#52849: "Wrong Highlights that can induce in error and cause erroneous bug reports"
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| # | Status | Votes | Game | Type | Title | Last update |
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
Here is one example when moving around locos (top) and another when choosing the advance 1 steel track action (bottom):
imgur.com/3NubNUr
For the first example, the only valid destination for the 4 loco that is currently being moved is to replace the 3 loco. The highlight on the 6 loco and on the construction site are misleading. The highlight on the 4 loco itself would be better if it was different as its role is different.
For the second example, none of the place highlighted can actually be clicked to complete the action.
The only valid place to click that actually works is the first position on the Osaka line.
-------------------------------
This leads also to a generic problem with this implementation in regards to the movement of tracks and industry tokens.
As a generic rule, the current position of the track or industry token is highlighted and you click there to advance it. BUT, there are situation where you have to click where you want the token to go (for instance when you want your industry token to ignore a placed factory and take the shortcut) and there is nothing to tell you that.
This makes people believe that they cannot do certain actions when in fact they can, it is "just" that the interface is opaque and not consistant.
I don't know what the global solution is. Maybe we should *always* target and highlight the destination rather than current "the origin except in a few situations". That or simply make the highlights a lot smarter so as to conform with the actual places where we can click.
As a side note, I think the highlights should be a bit more solid and visible.
-
• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
Google Chrome v94
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Here is one example when moving around locos (top) and another when choosing the advance 1 steel track action (bottom):
imgur.com/3NubNUr
For the first example, the only valid destination for the 4 loco that is currently being moved is to replace the 3 loco. The highlight on the 6 loco and on the construction site are misleading. The highlight on the 4 loco itself would be better if it was different as its role is different.
For the second example, none of the place highlighted can actually be clicked to complete the action.
The only valid place to click that actually works is the first position on the Osaka line.
-------------------------------
This leads also to a generic problem with this implementation in regards to the movement of tracks and industry tokens.
As a generic rule, the current position of the track or industry token is highlighted and you click there to advance it. BUT, there are situation where you have to click where you want the token to go (for instance when you want your industry token to ignore a placed factory and take the shortcut) and there is nothing to tell you that.
This makes people believe that they cannot do certain actions when in fact they can, it is "just" that the interface is opaque and not consistant.
I don't know what the global solution is. Maybe we should *always* target and highlight the destination rather than current "the origin except in a few situations". That or simply make the highlights a lot smarter so as to conform with the actual places where we can click.
As a side note, I think the highlights should be a bit more solid and visible.
-
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Google Chrome v94
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Here is one example when moving around locos (top) and another when choosing the advance 1 steel track action (bottom):
imgur.com/3NubNUr
For the first example, the only valid destination for the 4 loco that is currently being moved is to replace the 3 loco. The highlight on the 6 loco and on the construction site are misleading. The highlight on the 4 loco itself would be better if it was different as its role is different.
For the second example, none of the place highlighted can actually be clicked to complete the action.
The only valid place to click that actually works is the first position on the Osaka line.
-------------------------------
This leads also to a generic problem with this implementation in regards to the movement of tracks and industry tokens.
As a generic rule, the current position of the track or industry token is highlighted and you click there to advance it. BUT, there are situation where you have to click where you want the token to go (for instance when you want your industry token to ignore a placed factory and take the shortcut) and there is nothing to tell you that.
This makes people believe that they cannot do certain actions when in fact they can, it is "just" that the interface is opaque and not consistant.
I don't know what the global solution is. Maybe we should *always* target and highlight the destination rather than current "the origin except in a few situations". That or simply make the highlights a lot smarter so as to conform with the actual places where we can click.
As a side note, I think the highlights should be a bit more solid and visible.
• 您正使用哪一款浏览器呢?
Google Chrome v94
-
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
Here is one example when moving around locos (top) and another when choosing the advance 1 steel track action (bottom):
imgur.com/3NubNUr
For the first example, the only valid destination for the 4 loco that is currently being moved is to replace the 3 loco. The highlight on the 6 loco and on the construction site are misleading. The highlight on the 4 loco itself would be better if it was different as its role is different.
For the second example, none of the place highlighted can actually be clicked to complete the action.
The only valid place to click that actually works is the first position on the Osaka line.
-------------------------------
This leads also to a generic problem with this implementation in regards to the movement of tracks and industry tokens.
As a generic rule, the current position of the track or industry token is highlighted and you click there to advance it. BUT, there are situation where you have to click where you want the token to go (for instance when you want your industry token to ignore a placed factory and take the shortcut) and there is nothing to tell you that.
This makes people believe that they cannot do certain actions when in fact they can, it is "just" that the interface is opaque and not consistant.
I don't know what the global solution is. Maybe we should *always* target and highlight the destination rather than current "the origin except in a few situations". That or simply make the highlights a lot smarter so as to conform with the actual places where we can click.
As a side note, I think the highlights should be a bit more solid and visible.
• 您正使用哪一款浏览器呢?
Google Chrome v94
-
• 哪个规则没有被BGA的设计小组写进游戏里?
Here is one example when moving around locos (top) and another when choosing the advance 1 steel track action (bottom):
imgur.com/3NubNUr
For the first example, the only valid destination for the 4 loco that is currently being moved is to replace the 3 loco. The highlight on the 6 loco and on the construction site are misleading. The highlight on the 4 loco itself would be better if it was different as its role is different.
For the second example, none of the place highlighted can actually be clicked to complete the action.
The only valid place to click that actually works is the first position on the Osaka line.
-------------------------------
This leads also to a generic problem with this implementation in regards to the movement of tracks and industry tokens.
As a generic rule, the current position of the track or industry token is highlighted and you click there to advance it. BUT, there are situation where you have to click where you want the token to go (for instance when you want your industry token to ignore a placed factory and take the shortcut) and there is nothing to tell you that.
This makes people believe that they cannot do certain actions when in fact they can, it is "just" that the interface is opaque and not consistant.
I don't know what the global solution is. Maybe we should *always* target and highlight the destination rather than current "the origin except in a few situations". That or simply make the highlights a lot smarter so as to conform with the actual places where we can click.
As a side note, I think the highlights should be a bit more solid and visible.
-
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
Google Chrome v94
-
• 你当时是想做哪个游戏行动?
Here is one example when moving around locos (top) and another when choosing the advance 1 steel track action (bottom):
imgur.com/3NubNUr
For the first example, the only valid destination for the 4 loco that is currently being moved is to replace the 3 loco. The highlight on the 6 loco and on the construction site are misleading. The highlight on the 4 loco itself would be better if it was different as its role is different.
For the second example, none of the place highlighted can actually be clicked to complete the action.
The only valid place to click that actually works is the first position on the Osaka line.
-------------------------------
This leads also to a generic problem with this implementation in regards to the movement of tracks and industry tokens.
As a generic rule, the current position of the track or industry token is highlighted and you click there to advance it. BUT, there are situation where you have to click where you want the token to go (for instance when you want your industry token to ignore a placed factory and take the shortcut) and there is nothing to tell you that.
This makes people believe that they cannot do certain actions when in fact they can, it is "just" that the interface is opaque and not consistant.
I don't know what the global solution is. Maybe we should *always* target and highlight the destination rather than current "the origin except in a few situations". That or simply make the highlights a lot smarter so as to conform with the actual places where we can click.
As a side note, I think the highlights should be a bit more solid and visible.
-
• 你在想做什么的时候,触发了这个游戏选项?
-
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v94
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
Here is one example when moving around locos (top) and another when choosing the advance 1 steel track action (bottom):
imgur.com/3NubNUr
For the first example, the only valid destination for the 4 loco that is currently being moved is to replace the 3 loco. The highlight on the 6 loco and on the construction site are misleading. The highlight on the 4 loco itself would be better if it was different as its role is different.
For the second example, none of the place highlighted can actually be clicked to complete the action.
The only valid place to click that actually works is the first position on the Osaka line.
-------------------------------
This leads also to a generic problem with this implementation in regards to the movement of tracks and industry tokens.
As a generic rule, the current position of the track or industry token is highlighted and you click there to advance it. BUT, there are situation where you have to click where you want the token to go (for instance when you want your industry token to ignore a placed factory and take the shortcut) and there is nothing to tell you that.
This makes people believe that they cannot do certain actions when in fact they can, it is "just" that the interface is opaque and not consistant.
I don't know what the global solution is. Maybe we should *always* target and highlight the destination rather than current "the origin except in a few situations". That or simply make the highlights a lot smarter so as to conform with the actual places where we can click.
As a side note, I think the highlights should be a bit more solid and visible.
-
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v94
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Here is one example when moving around locos (top) and another when choosing the advance 1 steel track action (bottom):
imgur.com/3NubNUr
For the first example, the only valid destination for the 4 loco that is currently being moved is to replace the 3 loco. The highlight on the 6 loco and on the construction site are misleading. The highlight on the 4 loco itself would be better if it was different as its role is different.
For the second example, none of the place highlighted can actually be clicked to complete the action.
The only valid place to click that actually works is the first position on the Osaka line.
-------------------------------
This leads also to a generic problem with this implementation in regards to the movement of tracks and industry tokens.
As a generic rule, the current position of the track or industry token is highlighted and you click there to advance it. BUT, there are situation where you have to click where you want the token to go (for instance when you want your industry token to ignore a placed factory and take the shortcut) and there is nothing to tell you that.
This makes people believe that they cannot do certain actions when in fact they can, it is "just" that the interface is opaque and not consistant.
I don't know what the global solution is. Maybe we should *always* target and highlight the destination rather than current "the origin except in a few situations". That or simply make the highlights a lot smarter so as to conform with the actual places where we can click.
As a side note, I think the highlights should be a bit more solid and visible.
• 您正使用哪一款浏览器呢?
Google Chrome v94
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Here is one example when moving around locos (top) and another when choosing the advance 1 steel track action (bottom):
imgur.com/3NubNUr
For the first example, the only valid destination for the 4 loco that is currently being moved is to replace the 3 loco. The highlight on the 6 loco and on the construction site are misleading. The highlight on the 4 loco itself would be better if it was different as its role is different.
For the second example, none of the place highlighted can actually be clicked to complete the action.
The only valid place to click that actually works is the first position on the Osaka line.
-------------------------------
This leads also to a generic problem with this implementation in regards to the movement of tracks and industry tokens.
As a generic rule, the current position of the track or industry token is highlighted and you click there to advance it. BUT, there are situation where you have to click where you want the token to go (for instance when you want your industry token to ignore a placed factory and take the shortcut) and there is nothing to tell you that.
This makes people believe that they cannot do certain actions when in fact they can, it is "just" that the interface is opaque and not consistant.
I don't know what the global solution is. Maybe we should *always* target and highlight the destination rather than current "the origin except in a few situations". That or simply make the highlights a lot smarter so as to conform with the actual places where we can click.
As a side note, I think the highlights should be a bit more solid and visible.
-
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Google Chrome v94
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Here is one example when moving around locos (top) and another when choosing the advance 1 steel track action (bottom):
imgur.com/3NubNUr
For the first example, the only valid destination for the 4 loco that is currently being moved is to replace the 3 loco. The highlight on the 6 loco and on the construction site are misleading. The highlight on the 4 loco itself would be better if it was different as its role is different.
For the second example, none of the place highlighted can actually be clicked to complete the action.
The only valid place to click that actually works is the first position on the Osaka line.
-------------------------------
This leads also to a generic problem with this implementation in regards to the movement of tracks and industry tokens.
As a generic rule, the current position of the track or industry token is highlighted and you click there to advance it. BUT, there are situation where you have to click where you want the token to go (for instance when you want your industry token to ignore a placed factory and take the shortcut) and there is nothing to tell you that.
This makes people believe that they cannot do certain actions when in fact they can, it is "just" that the interface is opaque and not consistant.
I don't know what the global solution is. Maybe we should *always* target and highlight the destination rather than current "the origin except in a few situations". That or simply make the highlights a lot smarter so as to conform with the actual places where we can click.
As a side note, I think the highlights should be a bit more solid and visible.
• 您正使用哪一款浏览器呢?
Google Chrome v94
案件历史
imgur.com/a/3du5q5m
Finally understanding how to get imgur links with multiple screenshot on one page :D
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
