#20170: "Pyramid outline limits placement options"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 请说明你当时想做什么,你做了什么,然后发生了什么
147
• 您正使用哪一款浏览器呢?
Safari v12.1
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
147
• 您正使用哪一款浏览器呢?
Safari v12.1
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • 您正使用哪一款浏览器呢?
Safari v12.1
-
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • 您正使用哪一款浏览器呢?
Safari v12.1
-
• 哪个规则没有被BGA的设计小组写进游戏里?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
147
• 您正使用哪一款浏览器呢?
Safari v12.1
-
• 你当时是想做哪个游戏行动?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 你在想做什么的时候,触发了这个游戏选项?
147
-
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Safari v12.1
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
147
• 您正使用哪一款浏览器呢?
Safari v12.1
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • 您正使用哪一款浏览器呢?
Safari v12.1
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
147
• 您正使用哪一款浏览器呢?
Safari v12.1
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Hi, this game is a riot, thank you for bringing it to BGA! It plays well and the animations are fun.
We noticed that the physical games comes with tiles only, and no playing board. Thus, when a player cannot place a tile anywhere on top of the pyramid, they always have a choice between two spots (one at the very left, and one at the very right side of the pyramid base).
In the current BGA version, the pyramid outline that forms the "board" can force a player to place the new tile on one of the two sides, if there's no room left on the other. This can change the game outcome, for example if a coal/blowtorch tile was previously placed adjacent to this spot.
I suggest making the board bigger, or perhaps making it dynamic so it grows once it's filled up on one side. • 您正使用哪一款浏览器呢?
Safari v12.1
案件历史
Move #86
When building this, I was well aware that this is an additional limitation. However, the problem is that the finished pyramid can never become wider or higher than the given background scheme (i.e. playing board ). Any additional field would therefore be space that cannot really be used and just limits visibility on smaller devices, e.g. Smart Phones.
However, I have been reflecting on this and I think I have come to a solution:
I could add a single field in the bottom row to the left and to the right of the current palying board.
If the pyramid extends far enough and the active player gets to choose to which side to extend the pyramid, they can use that field, too. If they do, the whole pyramid is moved to the left or to the right respectively. That way no other additional fields are needed, but you are always free to choose to extend the pyramid to the left and to the right.
Would that make sense?
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
