#46526: "Automatic pass if no call is possible"
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| # | Status | Votes | Game | Type | Title | Last update |
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. -
• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
Mozilla v5
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• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. • 您正使用哪一款浏览器呢?
Mozilla v5
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• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. • 您正使用哪一款浏览器呢?
Mozilla v5
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• 哪个规则没有被BGA的设计小组写进游戏里?
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. -
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
Mozilla v5
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• 你当时是想做哪个游戏行动?
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. -
• 你在想做什么的时候,触发了这个游戏选项?
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• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. -
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. • 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Mozilla v5
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
In turn-based mode, the player discarding a tile still has to click Pass, it seems. They should always pass.
Also, all other players must click Pass even if they have no call possible. Ideally, the game should automatically pass to save a large amount of time when no play would be possible. • 您正使用哪一款浏览器呢?
Mozilla v5
案件历史
However for turn-based, an option to autopass would be greatly appreciated.
In either case, I think the discarder should be forced to pass.
More advanced options could include "always call for ron" and "always call for pon".
Yes, the discarder should pass automaticly. (That would be a thumps up)
If people want it, with any of the mentioned autopass (if can't make a claim) and or autocall (ron, pon), I sure hope it becomes optional (and don't expect from me to ever turn it on).
Also yes, discarder should not even be prompted whether or not to call on their own tile.
However this is a big timesaver and usually players don't want to be bothered over needless call questions.
Should be optional though.
It's not suited for real time, and I probably won't turn forced autopass on at real time tables. Still I support this option. As I said on other posts without this feature turn-based is nearly impossible to go on.
I have implemented this (optional automatic calls, optional automatic play in Riichi) through player preferences on the studio version, with reasonable granularity. I will update all the suggestions here once it is in production and you can try it out. I am finishing the testing, so should be in a few days.
As ufm says, these options are primarily aimed at turn-based mode. In the realtime version, the time-based automatic pass works fine and is generally the better option (since it obfuscates information, obviates clicking, and is set at table level, i.e., consistently across players).
Some extra info if you care:
Whenever you do something on BGA through player preferences, it is really meant to be a personal preference, originally only for display-related features. Offering these options is thus a compromise and has some downsides. I would fully understand that it might annoy, for example, player #1 to learn that player #2 has set preferences in a way that reveals information about player #2's hand, especially if player #3 or #4 profit from it. As I said, a compromise. These cannot and should not be set at table level since they are situational.
Another thing that might not be obvious to players is that these preferences, which you set in the browser, so client-side, have to be proactively communicated to the server by the game's implementation (there is no automatic syncing). There is no "event" that is triggered (except page reload) when you change these, which means that they can be communicated to the server side only when you perform an action. This is a limitation of the current BGA framework.
@ufm: Thanks for the info on the random false delays. Unfortunately, BGA relies heavily on allotting time to players for their actions, and this would probably clash with that general idea.
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
