#166749: "Visitors #1-6 should give their rewards as soon as the player drinks a potion, not at end of phase"
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| # | Status | Votes | Game | Type | Title | Last update |
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• 请说明你当时想做什么,你做了什么,然后发生了什么
Yes, around turn #97.
• 您正使用哪一款浏览器呢?
Google Chrome v135
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
Yes, around turn #97.
• 您正使用哪一款浏览器呢?
Google Chrome v135
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • 您正使用哪一款浏览器呢?
Google Chrome v135
-
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • 您正使用哪一款浏览器呢?
Google Chrome v135
-
• 哪个规则没有被BGA的设计小组写进游戏里?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
Yes, around turn #97.
• 您正使用哪一款浏览器呢?
Google Chrome v135
-
• 你当时是想做哪个游戏行动?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• 你在想做什么的时候,触发了这个游戏选项?
Yes, around turn #97.
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• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v135
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
Yes, around turn #97.
• 您正使用哪一款浏览器呢?
Google Chrome v135
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • 您正使用哪一款浏览器呢?
Google Chrome v135
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! -
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
Yes, around turn #97.
• 您正使用哪一款浏览器呢?
Google Chrome v135
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
The rulebook says the following on page 17, regarding Visitors #1-6:
Each round if you Drink 1 or more potions in phase 3 gain the reward listed to the right of the →. [...]
These are "instant" abilities, so the player should gain the reward(s) as soon as they drink the first potion. But right now, the BGA implementation waits until the player finishes drinking ALL potions, then gives all rewards simultaneously at the end of the round.
The difference really only matters for Visitor #3, who lets the player move their ability disk 1 space on the study track after drinking a potion. That reward could cause the player to move to a new potion level (from Apprentice to Intermediate, or from Intermediate to Expert), which could make future potions that the player drinks in that same round more effective. Right now, the game implementation doesn't allow that.
This is confirmed by the game designer, and he said he'll reach out to see if the BGA implementation can be adjusted.
boardgamegeek.com/thread/3500910/article/45993511#45993511
So I'm just opening this bug report to make a note that this conversation is in progress, in case any other players run into the same question.
Thank you for your hard work on this great implementation! I appreciate it! • 您正使用哪一款浏览器呢?
Google Chrome v135
案件历史
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
