#154868: "End game quality of life"
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
Unless there is some objective that would make you gain less victory points by doing so, the game could do the following automatically at end of game:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Reasoning:
This maximizes money in hand at end of game and money is worth victory points whereas exchange tokens, available workers and current breeding value do not.
Owned workers are worth VP but it doesn't matter where they are so discarding them for money at end of game is a net benefit.
Using exchange tokens gives a chance to draw more workers.
And workers should discarded before using the exchange tokens if using the exchange token lets you reshuffle the deck. The order doesn't matter if no reshuffle is involved so it might as well always be done in that order.
----
The game might also drop a line in the log like "Using tokens and discarding workers to maximize victory points at end of game"
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• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
Google Chrome v132
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Unless there is some objective that would make you gain less victory points by doing so, the game could do the following automatically at end of game:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Reasoning:
This maximizes money in hand at end of game and money is worth victory points whereas exchange tokens, available workers and current breeding value do not.
Owned workers are worth VP but it doesn't matter where they are so discarding them for money at end of game is a net benefit.
Using exchange tokens gives a chance to draw more workers.
And workers should discarded before using the exchange tokens if using the exchange token lets you reshuffle the deck. The order doesn't matter if no reshuffle is involved so it might as well always be done in that order.
----
The game might also drop a line in the log like "Using tokens and discarding workers to maximize victory points at end of game"
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• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Google Chrome v132
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Unless there is some objective that would make you gain less victory points by doing so, the game could do the following automatically at end of game:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Reasoning:
This maximizes money in hand at end of game and money is worth victory points whereas exchange tokens, available workers and current breeding value do not.
Owned workers are worth VP but it doesn't matter where they are so discarding them for money at end of game is a net benefit.
Using exchange tokens gives a chance to draw more workers.
And workers should discarded before using the exchange tokens if using the exchange token lets you reshuffle the deck. The order doesn't matter if no reshuffle is involved so it might as well always be done in that order.
----
The game might also drop a line in the log like "Using tokens and discarding workers to maximize victory points at end of game"
• 您正使用哪一款浏览器呢?
Google Chrome v132
-
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
Unless there is some objective that would make you gain less victory points by doing so, the game could do the following automatically at end of game:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Reasoning:
This maximizes money in hand at end of game and money is worth victory points whereas exchange tokens, available workers and current breeding value do not.
Owned workers are worth VP but it doesn't matter where they are so discarding them for money at end of game is a net benefit.
Using exchange tokens gives a chance to draw more workers.
And workers should discarded before using the exchange tokens if using the exchange token lets you reshuffle the deck. The order doesn't matter if no reshuffle is involved so it might as well always be done in that order.
----
The game might also drop a line in the log like "Using tokens and discarding workers to maximize victory points at end of game"
• 您正使用哪一款浏览器呢?
Google Chrome v132
-
• 哪个规则没有被BGA的设计小组写进游戏里?
Unless there is some objective that would make you gain less victory points by doing so, the game could do the following automatically at end of game:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Reasoning:
This maximizes money in hand at end of game and money is worth victory points whereas exchange tokens, available workers and current breeding value do not.
Owned workers are worth VP but it doesn't matter where they are so discarding them for money at end of game is a net benefit.
Using exchange tokens gives a chance to draw more workers.
And workers should discarded before using the exchange tokens if using the exchange token lets you reshuffle the deck. The order doesn't matter if no reshuffle is involved so it might as well always be done in that order.
----
The game might also drop a line in the log like "Using tokens and discarding workers to maximize victory points at end of game"
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• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
Google Chrome v132
-
• 你当时是想做哪个游戏行动?
Unless there is some objective that would make you gain less victory points by doing so, the game could do the following automatically at end of game:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Reasoning:
This maximizes money in hand at end of game and money is worth victory points whereas exchange tokens, available workers and current breeding value do not.
Owned workers are worth VP but it doesn't matter where they are so discarding them for money at end of game is a net benefit.
Using exchange tokens gives a chance to draw more workers.
And workers should discarded before using the exchange tokens if using the exchange token lets you reshuffle the deck. The order doesn't matter if no reshuffle is involved so it might as well always be done in that order.
----
The game might also drop a line in the log like "Using tokens and discarding workers to maximize victory points at end of game"
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• 你在想做什么的时候,触发了这个游戏选项?
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• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v132
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
Unless there is some objective that would make you gain less victory points by doing so, the game could do the following automatically at end of game:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Reasoning:
This maximizes money in hand at end of game and money is worth victory points whereas exchange tokens, available workers and current breeding value do not.
Owned workers are worth VP but it doesn't matter where they are so discarding them for money at end of game is a net benefit.
Using exchange tokens gives a chance to draw more workers.
And workers should discarded before using the exchange tokens if using the exchange token lets you reshuffle the deck. The order doesn't matter if no reshuffle is involved so it might as well always be done in that order.
----
The game might also drop a line in the log like "Using tokens and discarding workers to maximize victory points at end of game"
-
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v132
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Unless there is some objective that would make you gain less victory points by doing so, the game could do the following automatically at end of game:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Reasoning:
This maximizes money in hand at end of game and money is worth victory points whereas exchange tokens, available workers and current breeding value do not.
Owned workers are worth VP but it doesn't matter where they are so discarding them for money at end of game is a net benefit.
Using exchange tokens gives a chance to draw more workers.
And workers should discarded before using the exchange tokens if using the exchange token lets you reshuffle the deck. The order doesn't matter if no reshuffle is involved so it might as well always be done in that order.
----
The game might also drop a line in the log like "Using tokens and discarding workers to maximize victory points at end of game"
• 您正使用哪一款浏览器呢?
Google Chrome v132
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Unless there is some objective that would make you gain less victory points by doing so, the game could do the following automatically at end of game:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Reasoning:
This maximizes money in hand at end of game and money is worth victory points whereas exchange tokens, available workers and current breeding value do not.
Owned workers are worth VP but it doesn't matter where they are so discarding them for money at end of game is a net benefit.
Using exchange tokens gives a chance to draw more workers.
And workers should discarded before using the exchange tokens if using the exchange token lets you reshuffle the deck. The order doesn't matter if no reshuffle is involved so it might as well always be done in that order.
----
The game might also drop a line in the log like "Using tokens and discarding workers to maximize victory points at end of game"
-
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
• 您正使用哪一款浏览器呢?
Google Chrome v132
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Unless there is some objective that would make you gain less victory points by doing so, the game could do the following automatically at end of game:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Reasoning:
This maximizes money in hand at end of game and money is worth victory points whereas exchange tokens, available workers and current breeding value do not.
Owned workers are worth VP but it doesn't matter where they are so discarding them for money at end of game is a net benefit.
Using exchange tokens gives a chance to draw more workers.
And workers should discarded before using the exchange tokens if using the exchange token lets you reshuffle the deck. The order doesn't matter if no reshuffle is involved so it might as well always be done in that order.
----
The game might also drop a line in the log like "Using tokens and discarding workers to maximize victory points at end of game"
• 您正使用哪一款浏览器呢?
Google Chrome v132
案件历史
So it's better to do 2 (as much as possible) then 1. Don't you agree ?
Suppose you have 2 cards left to draw and 2 exchange tokens.
One card left is an engineer and the other a cow.
What you would do at the table IRL, is:
0) Discard all engineer and jokers (actually redundant with step 2 but this is the human thing to do)
1a) exchange : lets suppose you get the engineer first then cow.
2) Discard a cow at random
3) Discard all engineers and jokers (including the one just drawn)
4) Use the second token.
The advantage of this order is that you get a chance to draw again the workers that you just discarded.
If the first exchange gave you the cow first, (1b), the sequence above is still optimal (but in this scenario there is no chance to draw that engineer a second time because it's not in the deck when you shuffle it)
So the optimum is either a loop as described in the report or
1) (optional because redundant with step 3) Discard engineers and jokers
2) "Exchange" as much as you can WITHOUT reshuffling the deck
3) Discard engineers and jokers
4) Use whatever exchange tokens you still have
5) Discard Engineers and jokers
This gives the same result as the loop as long as you don't have so many exchange tokens that you can actually empty your deck twice by using them.
I think the simple loop is easier and gives the same end result:
1) Discard all engineers and joker workers
2) If player still has an exchange token, play 1 exchange token and go back to step one
Choice between options might depends and what (if any) you want to log.
1) "Exchange" as much as you can WITHOUT reshuffling the deck
2) Discard engineers and jokers
3) Use whatever exchange tokens you still have
4) Discard Engineers and jokers
1) Discard engineers and jokers
to:
1) "Exchange" as much as you can WITHOUT reshuffling the deck
2) Discard engineers and jokers
3) Use whatever exchange tokens you still have
4) Discard Engineers and jokers
A lot of players will MAYBE upgrade their score by 1 thanks to you (and they probably do not do that IRL :D)
But we do know what remains in the deck in this implementation.
But anyway whatever can be done is good.
As for having less cattle cards than hand size, well, doesn't that pose a problem anyway ?
Without a special rule, you are drawing cards ad infinitum I think.
I don't think that this add to the problem.
The loop would still work with this I think : discard all relevant workers. Play an exchange that makes you reshuffle and draw all the workers again. Then without a special rule, you have to discard a cow even though you didn't draw one ?
Then discard again, plain another exchange, draw on average half of those workers back depending on when you draw that single cow etc...
The problem with having less cows than your hand size is a problem independent from this really.
But the problem with less cows than the hand size remains. It would say that a player can pick all his worker each turn (so as many times as he have exchange tokens)... well saying that : and then ?
The loop is simple => it is wrong, we were on a 2 iteration loop, we are now in an infinite loop. And i don't like that :D
If designers see it as something that "breaks the game", they might suggest to forbid having less than 5, 6 or 7 cows.
Technically, if you play an exchange token or get a similar effect, you should draw until you get a cow and if you don't get one, you stop when everything is drawn.
Presumably, you then have to discard a cow (assuming you have 1) even if you didn't draw any.
But this mean that you will draw a lot of cards again at end of turn.
One way to limit this a little would be to rule that if you draw everything in search for a cow that you don't actually draw in the end because there isn't any, any further draws during this turn are voided (including or not the replenish at end of turn).
Another way to limit this would be to reduce your max hand size to be at most the number of cows you have or the number of cows -1 or possibly even -2. (this way is effectively a variation to setting a minimum number of cows)
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
