#31971: "Better access to trades"
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| # | Status | Votes | Game | Type | Title | Last update |
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
Google Chrome v87
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 您正使用哪一款浏览器呢?
Google Chrome v87
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 您正使用哪一款浏览器呢?
Google Chrome v87
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• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 您正使用哪一款浏览器呢?
Google Chrome v87
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• 哪个规则没有被BGA的设计小组写进游戏里?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
Google Chrome v87
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• 你当时是想做哪个游戏行动?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• 你在想做什么的时候,触发了这个游戏选项?
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• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v87
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v87
-
• 请描述一下显示画面上面的问题。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 您正使用哪一款浏览器呢?
Google Chrome v87
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 您正使用哪一款浏览器呢?
Google Chrome v87
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • 您正使用哪一款浏览器呢?
Google Chrome v87
案件历史
I have also tested with less wide screens, but wider screens might not look as good.
Can you show me a screenshot of what your screen looks like?
2. I can look into alternative trade options.
3. I can make it so if it would require taking dept it will not auto pay, that will be a simple fix.
4. I wasn't sure how much help I should provide the players, but that seems like an ok compromise.
5. This is a bigger one, but I can definitely start by moving the resources, they can go at the top of the player Building/Rail Lines area, and be made bigger.
Once I get that I can look into using those for trades/ showing building costs.
Should other player Resources also be moved to their player tableau areas? or do you think they are fine in the player Score area?
I have recently added logic so when a building is selected I update the Build Button, I can update other UI elements at that time based upon which building is selected (which could use the building cost as I also have that info).
imgur.com/a/M0GATCm
I would probably keep opponent resources in their score areas? Not sure. The thing is that their tableaus are often off-screen so putting the resources there does not seem helpful.
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。
