#151483: "Excess goods passing and discarding is unintuitive"
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| # | Status | Votes | Game | Type | Title | Last update |
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
Google Chrome v131
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • 您正使用哪一款浏览器呢?
Google Chrome v131
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • 您正使用哪一款浏览器呢?
Google Chrome v131
-
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • 您正使用哪一款浏览器呢?
Google Chrome v131
-
• 哪个规则没有被BGA的设计小组写进游戏里?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
Google Chrome v131
-
• 你当时是想做哪个游戏行动?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• 你在想做什么的时候,触发了这个游戏选项?
-
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v131
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v131
-
• 请描述一下显示画面上面的问题。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • 您正使用哪一款浏览器呢?
Google Chrome v131
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • 您正使用哪一款浏览器呢?
Google Chrome v131
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • 您正使用哪一款浏览器呢?
Google Chrome v131
案件历史
The goods remain in the fields because of the lack of space.
It's always better than making things tinier or scrolling all the time.
They are close to the stores and it's easy to focus on what you need.
Yellow surroundings are easy to see.
You cannot select tokens in your stores in the discarding part because... these are the rules.
I cannot write the exact number of resources to discard because it can be different if you have extra waters store.
I have chosen Discard instead of Keep because there are less clicks to be done.
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。
