for clarity here:
The algorithm is this:
1. Randomly place the required number of tiles, using the correct side of tiles 5, 6, and 7 as appropriate to the number of players, and rotate them randomly.
2. No clusters of 5 contiguous planets of any type (including transdim) are allowed. Check to see if there are any clusters of 5 or more. If there are any, discard this map and roll again.
3. Only one cluster of 4 contiguous planets of any type (including transdim) is allowed. Check to see if there are any clusters of 4 contiguous planets. If there are 2 or more such clusters, discard this map and roll again.
4. The closest that 2 planets of the same homeworld type may be to each other is Nav3. If there are any planets of any type except gaia or transdim which are within Nav2 range of each other, discard this map and roll again.
5. Every planet must have another planet of any type within Nav2 range of it. If there is any planet that is at least 3 hexes away from any other planet, discard this map and roll again.
6. Use this map -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Google Chrome v96
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
The existing algorithms for placing down a map and having the last player rotate the tiles is not an excellent balancing mechanic, especially in a 4 player game where the third player is not likely to get a great choice of faction.
The now-defunct website gaia-project.hol.es had an algorithm which basically everyone liked a lot. This algorithm is described in this BGG thread boardgamegeek.com/thread/1960859/online-game-generator-map-board-smartphone-friendl/page/2, and I will repeat it for clarity here:
The algorithm is this:
1. Randomly place the required number of tiles, using the correct side of tiles 5, 6, and 7 as appropriate to the number of players, and rotate them randomly.
2. No clusters of 5 contiguous planets of any type (including transdim) are allowed. Check to see if there are any clusters of 5 or more. If there are any, discard this map and roll again.
3. Only one cluster of 4 contiguous planets of any type (including transdim) is allowed. Check to see if there are any clusters of 4 contiguous planets. If there are 2 or more such clusters, discard this map and roll again.
4. The closest that 2 planets of the same homeworld type may be to each other is Nav3. If there are any planets of any type except gaia or transdim which are within Nav2 range of each other, discard this map and roll again.
5. Every planet must have another planet of any type within Nav2 range of it. If there is any planet that is at least 3 hexes away from any other planet, discard this map and roll again.
6. Use this map • 您正使用哪一款浏览器呢?
Google Chrome v96
-
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
The existing algorithms for placing down a map and having the last player rotate the tiles is not an excellent balancing mechanic, especially in a 4 player game where the third player is not likely to get a great choice of faction.
The now-defunct website gaia-project.hol.es had an algorithm which basically everyone liked a lot. This algorithm is described in this BGG thread boardgamegeek.com/thread/1960859/online-game-generator-map-board-smartphone-friendl/page/2, and I will repeat it for clarity here:
The algorithm is this:
1. Randomly place the required number of tiles, using the correct side of tiles 5, 6, and 7 as appropriate to the number of players, and rotate them randomly.
2. No clusters of 5 contiguous planets of any type (including transdim) are allowed. Check to see if there are any clusters of 5 or more. If there are any, discard this map and roll again.
3. Only one cluster of 4 contiguous planets of any type (including transdim) is allowed. Check to see if there are any clusters of 4 contiguous planets. If there are 2 or more such clusters, discard this map and roll again.
4. The closest that 2 planets of the same homeworld type may be to each other is Nav3. If there are any planets of any type except gaia or transdim which are within Nav2 range of each other, discard this map and roll again.
5. Every planet must have another planet of any type within Nav2 range of it. If there is any planet that is at least 3 hexes away from any other planet, discard this map and roll again.
6. Use this map • 您正使用哪一款浏览器呢?
Google Chrome v96
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• 哪个规则没有被BGA的设计小组写进游戏里?
The existing algorithms for placing down a map and having the last player rotate the tiles is not an excellent balancing mechanic, especially in a 4 player game where the third player is not likely to get a great choice of faction.
The now-defunct website gaia-project.hol.es had an algorithm which basically everyone liked a lot. This algorithm is described in this BGG thread boardgamegeek.com/thread/1960859/online-game-generator-map-board-smartphone-friendl/page/2, and I will repeat it for clarity here:
The algorithm is this:
1. Randomly place the required number of tiles, using the correct side of tiles 5, 6, and 7 as appropriate to the number of players, and rotate them randomly.
2. No clusters of 5 contiguous planets of any type (including transdim) are allowed. Check to see if there are any clusters of 5 or more. If there are any, discard this map and roll again.
3. Only one cluster of 4 contiguous planets of any type (including transdim) is allowed. Check to see if there are any clusters of 4 contiguous planets. If there are 2 or more such clusters, discard this map and roll again.
4. The closest that 2 planets of the same homeworld type may be to each other is Nav3. If there are any planets of any type except gaia or transdim which are within Nav2 range of each other, discard this map and roll again.
5. Every planet must have another planet of any type within Nav2 range of it. If there is any planet that is at least 3 hexes away from any other planet, discard this map and roll again.
6. Use this map -
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
Google Chrome v96
-
• 你当时是想做哪个游戏行动?
The existing algorithms for placing down a map and having the last player rotate the tiles is not an excellent balancing mechanic, especially in a 4 player game where the third player is not likely to get a great choice of faction.
The now-defunct website gaia-project.hol.es had an algorithm which basically everyone liked a lot. This algorithm is described in this BGG thread boardgamegeek.com/thread/1960859/online-game-generator-map-board-smartphone-friendl/page/2, and I will repeat it for clarity here:
The algorithm is this:
1. Randomly place the required number of tiles, using the correct side of tiles 5, 6, and 7 as appropriate to the number of players, and rotate them randomly.
2. No clusters of 5 contiguous planets of any type (including transdim) are allowed. Check to see if there are any clusters of 5 or more. If there are any, discard this map and roll again.
3. Only one cluster of 4 contiguous planets of any type (including transdim) is allowed. Check to see if there are any clusters of 4 contiguous planets. If there are 2 or more such clusters, discard this map and roll again.
4. The closest that 2 planets of the same homeworld type may be to each other is Nav3. If there are any planets of any type except gaia or transdim which are within Nav2 range of each other, discard this map and roll again.
5. Every planet must have another planet of any type within Nav2 range of it. If there is any planet that is at least 3 hexes away from any other planet, discard this map and roll again.
6. Use this map -
• 你在想做什么的时候,触发了这个游戏选项?
-
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v96
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
The existing algorithms for placing down a map and having the last player rotate the tiles is not an excellent balancing mechanic, especially in a 4 player game where the third player is not likely to get a great choice of faction.
The now-defunct website gaia-project.hol.es had an algorithm which basically everyone liked a lot. This algorithm is described in this BGG thread boardgamegeek.com/thread/1960859/online-game-generator-map-board-smartphone-friendl/page/2, and I will repeat it for clarity here:
The algorithm is this:
1. Randomly place the required number of tiles, using the correct side of tiles 5, 6, and 7 as appropriate to the number of players, and rotate them randomly.
2. No clusters of 5 contiguous planets of any type (including transdim) are allowed. Check to see if there are any clusters of 5 or more. If there are any, discard this map and roll again.
3. Only one cluster of 4 contiguous planets of any type (including transdim) is allowed. Check to see if there are any clusters of 4 contiguous planets. If there are 2 or more such clusters, discard this map and roll again.
4. The closest that 2 planets of the same homeworld type may be to each other is Nav3. If there are any planets of any type except gaia or transdim which are within Nav2 range of each other, discard this map and roll again.
5. Every planet must have another planet of any type within Nav2 range of it. If there is any planet that is at least 3 hexes away from any other planet, discard this map and roll again.
6. Use this map -
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v96
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The existing algorithms for placing down a map and having the last player rotate the tiles is not an excellent balancing mechanic, especially in a 4 player game where the third player is not likely to get a great choice of faction.
The now-defunct website gaia-project.hol.es had an algorithm which basically everyone liked a lot. This algorithm is described in this BGG thread boardgamegeek.com/thread/1960859/online-game-generator-map-board-smartphone-friendl/page/2, and I will repeat it for clarity here:
The algorithm is this:
1. Randomly place the required number of tiles, using the correct side of tiles 5, 6, and 7 as appropriate to the number of players, and rotate them randomly.
2. No clusters of 5 contiguous planets of any type (including transdim) are allowed. Check to see if there are any clusters of 5 or more. If there are any, discard this map and roll again.
3. Only one cluster of 4 contiguous planets of any type (including transdim) is allowed. Check to see if there are any clusters of 4 contiguous planets. If there are 2 or more such clusters, discard this map and roll again.
4. The closest that 2 planets of the same homeworld type may be to each other is Nav3. If there are any planets of any type except gaia or transdim which are within Nav2 range of each other, discard this map and roll again.
5. Every planet must have another planet of any type within Nav2 range of it. If there is any planet that is at least 3 hexes away from any other planet, discard this map and roll again.
6. Use this map • 您正使用哪一款浏览器呢?
Google Chrome v96
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The existing algorithms for placing down a map and having the last player rotate the tiles is not an excellent balancing mechanic, especially in a 4 player game where the third player is not likely to get a great choice of faction.
The now-defunct website gaia-project.hol.es had an algorithm which basically everyone liked a lot. This algorithm is described in this BGG thread boardgamegeek.com/thread/1960859/online-game-generator-map-board-smartphone-friendl/page/2, and I will repeat it for clarity here:
The algorithm is this:
1. Randomly place the required number of tiles, using the correct side of tiles 5, 6, and 7 as appropriate to the number of players, and rotate them randomly.
2. No clusters of 5 contiguous planets of any type (including transdim) are allowed. Check to see if there are any clusters of 5 or more. If there are any, discard this map and roll again.
3. Only one cluster of 4 contiguous planets of any type (including transdim) is allowed. Check to see if there are any clusters of 4 contiguous planets. If there are 2 or more such clusters, discard this map and roll again.
4. The closest that 2 planets of the same homeworld type may be to each other is Nav3. If there are any planets of any type except gaia or transdim which are within Nav2 range of each other, discard this map and roll again.
5. Every planet must have another planet of any type within Nav2 range of it. If there is any planet that is at least 3 hexes away from any other planet, discard this map and roll again.
6. Use this map -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Google Chrome v96
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
The existing algorithms for placing down a map and having the last player rotate the tiles is not an excellent balancing mechanic, especially in a 4 player game where the third player is not likely to get a great choice of faction.
The now-defunct website gaia-project.hol.es had an algorithm which basically everyone liked a lot. This algorithm is described in this BGG thread boardgamegeek.com/thread/1960859/online-game-generator-map-board-smartphone-friendl/page/2, and I will repeat it for clarity here:
The algorithm is this:
1. Randomly place the required number of tiles, using the correct side of tiles 5, 6, and 7 as appropriate to the number of players, and rotate them randomly.
2. No clusters of 5 contiguous planets of any type (including transdim) are allowed. Check to see if there are any clusters of 5 or more. If there are any, discard this map and roll again.
3. Only one cluster of 4 contiguous planets of any type (including transdim) is allowed. Check to see if there are any clusters of 4 contiguous planets. If there are 2 or more such clusters, discard this map and roll again.
4. The closest that 2 planets of the same homeworld type may be to each other is Nav3. If there are any planets of any type except gaia or transdim which are within Nav2 range of each other, discard this map and roll again.
5. Every planet must have another planet of any type within Nav2 range of it. If there is any planet that is at least 3 hexes away from any other planet, discard this map and roll again.
6. Use this map • 您正使用哪一款浏览器呢?
Google Chrome v96
案件历史
Fortunately, we have a random map generator that requires no rotation at all. It sounds like exactly what you're looking for, allowing an intelligent algorithm to balance out all factions. Try it out sometime -- you may like it!
Indeed, the last player rotation is straight out of the rulebook, at my game group we have tried this and found that it doesn't work very well for 4 player games. I agree that BGA shouldn't remove this as an option, but probably the hol.es algorithm without tile rotation is a better default setting in my opinion.
I have tried the random map algorithm, the main difference between this algorithm and hol.es is that it allows many clusters of 4. Which makes navigation less important, especially for a player that is going hard on gaiaforming and collecting a lot of transdim planets, since these tend to be clustered together.
I think the community has settled on preferring the hol.es algorithm, based on the number of comments on BGG either recommending it or asking for a replacement since that site was retired.
For my own map generation algorithm, I played around with varying considerations -- far more detailed than even what you've listed to ensure a balanced approach for all colors. After trying varying sizes of cluster, I settled on up to 4 planets in a cluster. In practice, 5 was too big and 3 wasn't varied enough.
I'm not trying to reproduce someone else's algorithm, so it's definitely different than the defunct website. It won't be a default option because it's not in the rulebook. (Actually, the default option is the rulebook's fixed setup, I think. No rotation required!) If you play around with it a bit, I think you'll find the random algorithm I've created is well balanced for all colors, even though the cluster sizes are different than how the former website did it.
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
