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#23493: "Remove the actual tie-breaker"
#23493: "Remove the actual tie-breaker"
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建议:依我来看,接下来的这些方法十分有助于改善游戏的实现
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建议:依我来看,接下来的这些方法十分有助于改善游戏的实现
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细节描述
• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
I could be unfair if people use auto-clickers, to remain at maximum time.• 请说明你当时想做什么,你做了什么,然后发生了什么
• 你的浏览器是什么?
Google Chrome v84
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
I could be unfair if people use auto-clickers, to remain at maximum time.• 你的浏览器是什么?
Google Chrome v84
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
I could be unfair if people use auto-clickers, to remain at maximum time.• 你的浏览器是什么?
Google Chrome v84
• 哪个规则没有被BGA的设计小组写进游戏里?
I could be unfair if people use auto-clickers, to remain at maximum time.• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 你的浏览器是什么?
Google Chrome v84
• 你当时是想做哪个游戏行动?
I could be unfair if people use auto-clickers, to remain at maximum time.• 你在想做什么的时候,触发了这个游戏选项?
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Google Chrome v84
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
I could be unfair if people use auto-clickers, to remain at maximum time.• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Google Chrome v84
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
I could be unfair if people use auto-clickers, to remain at maximum time.• 你的浏览器是什么?
Google Chrome v84
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
I could be unfair if people use auto-clickers, to remain at maximum time.• 你的浏览器是什么?
Google Chrome v84
案件历史
2020年12月23日 11:51 • JPreto • 此建议尚未被开发者分析过:
No other game has a "reflection time" tie-breaker... makes no sense!
If anything a tie... or who played 1st loses.
If anything a tie... or who played 1st loses.
2021年1月28日 20:56 • postmans • 此建议尚未被开发者分析过:
This is quite a bad tie-breaker indeed. that time is also mostly your (one but) last turns time, not the whole game.
2021年1月28日 20:57 • postmans • 此建议尚未被开发者分析过:
In boardgamearena.com/table?table=143162413 I actually used 30 seconds less than the opponent for the whole game, but lost because I used 3 more seconds in the last turn.
2021年6月 8日 14:48 • Salvidrim • 此建议尚未被开发者分析过:
Agreed this tie-breaker is absolutely terrible. Either a tie should be rules a tie, or a better tiebreaker tied to gameplay should be implemented, such as who played first loses, or last wins, or maybe based on number of tiles played, etc.
2021年9月30日 11:17 • LEDave2020 • 此建议尚未被开发者分析过:
turn based game #204888285
UK v Taiwan based players. Large 7 x7 board.
Absolutely epic game over a number of days. Thinking time was obviously dependant on when each person was online, and affected by time zones.
The result was 31 points each tie, with winner the decided 259125 v 259017.
I suggest that this tie break is a poor solution at any time, but for a turn based game is an absolutely ridiculous solution. If one person always takes their next turn within 2-3 hours, and the other 12+, there can only be one winner.
This is my last game of United Square on turn based!!!!
UK v Taiwan based players. Large 7 x7 board.
Absolutely epic game over a number of days. Thinking time was obviously dependant on when each person was online, and affected by time zones.
The result was 31 points each tie, with winner the decided 259125 v 259017.
I suggest that this tie break is a poor solution at any time, but for a turn based game is an absolutely ridiculous solution. If one person always takes their next turn within 2-3 hours, and the other 12+, there can only be one winner.
This is my last game of United Square on turn based!!!!
2022年2月23日 17:23 • speler nico • 此建议尚未被开发者分析过:
Most of the time, this is indeed a terrible rule. In a turn based round robin tournament e.g., this penalties people with sleeping times a bit before their opponent or people who are less online. There is no need for a tie in a round robin, or in arena mode. In fact, often people misses trophees (top 3 tournament places) because of this tie breaker. In this way, it does not award the best players but those who are the most online. I would like to see no tie breaker or at least to be configurable as an option.
Thanks for considering this!
Thanks for considering this!
2024年1月29日 16:40 • speler nico • 此建议尚未被开发者分析过:
I propose a more equitable tiebreaker: award victory to the player who places the last square. This tiebreaker is fair and logical, as it eliminates any reliance on players' online availability. As players recognize the game's progression towards a tie, the focus shifts to securing the opportunity to make the final move. Furthermore, this tiebreaker makes sense from a strategic standpoint: when both players vie for the last turn, the player with the most strategically positioned squares remaining in hand will have the best chance of winning.
2024年1月29日 20:21 • speler nico • 此建议尚未被开发者分析过:
(continued) The proposed tiebreaker also aligns naturally with United Square. Throughout the game, areas on the board are created where it is disadvantageous to begin placing squares. Consequently, players aim to place the last square in an area, forcing the opponent to start another. It seems natural to continue this gameplay approach for the final area in case of a tie. The player who manages to place the last square in the final area wins the tie.
2024年4月 5日 22:59 • Grant Badger Fox • 此建议尚未被开发者分析过:
Just won a game (boardgamearena.com/table?table=495752068) with this tiebreaker. Despite having won, it feels. . . icky.
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更改案件状态为:
bug?id=23493