#167493: "Making a wheel middle and KK+ up top should count as more than just a single fantasy land. "
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
Greetings,
1) If I have a wheel in the middle, I enter fantasy land. There should be an additional reward for making KK+ up top, since that involves risk, including fouling the entire hand and losing the safe 8 points and fantasy land for the wheel.
Giving no extra reward is not in accordance with any written rules I have ever seen nor any other app or website. I have played well over 100,000 hands of this game on numerous platforms. I am wondering which ruleset is being used to have determined that KK+ top and wheel middle gives the same result as just KK or just the wheel.
2) I also cannot find support for 8 points for a middle wheel. My understanding of the rules is that a middle wheel is 4 points plus fantasy land (And when in FL, is just 4 points). 8 points is not balanced, and it's too east to just play for a wheel every hand and get 8 points and fantasyland with minimal foul risk. The purpose of fantasyland requirements is risk versus reward. Trying to make AA or KK top carries foul risk, hence the reward. Trying to make a wheel middle carries far less risk, hence the usual 4 points plus fantasy land. Less risk means less reward.
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• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
irrelevant
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Greetings,
1) If I have a wheel in the middle, I enter fantasy land. There should be an additional reward for making KK+ up top, since that involves risk, including fouling the entire hand and losing the safe 8 points and fantasy land for the wheel.
Giving no extra reward is not in accordance with any written rules I have ever seen nor any other app or website. I have played well over 100,000 hands of this game on numerous platforms. I am wondering which ruleset is being used to have determined that KK+ top and wheel middle gives the same result as just KK or just the wheel.
2) I also cannot find support for 8 points for a middle wheel. My understanding of the rules is that a middle wheel is 4 points plus fantasy land (And when in FL, is just 4 points). 8 points is not balanced, and it's too east to just play for a wheel every hand and get 8 points and fantasyland with minimal foul risk. The purpose of fantasyland requirements is risk versus reward. Trying to make AA or KK top carries foul risk, hence the reward. Trying to make a wheel middle carries far less risk, hence the usual 4 points plus fantasy land. Less risk means less reward.
-
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
irrelevant
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Greetings,
1) If I have a wheel in the middle, I enter fantasy land. There should be an additional reward for making KK+ up top, since that involves risk, including fouling the entire hand and losing the safe 8 points and fantasy land for the wheel.
Giving no extra reward is not in accordance with any written rules I have ever seen nor any other app or website. I have played well over 100,000 hands of this game on numerous platforms. I am wondering which ruleset is being used to have determined that KK+ top and wheel middle gives the same result as just KK or just the wheel.
2) I also cannot find support for 8 points for a middle wheel. My understanding of the rules is that a middle wheel is 4 points plus fantasy land (And when in FL, is just 4 points). 8 points is not balanced, and it's too east to just play for a wheel every hand and get 8 points and fantasyland with minimal foul risk. The purpose of fantasyland requirements is risk versus reward. Trying to make AA or KK top carries foul risk, hence the reward. Trying to make a wheel middle carries far less risk, hence the usual 4 points plus fantasy land. Less risk means less reward.
• 您正使用哪一款浏览器呢?
irrelevant
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• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
Greetings,
1) If I have a wheel in the middle, I enter fantasy land. There should be an additional reward for making KK+ up top, since that involves risk, including fouling the entire hand and losing the safe 8 points and fantasy land for the wheel.
Giving no extra reward is not in accordance with any written rules I have ever seen nor any other app or website. I have played well over 100,000 hands of this game on numerous platforms. I am wondering which ruleset is being used to have determined that KK+ top and wheel middle gives the same result as just KK or just the wheel.
2) I also cannot find support for 8 points for a middle wheel. My understanding of the rules is that a middle wheel is 4 points plus fantasy land (And when in FL, is just 4 points). 8 points is not balanced, and it's too east to just play for a wheel every hand and get 8 points and fantasyland with minimal foul risk. The purpose of fantasyland requirements is risk versus reward. Trying to make AA or KK top carries foul risk, hence the reward. Trying to make a wheel middle carries far less risk, hence the usual 4 points plus fantasy land. Less risk means less reward.
• 您正使用哪一款浏览器呢?
irrelevant
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• 哪个规则没有被BGA的设计小组写进游戏里?
Greetings,
1) If I have a wheel in the middle, I enter fantasy land. There should be an additional reward for making KK+ up top, since that involves risk, including fouling the entire hand and losing the safe 8 points and fantasy land for the wheel.
Giving no extra reward is not in accordance with any written rules I have ever seen nor any other app or website. I have played well over 100,000 hands of this game on numerous platforms. I am wondering which ruleset is being used to have determined that KK+ top and wheel middle gives the same result as just KK or just the wheel.
2) I also cannot find support for 8 points for a middle wheel. My understanding of the rules is that a middle wheel is 4 points plus fantasy land (And when in FL, is just 4 points). 8 points is not balanced, and it's too east to just play for a wheel every hand and get 8 points and fantasyland with minimal foul risk. The purpose of fantasyland requirements is risk versus reward. Trying to make AA or KK top carries foul risk, hence the reward. Trying to make a wheel middle carries far less risk, hence the usual 4 points plus fantasy land. Less risk means less reward.
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• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
irrelevant
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• 你当时是想做哪个游戏行动?
Greetings,
1) If I have a wheel in the middle, I enter fantasy land. There should be an additional reward for making KK+ up top, since that involves risk, including fouling the entire hand and losing the safe 8 points and fantasy land for the wheel.
Giving no extra reward is not in accordance with any written rules I have ever seen nor any other app or website. I have played well over 100,000 hands of this game on numerous platforms. I am wondering which ruleset is being used to have determined that KK+ top and wheel middle gives the same result as just KK or just the wheel.
2) I also cannot find support for 8 points for a middle wheel. My understanding of the rules is that a middle wheel is 4 points plus fantasy land (And when in FL, is just 4 points). 8 points is not balanced, and it's too east to just play for a wheel every hand and get 8 points and fantasyland with minimal foul risk. The purpose of fantasyland requirements is risk versus reward. Trying to make AA or KK top carries foul risk, hence the reward. Trying to make a wheel middle carries far less risk, hence the usual 4 points plus fantasy land. Less risk means less reward.
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• 你在想做什么的时候,触发了这个游戏选项?
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• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
irrelevant
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• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
Greetings,
1) If I have a wheel in the middle, I enter fantasy land. There should be an additional reward for making KK+ up top, since that involves risk, including fouling the entire hand and losing the safe 8 points and fantasy land for the wheel.
Giving no extra reward is not in accordance with any written rules I have ever seen nor any other app or website. I have played well over 100,000 hands of this game on numerous platforms. I am wondering which ruleset is being used to have determined that KK+ top and wheel middle gives the same result as just KK or just the wheel.
2) I also cannot find support for 8 points for a middle wheel. My understanding of the rules is that a middle wheel is 4 points plus fantasy land (And when in FL, is just 4 points). 8 points is not balanced, and it's too east to just play for a wheel every hand and get 8 points and fantasyland with minimal foul risk. The purpose of fantasyland requirements is risk versus reward. Trying to make AA or KK top carries foul risk, hence the reward. Trying to make a wheel middle carries far less risk, hence the usual 4 points plus fantasy land. Less risk means less reward.
-
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
irrelevant
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Greetings,
1) If I have a wheel in the middle, I enter fantasy land. There should be an additional reward for making KK+ up top, since that involves risk, including fouling the entire hand and losing the safe 8 points and fantasy land for the wheel.
Giving no extra reward is not in accordance with any written rules I have ever seen nor any other app or website. I have played well over 100,000 hands of this game on numerous platforms. I am wondering which ruleset is being used to have determined that KK+ top and wheel middle gives the same result as just KK or just the wheel.
2) I also cannot find support for 8 points for a middle wheel. My understanding of the rules is that a middle wheel is 4 points plus fantasy land (And when in FL, is just 4 points). 8 points is not balanced, and it's too east to just play for a wheel every hand and get 8 points and fantasyland with minimal foul risk. The purpose of fantasyland requirements is risk versus reward. Trying to make AA or KK top carries foul risk, hence the reward. Trying to make a wheel middle carries far less risk, hence the usual 4 points plus fantasy land. Less risk means less reward.
• 您正使用哪一款浏览器呢?
irrelevant
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Greetings,
1) If I have a wheel in the middle, I enter fantasy land. There should be an additional reward for making KK+ up top, since that involves risk, including fouling the entire hand and losing the safe 8 points and fantasy land for the wheel.
Giving no extra reward is not in accordance with any written rules I have ever seen nor any other app or website. I have played well over 100,000 hands of this game on numerous platforms. I am wondering which ruleset is being used to have determined that KK+ top and wheel middle gives the same result as just KK or just the wheel.
2) I also cannot find support for 8 points for a middle wheel. My understanding of the rules is that a middle wheel is 4 points plus fantasy land (And when in FL, is just 4 points). 8 points is not balanced, and it's too east to just play for a wheel every hand and get 8 points and fantasyland with minimal foul risk. The purpose of fantasyland requirements is risk versus reward. Trying to make AA or KK top carries foul risk, hence the reward. Trying to make a wheel middle carries far less risk, hence the usual 4 points plus fantasy land. Less risk means less reward.
-
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
irrelevant
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Greetings,
1) If I have a wheel in the middle, I enter fantasy land. There should be an additional reward for making KK+ up top, since that involves risk, including fouling the entire hand and losing the safe 8 points and fantasy land for the wheel.
Giving no extra reward is not in accordance with any written rules I have ever seen nor any other app or website. I have played well over 100,000 hands of this game on numerous platforms. I am wondering which ruleset is being used to have determined that KK+ top and wheel middle gives the same result as just KK or just the wheel.
2) I also cannot find support for 8 points for a middle wheel. My understanding of the rules is that a middle wheel is 4 points plus fantasy land (And when in FL, is just 4 points). 8 points is not balanced, and it's too east to just play for a wheel every hand and get 8 points and fantasyland with minimal foul risk. The purpose of fantasyland requirements is risk versus reward. Trying to make AA or KK top carries foul risk, hence the reward. Trying to make a wheel middle carries far less risk, hence the usual 4 points plus fantasy land. Less risk means less reward.
• 您正使用哪一款浏览器呢?
irrelevant
案件历史
Simply 'I think this is overpowered' or 'another site/app doesn't work like this' is not good enough. It should be a major consensus.
FYI, I implemented the top search results:
www.pokernews.com/poker-rules/2-7-open-face-chinese-poker.htm
swcpoker.club/poker-rules/chinese-poker/2-7-pineapple-ofc
Also, Progressive Lowball awards 1 more Fantasyland card for making both KK+ and wheel.
I strongly believe that a wheel should be worth 4, not 8, but you did provide 2 good sources, which I appreciate. I'll see what I can find by searching; I assume I would need at least 2 good sources saying a wheel middle is worth 4, and as you said, some consensus from the players.
I'll write a forum post in the OFCP forum and see what the other players think.
Thanks :)
This makes zero sense, but it's the internet consensus. It's 4 points on PlayPineapple, which I think is the most popular OFCP app, but that seems to be the exception.
If the consensus changes for some reason (e.g. an 'official' organization with considerable authority appears and establishes '4 points for wheel' rule as their standard), please post a new report and I'll consider it.
My apologies for creating extra work.
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
