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量子战争的案件
#22392: "No explanation of who starts first in case 2 or more players have the same result"
#22392: "No explanation of who starts first in case 2 or more players have the same result"
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显示错误:部分显示的游戏信息是错误的(但不会对游戏造成重大影响)
发生什么事? 请从下方选择
显示错误:部分显示的游戏信息是错误的(但不会对游戏造成重大影响)
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# | Status | Votes | Game | Type | Title | Last update |
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细节描述
• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
The phrase appeared in the translation system: ${playerName} goes first with the lowest total of ${total}• 请说明你当时想做什么,你做了什么,然后发生了什么
• 你的浏览器是什么?
Google Chrome v84
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
The phrase appeared in the translation system: ${playerName} goes first with the lowest total of ${total}• 你的浏览器是什么?
Google Chrome v84
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
The phrase appeared in the translation system: ${playerName} goes first with the lowest total of ${total}• 你的浏览器是什么?
Google Chrome v84
• 哪个规则没有被BGA的设计小组写进游戏里?
The phrase appeared in the translation system: ${playerName} goes first with the lowest total of ${total}• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 你的浏览器是什么?
Google Chrome v84
• 你当时是想做哪个游戏行动?
The phrase appeared in the translation system: ${playerName} goes first with the lowest total of ${total}• 你在想做什么的时候,触发了这个游戏选项?
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Google Chrome v84
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
The phrase appeared in the translation system: ${playerName} goes first with the lowest total of ${total}• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Google Chrome v84
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The phrase appeared in the translation system: ${playerName} goes first with the lowest total of ${total}• 你的浏览器是什么?
Google Chrome v84
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
The phrase appeared in the translation system: ${playerName} goes first with the lowest total of ${total}• 你的浏览器是什么?
Google Chrome v84
案件历史
2020年8月 9日 18:46 • januszk0 • 漏洞尚未被修复:
However, if 2 or more players have the same score, what decides?
2020年8月10日 5:07 • Idsky • 漏洞已经被游戏开发者确认了:
I will leave this part as-is but will add something like "(wins tie-break ${tieDice})" after it when appropriate.
2020年9月29日 8:07 • imbroglio • 漏洞已经被游戏开发者确认了:
Coincidentally, I had the same question. I was about to open a new ticket, but it seems cleaner to just keep everything in here.
First of all, here is the relevant text from the official rules: "The first player is the one with the lowest ship total (resolve any ties by rolling other dice)" (www.funforge.fr/US/files/quantum/Quantum_rules_US.pdf)
However, I've never seen any evidence of "rolling other dice". So, I went through my last 50 games for all games that started with a tie in ship totals. I found 5 such tables, and I "lost" the tie break every time:
boardgamearena.com/gamereview?table=114587870
boardgamearena.com/gamereview?table=114318546
boardgamearena.com/gamereview?table=114216828
boardgamearena.com/gamereview?table=113573590
boardgamearena.com/gamereview?table=113368664
Admittedly it's not the biggest sample size, but I think it's enough to be significant: the probability of losing all 5 coin flips is only 0.5^5 = 3%.
I've glanced through the code, and I don't see any alterations to the order of the player list after it is fetched from the DB. I believe the relevant code starts at quantum.game.php:116. I'm also not a PHP programmer, so I'll defer to those who have actually worked on the code :)
I'll also note that 4/5 of the above instances, my player ID is lower than my opponent's (outlier is ibav, table #114216828).
The low-effort fix here would be to simply shuffle the player list randomly immediately after fetching from the DB, and add an explanation to the log text that indicates the starting player was selected randomly.
Thanks as always for your work on this game!
First of all, here is the relevant text from the official rules: "The first player is the one with the lowest ship total (resolve any ties by rolling other dice)" (www.funforge.fr/US/files/quantum/Quantum_rules_US.pdf)
However, I've never seen any evidence of "rolling other dice". So, I went through my last 50 games for all games that started with a tie in ship totals. I found 5 such tables, and I "lost" the tie break every time:
boardgamearena.com/gamereview?table=114587870
boardgamearena.com/gamereview?table=114318546
boardgamearena.com/gamereview?table=114216828
boardgamearena.com/gamereview?table=113573590
boardgamearena.com/gamereview?table=113368664
Admittedly it's not the biggest sample size, but I think it's enough to be significant: the probability of losing all 5 coin flips is only 0.5^5 = 3%.
I've glanced through the code, and I don't see any alterations to the order of the player list after it is fetched from the DB. I believe the relevant code starts at quantum.game.php:116. I'm also not a PHP programmer, so I'll defer to those who have actually worked on the code :)
I'll also note that 4/5 of the above instances, my player ID is lower than my opponent's (outlier is ibav, table #114216828).
The low-effort fix here would be to simply shuffle the player list randomly immediately after fetching from the DB, and add an explanation to the log text that indicates the starting player was selected randomly.
Thanks as always for your work on this game!
2020年9月29日 14:00 • Idsky • 漏洞已经被游戏开发者确认了:
Yes, when I said I was going to add that extra message, I meant I would also add a re-roll for the affected players, the game is not randomising the order of the equal players. I guessed it would default to be in the order the players were added to the game but it needs fixing whatever the default order is. It is on my todo list, I've just been a bit busy lately.
2020年10月21日 20:36 • imbroglio • 漏洞已经被游戏开发者确认了:
For (I think) the first time, a tie has gone in my favor!
boardgamearena.com/1/quantum?table=118667175
Has there been a code change that fixed this?
boardgamearena.com/1/quantum?table=118667175
Has there been a code change that fixed this?
2023年7月11日 13:52 • CraWleR • 漏洞已经被游戏开发者确认了:
I'll do some testing, but this may be solely based on player ID or who created the table, etc. If I can confirm it, then we'll see what we can do.
2023年7月14日 4:22 • CraWleR • 漏洞已经被游戏开发者确认了:
Seems like it's based on the order of players in the database for the table. For some reason, that's inconsistent sometimes and I'm not sure why. Either way, I'm working on adding logic so that if there is a draw in the lowest sum of ship counts, that each player would roll a dice each. If there are still draws, the players that had the draws would continue rerolling until there is only one player with the lowest dice roll.
2023年7月14日 4:22 • CraWleR • 漏洞已经被游戏开发者确认了:
I'm planning to add all of that information to the logs, so it would be transparent.
2023年7月15日 3:03 • CraWleR • 漏洞已修复:
Just deployed a fix for this. It can get a bit spammy (see screenshots below), but I consider transparency to be more important.
imgur.com/mpz8cTf
imgur.com/2Dkb3LW
imgur.com/pN4YZ4j
imgur.com/MM4GYCY
imgur.com/IrW8uqC
Let me know if this is still an issue. Closing as fixed now.
imgur.com/mpz8cTf
imgur.com/2Dkb3LW
imgur.com/pN4YZ4j
imgur.com/MM4GYCY
imgur.com/IrW8uqC
Let me know if this is still an issue. Closing as fixed now.
增加一些新内容到这篇报告
任何可能重现这项漏洞或了解你的建议之相关资讯,都请在此填写:
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
更改案件状态为:
bug?id=22392