#113685: "Game is not playable on mobile / safari iOS"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• 请说明你当时想做什么,你做了什么,然后发生了什么
Tried to play on my phone
• 您正使用哪一款浏览器呢?
Safari on iPhone
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
Tried to play on my phone
• 您正使用哪一款浏览器呢?
Safari on iPhone
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• 您正使用哪一款浏览器呢?
Safari on iPhone
-
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• 您正使用哪一款浏览器呢?
Safari on iPhone
-
• 哪个规则没有被BGA的设计小组写进游戏里?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
Tried to play on my phone
• 您正使用哪一款浏览器呢?
Safari on iPhone
-
• 你当时是想做哪个游戏行动?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• 你在想做什么的时候,触发了这个游戏选项?
Tried to play on my phone
-
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
Interface did not load correctly. Cards could not be chosen or selected.
• 您正使用哪一款浏览器呢?
Safari on iPhone
-
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
Tried to play on my phone
• 您正使用哪一款浏览器呢?
Safari on iPhone
-
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• 您正使用哪一款浏览器呢?
Safari on iPhone
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
Tried to play on my phone
• 您正使用哪一款浏览器呢?
Safari on iPhone
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• 您正使用哪一款浏览器呢?
Safari on iPhone
案件历史
The first load of the day will work for me, but any subsequent loads get stuck. I wonder if there’s some caching issue.
iPhone 14 with iOS 17.2 with Chrome
Google Chrome 121.0.6167.138 (Official Build) stable (64-bit)
Revision b627f69c1f9c...
OS iOS
User Agent Mozilla/5.0 (iPhone; CPU iPhone OS 17_2 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) CriOS/121.0.6167.138 Mobile/15E148 Safari/604.1
Iphone 12 IOS 17.2.1
Google Chrome Version 121.0.6167.138
Tried Safari and I have the same issue
I’m on an iPhone 13, using Safari.
I've experienced the same on the off-chance the game actually loads.
When the game did load once, not all the cards in the market loaded (the spots just appeared blank). The cards that were there were very low resolution and remained low resolution even upon zooming in. During zooming, some of the loaded market cards disappeared and then the whole tab went blank, just like when it fails to load initially.
"In Chrome or Edge on iPhone, open a new tab and go to about:inspect . Click Start Logging. Keep this tab open and open a new one. In the new tab, go to the site that you need to test and run the user scenario that will trigger a the console logs you need to see."
This is the log from chrome://inspect for the tab, same as when the page was blank or after reloading the blank page:
LOG After first require
LOG [object Object]
LOG Socialconnect: FB loaded
LOG Socialconnect: firing up dojo topic 'FB ready'
LOG Main page addOnLoad
LOG [object Object]
imgur.com/a/Qpx3Znj
It shows the part where the "Opening the Game Box" step usually hangs and a visual error that cropped up the one time I did manage to load in (it looked like the images at the "top" of the screen all dropped away and were replaced with a large white space).
boardgamearena.com/3/paxrenaissance?table=479446213
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/3/paxrenaissance?table=479446213
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/10/paxrenaissance?table=479489781
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
I usually use BGA as a Safari web app, but I get this issue both in Safari and Chrome as well.
I can get the game to partially load the first time I try every so often (get into the table but card art does not load), but subsequent attempts hand at Opening the game box. I can't isolate what causes one or the other, it seems after I leave it for a while it's the partial load and then any subsequent attempts it's the hang.
Error log in Chrome (I've been testing this with Replays, which also cause the issue):
boardgamearena.com/gamereview?table=484845312
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
ERRORHTTP code 0 /archive/archive/logs.html
ERRORRequestError: Unable to load /archive/archive/logs.html?table=484845312&translated=true&dojo.preventCache=1709942653795 status: 0
boardgamearena.com/archive/replay/240305-1000/?table=484845312&player=1692706&comments=94383660;
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
Please let me know if you would like any additional information
First three blocks are an instance of it getting to the table but only partially loaded card art and freezing, the next two blocks are a hang at the loading bar, and the last two blocks are a hang at the loading bar for a different table than the first two examples
boardgamearena.com/gametables?game=1910&all
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/11/paxrenaissance?table=485226581
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/table?table=485226581
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/11/paxrenaissance?table=485226581
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGebg.site.gametables onLoad
LOG[object Object]
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/9/paxrenaissance?table=485201078
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
