#135868: "Mouse over help during set up only to aid strategic planning"
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
I've read reports asking for roll over icon and crew card support and understand the reluctance to integrate this. This may be a good compromise. Integrate roll-over or click help for crew cards, Beagle goals, and the action spots on the second row book (the ones that change) during crew card selection only. Here is my reasoning...
The second row book actions change from game to game, and after 9 games, I still need to look at least one of those up at the beginning of each game. In person, we usually just go over these and the Beagle goals so everyone is on the same page. If one can easily determine what their potential crew cards do (during the draft), what the beagle goals are, and the second row actions do at the beginning of the game, it will facilitate the best choice of crew cards, allow players to develop an early strategy, and derive more joy from what can be a long game. Finding out you misinterpreted something mid-way through a game can be difficult.
Since no one is actively choosing an action during this phase of the game, only drafting/choosing crew cards and goal tile pairs, the tooltips should be less of a distraction. Then, once the game begins, you could get rid of the tooltips. If someone subsequently forgets what a goal/action/crew card does, they can look it up. This doesn't help with the starting goal tiles, but with the other explanations, the icons for these tiles will also be less likely to be confused.
This would balance the desire for help text with keeping the interface clean during play.
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• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
Google Chrome v127
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
I've read reports asking for roll over icon and crew card support and understand the reluctance to integrate this. This may be a good compromise. Integrate roll-over or click help for crew cards, Beagle goals, and the action spots on the second row book (the ones that change) during crew card selection only. Here is my reasoning...
The second row book actions change from game to game, and after 9 games, I still need to look at least one of those up at the beginning of each game. In person, we usually just go over these and the Beagle goals so everyone is on the same page. If one can easily determine what their potential crew cards do (during the draft), what the beagle goals are, and the second row actions do at the beginning of the game, it will facilitate the best choice of crew cards, allow players to develop an early strategy, and derive more joy from what can be a long game. Finding out you misinterpreted something mid-way through a game can be difficult.
Since no one is actively choosing an action during this phase of the game, only drafting/choosing crew cards and goal tile pairs, the tooltips should be less of a distraction. Then, once the game begins, you could get rid of the tooltips. If someone subsequently forgets what a goal/action/crew card does, they can look it up. This doesn't help with the starting goal tiles, but with the other explanations, the icons for these tiles will also be less likely to be confused.
This would balance the desire for help text with keeping the interface clean during play.
• 您正使用哪一款浏览器呢?
Google Chrome v127
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• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
I've read reports asking for roll over icon and crew card support and understand the reluctance to integrate this. This may be a good compromise. Integrate roll-over or click help for crew cards, Beagle goals, and the action spots on the second row book (the ones that change) during crew card selection only. Here is my reasoning...
The second row book actions change from game to game, and after 9 games, I still need to look at least one of those up at the beginning of each game. In person, we usually just go over these and the Beagle goals so everyone is on the same page. If one can easily determine what their potential crew cards do (during the draft), what the beagle goals are, and the second row actions do at the beginning of the game, it will facilitate the best choice of crew cards, allow players to develop an early strategy, and derive more joy from what can be a long game. Finding out you misinterpreted something mid-way through a game can be difficult.
Since no one is actively choosing an action during this phase of the game, only drafting/choosing crew cards and goal tile pairs, the tooltips should be less of a distraction. Then, once the game begins, you could get rid of the tooltips. If someone subsequently forgets what a goal/action/crew card does, they can look it up. This doesn't help with the starting goal tiles, but with the other explanations, the icons for these tiles will also be less likely to be confused.
This would balance the desire for help text with keeping the interface clean during play.
• 您正使用哪一款浏览器呢?
Google Chrome v127
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• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
I've read reports asking for roll over icon and crew card support and understand the reluctance to integrate this. This may be a good compromise. Integrate roll-over or click help for crew cards, Beagle goals, and the action spots on the second row book (the ones that change) during crew card selection only. Here is my reasoning...
The second row book actions change from game to game, and after 9 games, I still need to look at least one of those up at the beginning of each game. In person, we usually just go over these and the Beagle goals so everyone is on the same page. If one can easily determine what their potential crew cards do (during the draft), what the beagle goals are, and the second row actions do at the beginning of the game, it will facilitate the best choice of crew cards, allow players to develop an early strategy, and derive more joy from what can be a long game. Finding out you misinterpreted something mid-way through a game can be difficult.
Since no one is actively choosing an action during this phase of the game, only drafting/choosing crew cards and goal tile pairs, the tooltips should be less of a distraction. Then, once the game begins, you could get rid of the tooltips. If someone subsequently forgets what a goal/action/crew card does, they can look it up. This doesn't help with the starting goal tiles, but with the other explanations, the icons for these tiles will also be less likely to be confused.
This would balance the desire for help text with keeping the interface clean during play.
• 您正使用哪一款浏览器呢?
Google Chrome v127
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• 哪个规则没有被BGA的设计小组写进游戏里?
I've read reports asking for roll over icon and crew card support and understand the reluctance to integrate this. This may be a good compromise. Integrate roll-over or click help for crew cards, Beagle goals, and the action spots on the second row book (the ones that change) during crew card selection only. Here is my reasoning...
The second row book actions change from game to game, and after 9 games, I still need to look at least one of those up at the beginning of each game. In person, we usually just go over these and the Beagle goals so everyone is on the same page. If one can easily determine what their potential crew cards do (during the draft), what the beagle goals are, and the second row actions do at the beginning of the game, it will facilitate the best choice of crew cards, allow players to develop an early strategy, and derive more joy from what can be a long game. Finding out you misinterpreted something mid-way through a game can be difficult.
Since no one is actively choosing an action during this phase of the game, only drafting/choosing crew cards and goal tile pairs, the tooltips should be less of a distraction. Then, once the game begins, you could get rid of the tooltips. If someone subsequently forgets what a goal/action/crew card does, they can look it up. This doesn't help with the starting goal tiles, but with the other explanations, the icons for these tiles will also be less likely to be confused.
This would balance the desire for help text with keeping the interface clean during play.
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• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
Google Chrome v127
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• 你当时是想做哪个游戏行动?
I've read reports asking for roll over icon and crew card support and understand the reluctance to integrate this. This may be a good compromise. Integrate roll-over or click help for crew cards, Beagle goals, and the action spots on the second row book (the ones that change) during crew card selection only. Here is my reasoning...
The second row book actions change from game to game, and after 9 games, I still need to look at least one of those up at the beginning of each game. In person, we usually just go over these and the Beagle goals so everyone is on the same page. If one can easily determine what their potential crew cards do (during the draft), what the beagle goals are, and the second row actions do at the beginning of the game, it will facilitate the best choice of crew cards, allow players to develop an early strategy, and derive more joy from what can be a long game. Finding out you misinterpreted something mid-way through a game can be difficult.
Since no one is actively choosing an action during this phase of the game, only drafting/choosing crew cards and goal tile pairs, the tooltips should be less of a distraction. Then, once the game begins, you could get rid of the tooltips. If someone subsequently forgets what a goal/action/crew card does, they can look it up. This doesn't help with the starting goal tiles, but with the other explanations, the icons for these tiles will also be less likely to be confused.
This would balance the desire for help text with keeping the interface clean during play.
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• 你在想做什么的时候,触发了这个游戏选项?
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• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v127
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• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
I've read reports asking for roll over icon and crew card support and understand the reluctance to integrate this. This may be a good compromise. Integrate roll-over or click help for crew cards, Beagle goals, and the action spots on the second row book (the ones that change) during crew card selection only. Here is my reasoning...
The second row book actions change from game to game, and after 9 games, I still need to look at least one of those up at the beginning of each game. In person, we usually just go over these and the Beagle goals so everyone is on the same page. If one can easily determine what their potential crew cards do (during the draft), what the beagle goals are, and the second row actions do at the beginning of the game, it will facilitate the best choice of crew cards, allow players to develop an early strategy, and derive more joy from what can be a long game. Finding out you misinterpreted something mid-way through a game can be difficult.
Since no one is actively choosing an action during this phase of the game, only drafting/choosing crew cards and goal tile pairs, the tooltips should be less of a distraction. Then, once the game begins, you could get rid of the tooltips. If someone subsequently forgets what a goal/action/crew card does, they can look it up. This doesn't help with the starting goal tiles, but with the other explanations, the icons for these tiles will also be less likely to be confused.
This would balance the desire for help text with keeping the interface clean during play.
-
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v127
-
• 请描述一下显示画面上面的问题。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。
I've read reports asking for roll over icon and crew card support and understand the reluctance to integrate this. This may be a good compromise. Integrate roll-over or click help for crew cards, Beagle goals, and the action spots on the second row book (the ones that change) during crew card selection only. Here is my reasoning...
The second row book actions change from game to game, and after 9 games, I still need to look at least one of those up at the beginning of each game. In person, we usually just go over these and the Beagle goals so everyone is on the same page. If one can easily determine what their potential crew cards do (during the draft), what the beagle goals are, and the second row actions do at the beginning of the game, it will facilitate the best choice of crew cards, allow players to develop an early strategy, and derive more joy from what can be a long game. Finding out you misinterpreted something mid-way through a game can be difficult.
Since no one is actively choosing an action during this phase of the game, only drafting/choosing crew cards and goal tile pairs, the tooltips should be less of a distraction. Then, once the game begins, you could get rid of the tooltips. If someone subsequently forgets what a goal/action/crew card does, they can look it up. This doesn't help with the starting goal tiles, but with the other explanations, the icons for these tiles will also be less likely to be confused.
This would balance the desire for help text with keeping the interface clean during play.
• 您正使用哪一款浏览器呢?
Google Chrome v127
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
I've read reports asking for roll over icon and crew card support and understand the reluctance to integrate this. This may be a good compromise. Integrate roll-over or click help for crew cards, Beagle goals, and the action spots on the second row book (the ones that change) during crew card selection only. Here is my reasoning...
The second row book actions change from game to game, and after 9 games, I still need to look at least one of those up at the beginning of each game. In person, we usually just go over these and the Beagle goals so everyone is on the same page. If one can easily determine what their potential crew cards do (during the draft), what the beagle goals are, and the second row actions do at the beginning of the game, it will facilitate the best choice of crew cards, allow players to develop an early strategy, and derive more joy from what can be a long game. Finding out you misinterpreted something mid-way through a game can be difficult.
Since no one is actively choosing an action during this phase of the game, only drafting/choosing crew cards and goal tile pairs, the tooltips should be less of a distraction. Then, once the game begins, you could get rid of the tooltips. If someone subsequently forgets what a goal/action/crew card does, they can look it up. This doesn't help with the starting goal tiles, but with the other explanations, the icons for these tiles will also be less likely to be confused.
This would balance the desire for help text with keeping the interface clean during play.
• 您正使用哪一款浏览器呢?
Google Chrome v127
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
I've read reports asking for roll over icon and crew card support and understand the reluctance to integrate this. This may be a good compromise. Integrate roll-over or click help for crew cards, Beagle goals, and the action spots on the second row book (the ones that change) during crew card selection only. Here is my reasoning...
The second row book actions change from game to game, and after 9 games, I still need to look at least one of those up at the beginning of each game. In person, we usually just go over these and the Beagle goals so everyone is on the same page. If one can easily determine what their potential crew cards do (during the draft), what the beagle goals are, and the second row actions do at the beginning of the game, it will facilitate the best choice of crew cards, allow players to develop an early strategy, and derive more joy from what can be a long game. Finding out you misinterpreted something mid-way through a game can be difficult.
Since no one is actively choosing an action during this phase of the game, only drafting/choosing crew cards and goal tile pairs, the tooltips should be less of a distraction. Then, once the game begins, you could get rid of the tooltips. If someone subsequently forgets what a goal/action/crew card does, they can look it up. This doesn't help with the starting goal tiles, but with the other explanations, the icons for these tiles will also be less likely to be confused.
This would balance the desire for help text with keeping the interface clean during play.
• 您正使用哪一款浏览器呢?
Google Chrome v127
案件历史
My experience differs from yours, it seems. If I remember correctly (it was quite a while ago when I played my first few games of Darwin, and now I know pretty almost every aspect of the game quite well - except for some Alfred shenenigans), I only had to look up 2 or 3 icons after my second play which were not that clear to me.
Can you name the icons you still have trouble with? My guess:
- Perform all actions associated with a locked location
- Research any one specimen on your personal board
- Select an own previously placed tent and perform the associated actions again for free
- Research any one specimen on an island with an own explorer
If it's just a hand full of icons, I just could add another selection to the drop down like "Most looked up" :)
Those are the tricky ones. Plus,
- place a tent anywhere - "is it really anywhere?" vs. a place a tent on an island with your explorer vs. reactivate a tent
- Repeat Delivery - deliver one of your Specimens that has been previously delivered AND regain all of the benefits, with "your" meaning you have researched it but did not necessarily deliver the tile previously (another player could have)
- the +1 book multiplier on the Theory of Evolution track
- This is an issue with the rules vs. online implementation, but newish players typically want the objective associated with having researched a specimen clarified. The rulebook says "the player must have placed at least the indicated number of Research tokens onto Specimens with the matching Specimen symbol on their personal board" while the player aid says "possess" specimens. New players nearly always get confused about this because placing a research token feels like researching a specimen while placing the tile (vs research token) feels like collecting a specimen when in fact the former is researching AND collecting and the latter "delivering". Some players think they have to wait to deliver before completing these objectives. In the online implementation, they'll see the outline change, but this is a typical area of confusion in folks I've played with.
Thank you for making an online version of this game. It has quickly become one of my favorites!
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。
