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#10771: ""Declaration of Independence" might be automatic if the player has only one colony to lose."
#10771: ""Declaration of Independence" might be automatic if the player has only one colony to lose."
awaiting: 此建议尚未被开发者分析过
10771
3
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
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Firefox 61.0.2 (64-bit)
案件历史
2018年Aug20日 17:53 • DJAnt1 • 漏洞尚未被修复:
SPECIALLY when playing a turn-based game:
In "Through the Ages" players are constantly required to make a choice out of their turns, when other player's political action triggers an event that asks for input from all players.
However, some events might have an automated function, for instance: the event "Declaration of Independence" requires the weakest player to choose a colony to lose.
At this moment, the player who took the political action that triggered the "Declaration" has been waiting hours (in itself this is to be expected in a turn-based game) for player X to "choose" a colony among... the only colony X's got. This is slowing down the game unnecessarily
It is arguably important to let player X now that he's lost a colony, and why. I am not sure if a message in red could be implemented or if it is enough for the event to be mentioned in the sidebar, but automating this event (and perhaps some others) could help to make the (turn-based) game faster.
In "Through the Ages" players are constantly required to make a choice out of their turns, when other player's political action triggers an event that asks for input from all players.
However, some events might have an automated function, for instance: the event "Declaration of Independence" requires the weakest player to choose a colony to lose.
At this moment, the player who took the political action that triggered the "Declaration" has been waiting hours (in itself this is to be expected in a turn-based game) for player X to "choose" a colony among... the only colony X's got. This is slowing down the game unnecessarily
It is arguably important to let player X now that he's lost a colony, and why. I am not sure if a message in red could be implemented or if it is enough for the event to be mentioned in the sidebar, but automating this event (and perhaps some others) could help to make the (turn-based) game faster.
增加一些新内容到这篇报告
任何可能重现这项漏洞或了解你的建议之相关资讯,都请在此填写:
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
更改案件状态为:
bug?id=10771
